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Review of Virtual Yesterday's IDO Project $ARBUS Data Situation Due to the project announcement by @virtuals_io two days ago regarding the project upgrade, the IDO timeline was pushed back by one day. During this time, the initial investment was 13810 Pts, but due to the extended timeframe, the actual investment yesterday was 15772 Pts. ⚡️ $ARBUS oversubscription multiple is 18 times. Compared to the last round where $AXR was 25 times, it is still slightly less. Investment of 13810 points Invested 12 $VIRTUAL coins, ultimately returned 8.12 $VIRTUAL coins Actual investment 13810 points + 3.88 $VIRTUAL coins Total income of 34269.3 $ARBUS Based on yesterday's average price of $VIRTUAL at 2U, the actual investment is 7.76 U. With a market value of 12M, it can be sold for 435U. 💥ROI = 55X Currently, it seems that the multiple after going live still greatly relates to the oversubscription ratio; it is still recommended to choose projects with relatively high popularity to maximize your point earnings.
Review of Virtual Yesterday's IDO Project $ARBUS Data Situation

Due to the project announcement by @virtuals_io two days ago regarding the project upgrade, the IDO timeline was pushed back by one day.
During this time, the initial investment was 13810 Pts, but due to the extended timeframe, the actual investment yesterday was 15772 Pts.
⚡️ $ARBUS oversubscription multiple is 18 times.
Compared to the last round where $AXR was 25 times, it is still slightly less.
Investment of 13810 points
Invested 12 $VIRTUAL coins, ultimately returned 8.12 $VIRTUAL coins
Actual investment 13810 points + 3.88 $VIRTUAL coins
Total income of 34269.3 $ARBUS
Based on yesterday's average price of $VIRTUAL at 2U,
the actual investment is 7.76 U.
With a market value of 12M, it can be sold for 435U.
💥ROI = 55X
Currently, it seems that the multiple after going live still greatly relates to the oversubscription ratio; it is still recommended to choose projects with relatively high popularity to maximize your point earnings.
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The $ARBUS, which was originally planned to be launched last night, was also announced to have an upgrade under the official tweet of @virtuals_io, followed by a full refund of all invested Points and Virtual. The upgraded ARBUS has just been relaunched at seven o'clock. The IDO duration is 24 hours, theoretically speaking, it should be able to reap the rewards by seven o'clock tomorrow. The popularity after the upgrade is expected to be higher than before. Under the same conditions, many previous 'paper hands' have been unlocked, and the Virtuals Protocol will also invest 42,000 Virtuals to purchase $ARBUS on the market. The purchased tokens will also be airdropped to veVIRTUAL stakers. This essentially maximizes the benefits for users who stake Virtual to obtain veVirtual. While obtaining points, users can also receive airdrops from different projects. The currently modified 'diamond hands' rewards and 'staking rewards' still play a significant role in the entire ecosystem. The traditional method of holding coins to hedge and sell has evolved into a method of hedging, staking, and airdrops. The team has been continuously working on the overall sustainability of the project. Every new high from a new IDO project brings more market benefits for both new entrants and old users increasing their positions. Many friends have been asking me how to maximize profits when investing Points. In fact, the IDO itself is highly influenced by 'market' expectations, much like the two projects that are launching their IDOs tonight. Data comparison as of the time of writing: The number of participants for $DTION is 21, corresponding to a fundraising progress of 1.62%. The number of participants for $ARBUS is 939, corresponding to a fundraising progress of 272.47%. In summary, a good project will make choices for you in the market, after all, there will always be someone smarter than you. These are small IDO projects without the large background of traditional projects. Projects with slightly better quality are likely to perform well during IDOs. At least for now, using hedging and staking can cover the costs. For ordinary users like us, sometimes we really don’t need to think too much. If you are only getting Points through yaps, participating in 3-4 quality projects a month can maximize your returns. Most of the time is still spent in the process of acquiring points. For me personally, the biggest change is that I now have a new step every day, which is to check the IDO progress of projects on Virtual. If I find the progress bar is oversubscribed, I will go back to understand the project in depth, checking the chips held in the front row and the changes in historical holdings. If most of the chips in the front row are large amounts of Points investment, this project is likely to have a high multiple. After all, their 'paper hands' penalty losses are much greater than those of ordinary users. If there are no corresponding Points when investing in the project, under the circumstances that the front row chips are concentrated and the project quality is good, one can also choose to 'dump' the project 15 minutes before it opens and quickly take a bite in the secondary market. From historical data, there is still some arbitrage space.
The $ARBUS, which was originally planned to be launched last night, was also announced to have an upgrade under the official tweet of @virtuals_io, followed by a full refund of all invested Points and Virtual. The upgraded ARBUS has just been relaunched at seven o'clock. The IDO duration is 24 hours, theoretically speaking, it should be able to reap the rewards by seven o'clock tomorrow.

The popularity after the upgrade is expected to be higher than before. Under the same conditions, many previous 'paper hands' have been unlocked, and the Virtuals Protocol will also invest 42,000 Virtuals to purchase $ARBUS on the market. The purchased tokens will also be airdropped to veVIRTUAL stakers. This essentially maximizes the benefits for users who stake Virtual to obtain veVirtual. While obtaining points, users can also receive airdrops from different projects.

The currently modified 'diamond hands' rewards and 'staking rewards' still play a significant role in the entire ecosystem. The traditional method of holding coins to hedge and sell has evolved into a method of hedging, staking, and airdrops. The team has been continuously working on the overall sustainability of the project. Every new high from a new IDO project brings more market benefits for both new entrants and old users increasing their positions.

Many friends have been asking me how to maximize profits when investing Points. In fact, the IDO itself is highly influenced by 'market' expectations, much like the two projects that are launching their IDOs tonight.
Data comparison as of the time of writing:
The number of participants for $DTION is 21, corresponding to a fundraising progress of 1.62%.
The number of participants for $ARBUS is 939, corresponding to a fundraising progress of 272.47%.

In summary, a good project will make choices for you in the market, after all, there will always be someone smarter than you. These are small IDO projects without the large background of traditional projects. Projects with slightly better quality are likely to perform well during IDOs. At least for now, using hedging and staking can cover the costs.

For ordinary users like us, sometimes we really don’t need to think too much. If you are only getting Points through yaps, participating in 3-4 quality projects a month can maximize your returns. Most of the time is still spent in the process of acquiring points. For me personally, the biggest change is that I now have a new step every day, which is to check the IDO progress of projects on Virtual. If I find the progress bar is oversubscribed, I will go back to understand the project in depth, checking the chips held in the front row and the changes in historical holdings. If most of the chips in the front row are large amounts of Points investment, this project is likely to have a high multiple. After all, their 'paper hands' penalty losses are much greater than those of ordinary users.
If there are no corresponding Points when investing in the project, under the circumstances that the front row chips are concentrated and the project quality is good, one can also choose to 'dump' the project 15 minutes before it opens and quickly take a bite in the secondary market. From historical data, there is still some arbitrage space.
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Virtuals also announced yesterday a dream collaboration with @KaitoAI. Previously, tweets about Virtual required manually filling out forms to earn points. This is much more comfortable now. No longer do you need to go to the official website to fill out forms; Kaito can automatically identify quality projects and award points based on tweet content. The current model is that you just need to write, and leave the rest to Kaito. With the existing system recognition mechanism, future rewards will be even more "transparent & fair," rejecting the uncertainty of manual reviews determining the value of Point. The points earned previously were all gambled on Axelrod $AXR's IDO this afternoon. Currently, the data looks better than the previous $ROAST fundraising data. So far, AXR has 7,004 backers, with an oversubscription ratio of nearly 25 times. In comparison, ROAST had 5,065 backers, with a fundraising multiple of 16.9 times, which is still quite high. However, the time span is a bit long; ROAST can unlock in 14 days, while AXR requires 31 days for unlocking. Another project launched this afternoon, $GPTWAI, is also around 6X. ⚡️Currently, it looks like it launched at around 17M for obtaining rewards in Piont. Invested 45,000 Piont Invested 20 Virtuals, remaining 13.3 after deductions, actual deduction of 6.7. Cost of investment calculated at today’s average purchase price of 2U: 6.7 x 2 = 15.4 U Current sellable amount is 1,131 USDT 🚀 Price increase of approximately 73 times!
Virtuals also announced yesterday a dream collaboration with @KaitoAI. Previously, tweets about Virtual required manually filling out forms to earn points.

This is much more comfortable now. No longer do you need to go to the official website to fill out forms; Kaito can automatically identify quality projects and award points based on tweet content. The current model is that you just need to write, and leave the rest to Kaito. With the existing system recognition mechanism, future rewards will be even more "transparent & fair," rejecting the uncertainty of manual reviews determining the value of Point.

The points earned previously were all gambled on Axelrod $AXR's IDO this afternoon. Currently, the data looks better than the previous $ROAST fundraising data. So far, AXR has 7,004 backers, with an oversubscription ratio of nearly 25 times. In comparison, ROAST had 5,065 backers, with a fundraising multiple of 16.9 times, which is still quite high. However, the time span is a bit long; ROAST can unlock in 14 days, while AXR requires 31 days for unlocking. Another project launched this afternoon, $GPTWAI, is also around 6X.

⚡️Currently, it looks like it launched at around 17M for obtaining rewards in Piont.
Invested 45,000 Piont
Invested 20 Virtuals, remaining 13.3 after deductions, actual deduction of 6.7.
Cost of investment calculated at today’s average purchase price of 2U: 6.7 x 2 = 15.4 U
Current sellable amount is 1,131 USDT
🚀 Price increase of approximately 73 times!
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Under the circumstance that Card General @CalmanBTC pressed countless times, it can be considered that he has participated in the project of Huma @humafinance. Card General has been depositing since February, and by now, his points must have 'overflowed'. In fact, there are many good products in the Payfi track. The most important point is that Payfi is a project that can genuinely be implemented. Looking back at the L2 and L3 projects that VCs invested in over the past two years, the narratives were either very similar or fantastical. Usable scenarios are few and far between. During Defisummer, how many people were scrambling to do DeFi, and when cross-chain bridges emerged, how many people rushed to create cross-chain bridges? Yet now, the products that can actually be used are very few. Changing the way of thinking, if L1 isn't good, why expect L2 and L3 to break through. 🌟Scenarios Scenarios are really important; whether they can be implemented and how much value can be realized after implementation. This is a question investors need to consider; investing real money in tangible places is extremely important. Randomly blowing hot air in a fantastical manner is likely to lead to a return to zero. What attracts me to Huma is its actual payment scenario, providing short-term financing services for licensed cross-border payment institutions. Anyone who has done cross-border business knows that the traditional SWIFT system has a long settlement cycle, generally taking about 3-5 days for funds to arrive. The handling fee of 3-5% is indeed a bit exaggerated. Through Huma's optimization, while achieving T0 payments, the handling fee is only about 0.1%. The utilization rate of funds has greatly increased. The earliest financing provider, Arf, has also been acquired by Huma. Thus, a closed loop of 'deposit-loan-settlement' has been formed. A notable point is that before the merger, Arf handled over 3.9 billion in funds, and after the merger, it achieved a zero bad debt rate. As another stablecoin cross-border payment project, @circle, although it has laid out cross-border payments through CCTP as a stablecoin issuer, it does not involve profit distribution. Therefore, in terms of competitiveness, Huma is still superior. Moreover, Circle has also invested in Huma, which can be considered a strong alliance. 🌟Logic On-chain users act as lenders, depositing USDC to obtain a fixed return of 10.5% while also receiving feather rewards. Borrowers are mainly compliant payment institutions that collateralize their fiat assets to borrow USDC for on-chain settlement of cross-border payments, with a capital recovery cycle of only 3-5 days. In the process of deposits and loans, Huma's source of income mainly comes from a 5% interest margin, with payment institutions paying about 15% in interest, while users receive 10.5% interest. 🌟Airdrop Currently, there are two ways to obtain feathers: users can choose the Classic mode or Maxi mode on the platform. 1️⃣Classic Mode (Stable Arbitrage) Users can obtain 10.5% APY + feathers. The feather acquisition multiplier for demand deposits is 1X; for 3-month deposits, it's 3X; and for 6-month deposits, it's 5X. 2️⃣Maxi Mode (Gambling Mode) The Maxi mode is purely for the purpose of gambling for airdrops; everyone knows that TGE will take place in Q2. Thus, the Maxi mode has come into being! The feather multiplier for demand deposits is 5X; for 3-month deposits, it's 15X; and for 6-month deposits, it's 25X. Feather grand stage, if you have the guts, come on!!! 🌈Thoughts Currently, Huma's operational process and business model are quite clear; at least everyone knows where the money comes from. After a certain accumulation of cross-border payment business, if Trade Finance can also be developed, the space is indeed very large. Those interested can pay attention!
Under the circumstance that Card General @CalmanBTC pressed countless times, it can be considered that he has participated in the project of Huma @humafinance. Card General has been depositing since February, and by now, his points must have 'overflowed'.

In fact, there are many good products in the Payfi track. The most important point is that Payfi is a project that can genuinely be implemented. Looking back at the L2 and L3 projects that VCs invested in over the past two years, the narratives were either very similar or fantastical. Usable scenarios are few and far between. During Defisummer, how many people were scrambling to do DeFi, and when cross-chain bridges emerged, how many people rushed to create cross-chain bridges? Yet now, the products that can actually be used are very few. Changing the way of thinking, if L1 isn't good, why expect L2 and L3 to break through.

🌟Scenarios
Scenarios are really important; whether they can be implemented and how much value can be realized after implementation. This is a question investors need to consider; investing real money in tangible places is extremely important. Randomly blowing hot air in a fantastical manner is likely to lead to a return to zero. What attracts me to Huma is its actual payment scenario, providing short-term financing services for licensed cross-border payment institutions. Anyone who has done cross-border business knows that the traditional SWIFT system has a long settlement cycle, generally taking about 3-5 days for funds to arrive. The handling fee of 3-5% is indeed a bit exaggerated. Through Huma's optimization, while achieving T0 payments, the handling fee is only about 0.1%. The utilization rate of funds has greatly increased.

The earliest financing provider, Arf, has also been acquired by Huma. Thus, a closed loop of 'deposit-loan-settlement' has been formed. A notable point is that before the merger, Arf handled over 3.9 billion in funds, and after the merger, it achieved a zero bad debt rate. As another stablecoin cross-border payment project, @circle, although it has laid out cross-border payments through CCTP as a stablecoin issuer, it does not involve profit distribution. Therefore, in terms of competitiveness, Huma is still superior. Moreover, Circle has also invested in Huma, which can be considered a strong alliance.

🌟Logic
On-chain users act as lenders, depositing USDC to obtain a fixed return of 10.5% while also receiving feather rewards. Borrowers are mainly compliant payment institutions that collateralize their fiat assets to borrow USDC for on-chain settlement of cross-border payments, with a capital recovery cycle of only 3-5 days. In the process of deposits and loans, Huma's source of income mainly comes from a 5% interest margin, with payment institutions paying about 15% in interest, while users receive 10.5% interest.

🌟Airdrop
Currently, there are two ways to obtain feathers: users can choose the Classic mode or Maxi mode on the platform.
1️⃣Classic Mode (Stable Arbitrage)
Users can obtain 10.5% APY + feathers.
The feather acquisition multiplier for demand deposits is 1X; for 3-month deposits, it's 3X; and for 6-month deposits, it's 5X.
2️⃣Maxi Mode (Gambling Mode)
The Maxi mode is purely for the purpose of gambling for airdrops; everyone knows that TGE will take place in Q2. Thus, the Maxi mode has come into being!
The feather multiplier for demand deposits is 5X; for 3-month deposits, it's 15X; and for 6-month deposits, it's 25X.
Feather grand stage, if you have the guts, come on!!!

🌈Thoughts
Currently, Huma's operational process and business model are quite clear; at least everyone knows where the money comes from. After a certain accumulation of cross-border payment business, if Trade Finance can also be developed, the space is indeed very large.
Those interested can pay attention!
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The popularity of Virtuals has completely surged, especially after the latest IDO $ROAST appeared yesterday, which sparked discussions even among those who previously didn't pay much attention to Virtual. The most circulated news in the group was the tweet from @Reboottttttt, which achieved 38.5X after going live. An investment of 8U yielded an income of 308U. The corresponding contribution was 12,000 points from 2 tweets. I previously shared the way to earn points in Virtual; personally, I earned 40,000 points from a single tweet through Yaps. Now, the difficulty of earning points is quite high, and those who have participated in Virtual will definitely fall in love with this feeling. 🌟Oversubscription If you don't love research, then you definitely shouldn't miss the oversubscribed projects! Looking back at the data from $ROAST last night, when I wrote the tweet in the afternoon, there were 3,500 participants. By the end of the project, 5,065 people had participated. Each of these numbers corresponds to an independent wallet address. The quality of the project itself is also quite good; yesterday, the top ten of the Virtual hackathon were introduced, and everyone was quite interested. I saw that addresses in the front row staked a lot of points, and those point holders are unlikely to suffer losses due to panic selling, so most of the liquidity is essentially “locked up.” This increases the probability of a significant rise in market liquidity. Generally, everyone chooses to invest in oversubscribed projects. If the market heat of the project is good, and you happen to have points on hand, you can invest without hesitation; currently, it seems you won't lose much! 💫Hedging Currently, the simplest way for ordinary users to earn points is through Yapping Points, by discussing Virtual and uploading links to earn point rewards. PS: The rewards are related to content quality, and the official said it takes 72 hours. In practice, it usually takes longer than that to receive points. So even if you don’t receive points within 72 hours, you can check back later to see if points have been credited. Points are time-limited, so pay attention to the usage time. Apart from the rewards from Yapping Points, the most stable method is hedging. The premise of hedging is to earn points by holding $VIRTUAL. This portion of points is actually not as fast to earn as Yapping Points, but it is consistent and stable. You can see the distribution of Pts on the Points page every day. The Pts earned from this part are permanently valid. You can choose to buy $VIRTUAL on DEX, withdraw to your wallet to get holding rewards. At the same time, open a corresponding amount of 1x short on the DEX contract for hedging. It’s important to maintain balance, where the balance point is whether the income can cover the cost of fees. If the project’s income is not good and cannot cover the costs, you need to adjust the strategy in time. Withdraw the tokens back to DEX for sale. At the same time, close the short position. Currently, this method of earning, from a hedging perspective, is still relatively stable. 🤡Testing I previously mentioned the plan to test earnings through multiple accounts. So far, it is profitable. Some accounts did not manage to hedge due to low prices a few days ago, so they made money holding the spot during this vacuum period 🤣. Adding yesterday's earnings, the overall return rate is still decent. However, to avoid affecting the testing results, I still need to implement hedging later. Otherwise, the return rate would be too unrealistic; I will share with the mental stakeholders once there’s data!
The popularity of Virtuals has completely surged, especially after the latest IDO $ROAST appeared yesterday, which sparked discussions even among those who previously didn't pay much attention to Virtual.

The most circulated news in the group was the tweet from @Reboottttttt, which achieved 38.5X after going live. An investment of 8U yielded an income of 308U. The corresponding contribution was 12,000 points from 2 tweets. I previously shared the way to earn points in Virtual; personally, I earned 40,000 points from a single tweet through Yaps. Now, the difficulty of earning points is quite high, and those who have participated in Virtual will definitely fall in love with this feeling.

🌟Oversubscription
If you don't love research, then you definitely shouldn't miss the oversubscribed projects!
Looking back at the data from $ROAST last night, when I wrote the tweet in the afternoon, there were 3,500 participants. By the end of the project, 5,065 people had participated. Each of these numbers corresponds to an independent wallet address.
The quality of the project itself is also quite good; yesterday, the top ten of the Virtual hackathon were introduced, and everyone was quite interested. I saw that addresses in the front row staked a lot of points, and those point holders are unlikely to suffer losses due to panic selling, so most of the liquidity is essentially “locked up.” This increases the probability of a significant rise in market liquidity.
Generally, everyone chooses to invest in oversubscribed projects. If the market heat of the project is good, and you happen to have points on hand, you can invest without hesitation; currently, it seems you won't lose much!

💫Hedging
Currently, the simplest way for ordinary users to earn points is through Yapping Points, by discussing Virtual and uploading links to earn point rewards. PS: The rewards are related to content quality, and the official said it takes 72 hours. In practice, it usually takes longer than that to receive points. So even if you don’t receive points within 72 hours, you can check back later to see if points have been credited. Points are time-limited, so pay attention to the usage time.

Apart from the rewards from Yapping Points, the most stable method is hedging.
The premise of hedging is to earn points by holding $VIRTUAL. This portion of points is actually not as fast to earn as Yapping Points, but it is consistent and stable. You can see the distribution of Pts on the Points page every day. The Pts earned from this part are permanently valid.
You can choose to buy $VIRTUAL on DEX, withdraw to your wallet to get holding rewards. At the same time, open a corresponding amount of 1x short on the DEX contract for hedging. It’s important to maintain balance, where the balance point is whether the income can cover the cost of fees. If the project’s income is not good and cannot cover the costs, you need to adjust the strategy in time. Withdraw the tokens back to DEX for sale. At the same time, close the short position.
Currently, this method of earning, from a hedging perspective, is still relatively stable.

🤡Testing
I previously mentioned the plan to test earnings through multiple accounts. So far, it is profitable. Some accounts did not manage to hedge due to low prices a few days ago, so they made money holding the spot during this vacuum period 🤣. Adding yesterday's earnings, the overall return rate is still decent. However, to avoid affecting the testing results, I still need to implement hedging later. Otherwise, the return rate would be too unrealistic; I will share with the mental stakeholders once there’s data!
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A few days ago, I completed the Yapping Points task on @virtuals_io, and today I saw that the rewards have been sent. I previously submitted a link and earned 40,000 Pts. For a simple discussion submission link, the Points rewards are quite good. Brothers who have discussed Virtual can click on the Pts interface in the upper right corner after linking their wallets. If it hasn't been linked, it should display 0. After clicking in and scrolling down, you can see the Yapping Points option. After clicking Submit Now, a page for submitting links will appear. On the submission page, you can choose to submit your own link, and after a successful upload, you can receive the corresponding Points reward within 72 hours. The awarded points can be used for project fundraising in AI Agents, such as the recently popular BurnieAI, which also achieved a top ten finish in Virtual's hackathon with 3,500 participants. By clicking into the subscription page, you can use the points earned through Yaps rewards to vote, while also submitting some $VIRTUAL for reward distribution. Overall, the project exceeded expectations, and considering the platform's current paper hand penalties, the odds are quite good. Interested brothers can give it a try!
A few days ago, I completed the Yapping Points task on @virtuals_io, and today I saw that the rewards have been sent. I previously submitted a link and earned 40,000 Pts. For a simple discussion submission link, the Points rewards are quite good.

Brothers who have discussed Virtual can click on the Pts interface in the upper right corner after linking their wallets. If it hasn't been linked, it should display 0. After clicking in and scrolling down, you can see the Yapping Points option.

After clicking Submit Now, a page for submitting links will appear. On the submission page, you can choose to submit your own link, and after a successful upload, you can receive the corresponding Points reward within 72 hours.

The awarded points can be used for project fundraising in AI Agents, such as the recently popular BurnieAI, which also achieved a top ten finish in Virtual's hackathon with 3,500 participants.

By clicking into the subscription page, you can use the points earned through Yaps rewards to vote, while also submitting some $VIRTUAL for reward distribution. Overall, the project exceeded expectations, and considering the platform's current paper hand penalties, the odds are quite good. Interested brothers can give it a try!
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Since going live with Pre-TGE, Newton has been quite competitive and is currently ranked TOP1 in the Pre-TGE arena. It has attracted most yappers to start competing for Newton's mindset. Considering whether Newton truly possesses core competitiveness, we analyze the advantages and disadvantages of competitors compared to Newton from the perspectives of cross-chain track and technology. 🌟 Cross-Chain Track @axelar can be considered a direct competitor, whose core is to achieve multi-chain interoperability through a unified message format. Advantages: Strong compatibility with heterogeneous chains, using a centralized verification mechanism, suitable for large-scale cross-chain ecosystem construction. The difference with Newton lies in higher technical requirements and more decentralized ecosystem expansion. In comparison, Newton's AggLayer is much simpler. @wormhole focuses on high-frequency cross-chain asset transfer, with its high throughput being more suitable for DeFi or DEX ecosystems. The difference with Newton is that it adopts a centralized verification mechanism and relies more on external nodes. @hyperlane's main advantage is its modular security design, allowing ecosystem developers to set their own cross-chain verification rules. It is relatively friendly in terms of flexibility for content developers, but the project is currently progressing quite slowly. In terms of backing from the ecosystem, it does not compare to Newton's background. 🌈 Technical Protocol @LayerZero_Core L0's architecture belongs to ULN, with the highlight being permissionless cross-chain messaging. This is quite similar to Newton's concept of a single wallet cross-chain backed by Magic. However, those who have used L0 understand that it focuses more on a general messaging layer. Newton's main requirement is to achieve liquidity sharing by integrating resources from the Magic wallet. @chainlink has a relatively early maturity in cross-chain technology, launching the CCIP protocol in 2021. It achieves cross-chain communication through oracles, and due to its long operational time, its infrastructure is currently quite mature, but the complexity of the protocol is relatively high. In comparison, Newton's operations are much simpler, allowing interaction through user commands. Conclusion: Newton mainly provides value in "smart services + interoperability". Its core advantages lie in support from the Polygon ecosystem, user accumulation from Magic wallet, and expansion of the AI agent ecosystem. Compared to similar competitors, it has certain advantages in terms of ecosystem integration, user operation simplicity, and technical framework structure.
Since going live with Pre-TGE, Newton has been quite competitive and is currently ranked TOP1 in the Pre-TGE arena. It has attracted most yappers to start competing for Newton's mindset.
Considering whether Newton truly possesses core competitiveness, we analyze the advantages and disadvantages of competitors compared to Newton from the perspectives of cross-chain track and technology.
🌟 Cross-Chain Track
@axelar can be considered a direct competitor, whose core is to achieve multi-chain interoperability through a unified message format.
Advantages: Strong compatibility with heterogeneous chains, using a centralized verification mechanism, suitable for large-scale cross-chain ecosystem construction. The difference with Newton lies in higher technical requirements and more decentralized ecosystem expansion. In comparison, Newton's AggLayer is much simpler.

@wormhole focuses on high-frequency cross-chain asset transfer, with its high throughput being more suitable for DeFi or DEX ecosystems. The difference with Newton is that it adopts a centralized verification mechanism and relies more on external nodes.

@hyperlane's main advantage is its modular security design, allowing ecosystem developers to set their own cross-chain verification rules. It is relatively friendly in terms of flexibility for content developers, but the project is currently progressing quite slowly. In terms of backing from the ecosystem, it does not compare to Newton's background.

🌈 Technical Protocol
@LayerZero_Core L0's architecture belongs to ULN, with the highlight being permissionless cross-chain messaging. This is quite similar to Newton's concept of a single wallet cross-chain backed by Magic. However, those who have used L0 understand that it focuses more on a general messaging layer. Newton's main requirement is to achieve liquidity sharing by integrating resources from the Magic wallet.

@chainlink has a relatively early maturity in cross-chain technology, launching the CCIP protocol in 2021. It achieves cross-chain communication through oracles, and due to its long operational time, its infrastructure is currently quite mature, but the complexity of the protocol is relatively high. In comparison, Newton's operations are much simpler, allowing interaction through user commands.

Conclusion: Newton mainly provides value in "smart services + interoperability". Its core advantages lie in support from the Polygon ecosystem, user accumulation from Magic wallet, and expansion of the AI agent ecosystem. Compared to similar competitors, it has certain advantages in terms of ecosystem integration, user operation simplicity, and technical framework structure.
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This afternoon, I chatted with the 'Arms Market' level 2 trading genius @Luyaoyuan1, and I was envious to the point of tears! Bought it for 16,000 in February, and sold it for 32,000 the day before yesterday. I asked Teacher Lu why he wanted to sell, and he said: 'It just rose too much, I’ve never sold before, wanted to experience the process.' 🤣 Looking back, it really was the top I escaped from. Today, the market has basically retraced 30%-50% from the highest point the day before yesterday. Currently, the price has returned to 18,000; from an investment perspective, the principal is still there, but from a profit perspective, the ROI is not that high anymore. Looking back at my own operations, since buying in 2022, the highest points were 50,000 and 40,000 the day before yesterday. Nearly 3 years of holding yielded returns of 5X to 8X. At this point, I just want to say, you 'escaped the top' while I 'held my position', we both have a bright future. 🤣 If the sleeping god @0xSleepinRain wasn’t hacked, they should also have a baseline of 3X! Previously, when chatting with @M21_CAPITAL, we also discussed CSGO-related issues, since there was a time when some blockchain game projects were comparing themselves to CSGO. In fact, after reviewing the overall operation model, I found it quite amusing; the core that allowed CSGO skins to rise wasn’t even understood, it’s not as simple as FPS = FPS, and your project = CSGO. Not to blow V's trumpet or blacken it, but from the income structure, at least they have a positive cycle; income from opening boxes + income from keys has created a stable revenue stream. Coupled with the user base and global recognition, the commercial value brought by top events like Major and IEM, what can you compare with them? 'Come on, bro, send a knife' There are trends as well as individual factors when it comes to the development of in-game items from a domestic perspective. Initially, the prices weren't high; back then you could still use IGEX for lotteries, but later, since IGEX was involved in D under domestic policies, the lottery based on small bets in the market turned into trading led by 'BUFF'. Adding the social attributes of items, no one can resist when players in-game say to you, 'Come on bro, send a knife,' or the envious looks you get when holding a Dragon Lore and Titan sticker. At such times, the user's sense of satisfaction is overwhelming, just like playing Tetris, when you feel you're about to lose, you get exactly what you need next, and that immediate satisfaction of clearing lines. Everything is based on the premise that items do not affect game properties, becoming a means of social interaction. The exchange of inventories among friends is also quite joyful. But if skins were to gain attributes, then it would be no different from 'cultivation' games, and there are many typical examples of classic game IPs falling. 'Competitive games, only win or lose' An extreme zero-sum game for competitive players. As long as it's during the match, whether it's BO3, BO5, or golden time in a tied situation, there will ultimately only be one champion. Many blockchain games, if they go to do FPS competition next, I don’t know what considerations they have, but they want to add a PVE. Please, if I want PVE, I can go play robots to farm, why bother with 'competition'? Just make a PVE setup; isn't that simpler than FPS? Scene, animations, involvement, kill judgments, why complicate things? If you really don't know how to play, just do the simplest, 5V5 or 1V1. Everyone bets the same amount, and the win-lose can just be two-way withdrawal, right? The winner withdraws a portion into a public pool for tournament prize money, and a certain percentage of the prize is taxed for maintenance. Interspersed with activities, competitions, and other factors. It’s like you’re just building a stage; those with skills can naturally make money. Keeping up with the competition can also be quite addictive, insisting on creating so-called bounty tournaments/leagues, or offering rewards for weekly/monthly leaderboards. I understand that leaderboards are for daily activity in the game; I’m not afraid of no one consuming, I’m afraid of no one playing. But it’s not sustainable; in a situation where there isn’t much continuous and stable cash flow income, what’s the point of holding competitions? It’s just a pure waste of money and meaningless. 'Reflection' When facing various game projects' PUA, first consider a question: how do they make money? If you really haven’t played this type of game, it might be better not to spend money and first try out what they benchmark against, then play their game. New players might not be as clear about the gaming experience as veteran players, but frankly, you know whether you’re having fun or not. The newer players actually have an advantage; whether a game can succeed still comes back to the scene and application. Games like Spaceship, which are supposedly 1.0 blockchain games, everyone knows they’re just a setup; what good thing can come from just logging in daily to shoot once? It’s all about not being the last one left. Isn’t it the same? If a big player sees an opportunity, they invest, and the risk of loss is on them. If you are an ordinary player, I still recommend playing enough to at least know what you’re playing, don’t blindly follow along; think a little about whether the logic can close the loop, rather than just digging, extracting, and selling. The essence of trading is the change in supply and demand relationships; inflation or deflation is just a means of regulation. Either invest the least in the game to provide shovels. For example, just provide the basic tools for new entrants or necessary items for tasks. Or you may be the lucky one; at the same price during card draws, while others draw R, you draw SSR. In such cases, it’s like heaven is letting you break even; instead, sell it directly for some low-value items to combine. Never go for the leaderboard; anyone who spends on ranking in games ends up with no good outcome, unless you’re particularly wealthy and willing to play. The reputation it brings you is only within that WeChat group or guild; guildmates will call you a 'big shot'. But when the curtain falls, the one who loses the most will definitely be you. If you want to make money from games, keeping an eye on the data is essentially watching the supply-demand relationship. You must know what you want to do. If you’re not purely pursuing profit, it’s just an addiction; I suggest you directly play Tencent games or open Steam, where there are hundreds of games to enjoy.
This afternoon, I chatted with the 'Arms Market' level 2 trading genius @Luyaoyuan1, and I was envious to the point of tears! Bought it for 16,000 in February, and sold it for 32,000 the day before yesterday. I asked Teacher Lu why he wanted to sell, and he said: 'It just rose too much, I’ve never sold before, wanted to experience the process.' 🤣

Looking back, it really was the top I escaped from. Today, the market has basically retraced 30%-50% from the highest point the day before yesterday. Currently, the price has returned to 18,000; from an investment perspective, the principal is still there, but from a profit perspective, the ROI is not that high anymore.

Looking back at my own operations, since buying in 2022, the highest points were 50,000 and 40,000 the day before yesterday. Nearly 3 years of holding yielded returns of 5X to 8X. At this point, I just want to say, you 'escaped the top' while I 'held my position', we both have a bright future. 🤣
If the sleeping god @0xSleepinRain wasn’t hacked, they should also have a baseline of 3X!

Previously, when chatting with @M21_CAPITAL, we also discussed CSGO-related issues, since there was a time when some blockchain game projects were comparing themselves to CSGO. In fact, after reviewing the overall operation model, I found it quite amusing; the core that allowed CSGO skins to rise wasn’t even understood, it’s not as simple as FPS = FPS, and your project = CSGO.
Not to blow V's trumpet or blacken it, but from the income structure, at least they have a positive cycle; income from opening boxes + income from keys has created a stable revenue stream. Coupled with the user base and global recognition, the commercial value brought by top events like Major and IEM, what can you compare with them?

'Come on, bro, send a knife'
There are trends as well as individual factors when it comes to the development of in-game items from a domestic perspective. Initially, the prices weren't high; back then you could still use IGEX for lotteries, but later, since IGEX was involved in D under domestic policies, the lottery based on small bets in the market turned into trading led by 'BUFF'. Adding the social attributes of items, no one can resist when players in-game say to you, 'Come on bro, send a knife,' or the envious looks you get when holding a Dragon Lore and Titan sticker. At such times, the user's sense of satisfaction is overwhelming, just like playing Tetris, when you feel you're about to lose, you get exactly what you need next, and that immediate satisfaction of clearing lines. Everything is based on the premise that items do not affect game properties, becoming a means of social interaction. The exchange of inventories among friends is also quite joyful. But if skins were to gain attributes, then it would be no different from 'cultivation' games, and there are many typical examples of classic game IPs falling.

'Competitive games, only win or lose'
An extreme zero-sum game for competitive players. As long as it's during the match, whether it's BO3, BO5, or golden time in a tied situation, there will ultimately only be one champion. Many blockchain games, if they go to do FPS competition next, I don’t know what considerations they have, but they want to add a PVE. Please, if I want PVE, I can go play robots to farm, why bother with 'competition'? Just make a PVE setup; isn't that simpler than FPS? Scene, animations, involvement, kill judgments, why complicate things? If you really don't know how to play, just do the simplest, 5V5 or 1V1. Everyone bets the same amount, and the win-lose can just be two-way withdrawal, right? The winner withdraws a portion into a public pool for tournament prize money, and a certain percentage of the prize is taxed for maintenance. Interspersed with activities, competitions, and other factors. It’s like you’re just building a stage; those with skills can naturally make money. Keeping up with the competition can also be quite addictive, insisting on creating so-called bounty tournaments/leagues, or offering rewards for weekly/monthly leaderboards. I understand that leaderboards are for daily activity in the game; I’m not afraid of no one consuming, I’m afraid of no one playing. But it’s not sustainable; in a situation where there isn’t much continuous and stable cash flow income, what’s the point of holding competitions? It’s just a pure waste of money and meaningless.

'Reflection'
When facing various game projects' PUA, first consider a question: how do they make money? If you really haven’t played this type of game, it might be better not to spend money and first try out what they benchmark against, then play their game. New players might not be as clear about the gaming experience as veteran players, but frankly, you know whether you’re having fun or not. The newer players actually have an advantage; whether a game can succeed still comes back to the scene and application. Games like Spaceship, which are supposedly 1.0 blockchain games, everyone knows they’re just a setup; what good thing can come from just logging in daily to shoot once? It’s all about not being the last one left. Isn’t it the same? If a big player sees an opportunity, they invest, and the risk of loss is on them. If you are an ordinary player, I still recommend playing enough to at least know what you’re playing, don’t blindly follow along; think a little about whether the logic can close the loop, rather than just digging, extracting, and selling. The essence of trading is the change in supply and demand relationships; inflation or deflation is just a means of regulation. Either invest the least in the game to provide shovels. For example, just provide the basic tools for new entrants or necessary items for tasks. Or you may be the lucky one; at the same price during card draws, while others draw R, you draw SSR. In such cases, it’s like heaven is letting you break even; instead, sell it directly for some low-value items to combine. Never go for the leaderboard; anyone who spends on ranking in games ends up with no good outcome, unless you’re particularly wealthy and willing to play. The reputation it brings you is only within that WeChat group or guild; guildmates will call you a 'big shot'. But when the curtain falls, the one who loses the most will definitely be you. If you want to make money from games, keeping an eye on the data is essentially watching the supply-demand relationship. You must know what you want to do. If you’re not purely pursuing profit, it’s just an addiction; I suggest you directly play Tencent games or open Steam, where there are hundreds of games to enjoy.
See original
Rebirth: I Work as a Security Guard at Ethos! I Want to Get Up Early! To be honest, students are just like this, right? 😭 The source of all evil is still the clock-in mechanism of the exam king @CalmanBTC. At first, everyone created a group to discuss Ethos's scoring mechanism and found that it basically belongs to a clear card score type. Each value range has specific content and limits. So, the daily routine is roughly Vouch, review, and clock-in. This DAU mechanism is really 'something.' Generally, the check-in function of projects refreshes at a fixed time every day. Ethos requires a 24-hour interval to check in. This means that after you check in today, the time for tomorrow's check-in will definitely be later than today. This morning, I got up around seven, excited to check in, only to find that the countdown hadn't finished, and I was stunned 😅. Personally, I think the most brilliant point of this check-in mechanism is the increase in the score coefficient. Depending on the number of days checked in, it affects the score coefficient differently, with factors of 1x, 2.5x, 3.5x, and 5x. It doesn't seem to have a big impact, but if you miss a check-in, the score difference will immediately show up. From the perspective of user stratification, the main factors that can widen the XP gap are the number of days entered, continuous check-in days, and priority Vouch days. Actually, the impact of Review on XP is not significant; a single review basically gives 5 XP. Initial users, such as @ZKSgu and @yueya_eth, not only have high credit scores. If they check in every day, after 5 days, the XP gap between them and users who haven't checked in will be about 1250 per day. In other words, the earlier you enter Ethos, the more advantages you have. The impact of continuous check-in days mainly lies in the reward coefficient, which starts accumulating from 0 after a missed check-in. The gap in between can also be several thousand points. Vouch rewards about 0.1e daily is 125 XP. The larger the amount and the longer the duration of the Vouch, the higher the accumulated XP will be. XP can define the user's experience with the product and also influence user habits. From a platform operation perspective, if we treat credit scores as an independent, objective, and fair scoring system, then the meaning of XP is to accumulate platform DAU. From the difficult-to-obtain familiar economy between users to the social consensus that people gather by similarity. Ethos's cold start was successful; yesterday, I saw the founder mentioning the Chinese community reviewing, which is actually not hard to understand. Initially, familiar acquaintances will definitely review each other, and the language barrier is also an important factor that most people start with from those around them. From another perspective, 'commercial mutual flattery' only exists among acquaintances; if I were really asked to review someone I don't know at all, I wouldn't know what to say. I personally believe that XP is still quite important and may be the basis for future airdrops. Here are some of my reflections: 1⃣️ Currently, any interactive behavior on Ethos ultimately has XP points backing it up, whether it's the 5 points for a review or the 1250 points for clocking in. 2⃣️ XP can effectively solve the user stratification issue; the height of points reflects users' experience and usage duration of the product. 3⃣️ I don't know if you have noticed, but the credit score actually changes multiple times a day, not just continuously increasing. There are many review factors that deduct points in between. The 15 tasks for daily check-in also serve as platform feedback on user behavior. 4⃣️ The habits formed by Ethos's product are quite significant. In the evaluation of daily tasks, there are fixed-type questions that leave a deep impression, giving two different scores of overseas users and asking you which one you trust more. Generally, under such comparisons, without clear recognition of them, most people will choose the one with the higher score, which is also a subtle way to cultivate user habits. For example, when seeing an unfamiliar project, one can judge the project's credibility through Ethos's points.
Rebirth: I Work as a Security Guard at Ethos!
I Want to Get Up Early!
To be honest, students are just like this, right? 😭 The source of all evil is still the clock-in mechanism of the exam king @CalmanBTC.

At first, everyone created a group to discuss Ethos's scoring mechanism and found that it basically belongs to a clear card score type. Each value range has specific content and limits. So, the daily routine is roughly Vouch, review, and clock-in.

This DAU mechanism is really 'something.' Generally, the check-in function of projects refreshes at a fixed time every day. Ethos requires a 24-hour interval to check in. This means that after you check in today, the time for tomorrow's check-in will definitely be later than today. This morning, I got up around seven, excited to check in, only to find that the countdown hadn't finished, and I was stunned 😅. Personally, I think the most brilliant point of this check-in mechanism is the increase in the score coefficient. Depending on the number of days checked in, it affects the score coefficient differently, with factors of 1x, 2.5x, 3.5x, and 5x. It doesn't seem to have a big impact, but if you miss a check-in, the score difference will immediately show up.

From the perspective of user stratification, the main factors that can widen the XP gap are the number of days entered, continuous check-in days, and priority Vouch days. Actually, the impact of Review on XP is not significant; a single review basically gives 5 XP.
Initial users, such as @ZKSgu and @yueya_eth, not only have high credit scores. If they check in every day, after 5 days, the XP gap between them and users who haven't checked in will be about 1250 per day. In other words, the earlier you enter Ethos, the more advantages you have. The impact of continuous check-in days mainly lies in the reward coefficient, which starts accumulating from 0 after a missed check-in. The gap in between can also be several thousand points. Vouch rewards about 0.1e daily is 125 XP. The larger the amount and the longer the duration of the Vouch, the higher the accumulated XP will be. XP can define the user's experience with the product and also influence user habits.

From a platform operation perspective, if we treat credit scores as an independent, objective, and fair scoring system, then the meaning of XP is to accumulate platform DAU. From the difficult-to-obtain familiar economy between users to the social consensus that people gather by similarity. Ethos's cold start was successful; yesterday, I saw the founder mentioning the Chinese community reviewing, which is actually not hard to understand. Initially, familiar acquaintances will definitely review each other, and the language barrier is also an important factor that most people start with from those around them. From another perspective, 'commercial mutual flattery' only exists among acquaintances; if I were really asked to review someone I don't know at all, I wouldn't know what to say.

I personally believe that XP is still quite important and may be the basis for future airdrops. Here are some of my reflections:
1⃣️ Currently, any interactive behavior on Ethos ultimately has XP points backing it up, whether it's the 5 points for a review or the 1250 points for clocking in.
2⃣️ XP can effectively solve the user stratification issue; the height of points reflects users' experience and usage duration of the product.
3⃣️ I don't know if you have noticed, but the credit score actually changes multiple times a day, not just continuously increasing. There are many review factors that deduct points in between. The 15 tasks for daily check-in also serve as platform feedback on user behavior.
4⃣️ The habits formed by Ethos's product are quite significant. In the evaluation of daily tasks, there are fixed-type questions that leave a deep impression, giving two different scores of overseas users and asking you which one you trust more. Generally, under such comparisons, without clear recognition of them, most people will choose the one with the higher score, which is also a subtle way to cultivate user habits. For example, when seeing an unfamiliar project, one can judge the project's credibility through Ethos's points.
See original
Investment games are unknown, Binance spot is renowned! Binance Spot Bulldozer - $VIRTUAL VIRTUAL was launched on Binance contracts alongside KOMA last December, and on April 11, Binance announced the results of the second batch of voting for listing, VIRTUAL successfully launched on Binance spot with a seed tag, thus starting its bulldozer journey. VIRTUAL @virtuals_io was previously known as PathDao. As a gamer, my understanding of them comes from Axie, and at that time they seemed to have also invested in Illuvium. The main profit method was to purchase game NFTs and rent them out to their gold farming scholars, earning rental income. At that time, both game and NFT prices were rising, so it was quite profitable during that phase. In 2023, they transformed into Virtuals Protocol and began working on AI agents on the Base chain. After a year of accumulation, they launched the AI agent LUNA last year, with over 1000 agents in the ecosystem, and the TVL reached $358 million. By the end of last year, $VIRTUAL was listed on exchanges, and its market cap reached $3 billion. After launching on Binance spot, VIRTUAL also introduced the Geneses model. The most discussed number was 4, and the highest market cap reached 19M. The understanding of Geneses is that it starts with a 3 to 5 times base, and high ones reach dozens of times. Basically, participating in good pre-sale projects is guaranteed profit. However, the ratio of investment is related to the points one holds, and acquiring points is relatively difficult for ordinary users. Points determine the token investment ratio, which in turn influences the final income based on shares. Points = income When these two factors are equal, acquiring points becomes particularly important. Traditional over-subscribed pre-sales are mostly unrestricted investments, and the final distribution of subscription ratios is based on the amount invested by the deadline. In the Geneses model, the subscription is based on points determining the distribution of token ratios. Each person can invest a maximum of 566 $VIRTUAL. A single wallet can hold a maximum of 0.5% of the tokens, which is the state of holding 566 tokens. Ways to Acquire Points Currently, the officially announced ways to acquire points are as follows: 1️⃣ Buy tokens (points valid for 30 days) Earn points by trading Sentient and Prototype Agent tokens. The current mechanism is that if you participate in the pre-sale and do not sell the pre-sale tokens, simultaneously purchasing pre-sale tokens will increase points. There are also diamond rewards and paper hands penalties after the update. Holding tokens without selling will yield additional point rewards, while selling tokens will lead to being put in a 'black room', which affects the next token distribution. For platform considerations, they certainly hope for a spiral growth of tokens to attract more users to the platform. 2️⃣ Participate in discussions about $VIRTUAL on Twitter (points valid for 30 days) This is very friendly for current Kaito players, as they can earn points through content output. Kaito's scores increase in ranking and mentality, while Virtual's points will reflect more positively in the points. By discussing $VIRTUAL and submitting links, points can be earned and involved in project investments. The official website has also opened a submission portal for users to submit links. 3️⃣ Hold $VIRTUAL (permanent points) Store $Virtual in a wallet, and points will be allocated daily. Currently, the point ratio is given based on storage tiers, not proportionally. Therefore, it is not recommended to store through multiple wallets with small amounts. During storage, it is advisable to concentrate holdings to maximize subsequent coefficient rewards. 4️⃣ Stake $VADER Earn points by staking $VADER tokens. The official announcement states that 5% of points are given daily to VADER stakers, and the longer the staking time, the higher the VADER reward score. There are different reward coefficients based on time factors. Participation Methods In terms of earning points, the only way to do it risk-free is through content output, sharing insights while understanding the project and submitting links. This will earn corresponding point rewards. After receiving point rewards, participate in the Geneses pre-sale to earn returns. The subsequent distribution will be based on the earnings ratio, allowing for suitable investment methods. If you are already a player participating in VIRTUAL, it is recommended to use a single wallet for large amounts to acquire points, in accordance with the latest rules to obtain diamond hand rewards and holding points. Points to Note Currently, there are quite a few projects in VIRTUAL, and not every investment will yield several times in return. Their launch model is fixed, with a base of 112,000 $VIRTUAL for each project. If fundraising does not reach the target, full points & tokens will be returned. Therefore, during the project participation process, project screening is also necessary. Recently, a promising project to participate in is $ROAST launched by BurnieAI, which competed in a hackathon and ranked in the top ten. The project mainly focuses on AI code auditing.
Investment games are unknown, Binance spot is renowned!
Binance Spot Bulldozer - $VIRTUAL
VIRTUAL was launched on Binance contracts alongside KOMA last December, and on April 11, Binance announced the results of the second batch of voting for listing, VIRTUAL successfully launched on Binance spot with a seed tag, thus starting its bulldozer journey.

VIRTUAL @virtuals_io was previously known as PathDao. As a gamer, my understanding of them comes from Axie, and at that time they seemed to have also invested in Illuvium.
The main profit method was to purchase game NFTs and rent them out to their gold farming scholars, earning rental income. At that time, both game and NFT prices were rising, so it was quite profitable during that phase.

In 2023, they transformed into Virtuals Protocol and began working on AI agents on the Base chain. After a year of accumulation, they launched the AI agent LUNA last year, with over 1000 agents in the ecosystem, and the TVL reached $358 million. By the end of last year, $VIRTUAL was listed on exchanges, and its market cap reached $3 billion.

After launching on Binance spot, VIRTUAL also introduced the Geneses model. The most discussed number was 4, and the highest market cap reached 19M.
The understanding of Geneses is that it starts with a 3 to 5 times base, and high ones reach dozens of times. Basically, participating in good pre-sale projects is guaranteed profit. However, the ratio of investment is related to the points one holds, and acquiring points is relatively difficult for ordinary users.

Points determine the token investment ratio, which in turn influences the final income based on shares.
Points = income When these two factors are equal, acquiring points becomes particularly important. Traditional over-subscribed pre-sales are mostly unrestricted investments, and the final distribution of subscription ratios is based on the amount invested by the deadline. In the Geneses model, the subscription is based on points determining the distribution of token ratios. Each person can invest a maximum of 566 $VIRTUAL. A single wallet can hold a maximum of 0.5% of the tokens, which is the state of holding 566 tokens.

Ways to Acquire Points
Currently, the officially announced ways to acquire points are as follows:
1️⃣ Buy tokens (points valid for 30 days)
Earn points by trading Sentient and Prototype Agent tokens.
The current mechanism is that if you participate in the pre-sale and do not sell the pre-sale tokens, simultaneously purchasing pre-sale tokens will increase points. There are also diamond rewards and paper hands penalties after the update. Holding tokens without selling will yield additional point rewards, while selling tokens will lead to being put in a 'black room', which affects the next token distribution. For platform considerations, they certainly hope for a spiral growth of tokens to attract more users to the platform.

2️⃣ Participate in discussions about $VIRTUAL on Twitter (points valid for 30 days)
This is very friendly for current Kaito players, as they can earn points through content output. Kaito's scores increase in ranking and mentality, while Virtual's points will reflect more positively in the points. By discussing $VIRTUAL and submitting links, points can be earned and involved in project investments. The official website has also opened a submission portal for users to submit links.

3️⃣ Hold $VIRTUAL (permanent points)
Store $Virtual in a wallet, and points will be allocated daily. Currently, the point ratio is given based on storage tiers, not proportionally. Therefore, it is not recommended to store through multiple wallets with small amounts. During storage, it is advisable to concentrate holdings to maximize subsequent coefficient rewards.

4️⃣ Stake $VADER
Earn points by staking $VADER tokens. The official announcement states that 5% of points are given daily to VADER stakers, and the longer the staking time, the higher the VADER reward score. There are different reward coefficients based on time factors.

Participation Methods
In terms of earning points, the only way to do it risk-free is through content output, sharing insights while understanding the project and submitting links. This will earn corresponding point rewards. After receiving point rewards, participate in the Geneses pre-sale to earn returns. The subsequent distribution will be based on the earnings ratio, allowing for suitable investment methods.

If you are already a player participating in VIRTUAL, it is recommended to use a single wallet for large amounts to acquire points, in accordance with the latest rules to obtain diamond hand rewards and holding points.

Points to Note
Currently, there are quite a few projects in VIRTUAL, and not every investment will yield several times in return. Their launch model is fixed, with a base of 112,000 $VIRTUAL for each project. If fundraising does not reach the target, full points & tokens will be returned. Therefore, during the project participation process, project screening is also necessary. Recently, a promising project to participate in is $ROAST launched by BurnieAI, which competed in a hackathon and ranked in the top ten. The project mainly focuses on AI code auditing.
See original
Last night's announcement from Binance elevated Sonic to a height it didn't originally belong to 🤣 The recent factors driving activity in Alpha are based on Alpha's airdrop rewards. From the user's perspective, interacting with Sonic also allows them to receive exclusive airdrops of Sonic and its ecosystem tokens. Inner thought: Is there such a good thing? When joyfully embracing Sonic, I realized the wear and tear is really significant! Basically, about $1000 in transactions results in around $15 in wear. Under similar conditions, the wear on BSC is relatively much lower, and double rewards were launched yesterday. Most people choose to trade with USDC and S as trading pairs on Kyberswap when interacting, but due to liquidity issues, multiple transactions fail or the system directly indicates that there is no available liquidity. Of course, there was a small interlude during this period. When the announcement was first published, it did not specify whether the airdrop calculation was based on trading on the Binance exchange or trading on the Binance wallet. It wasn't until five hours later that the official response clarified that both Alpha on the exchange and wallet would be counted. Up to now, many tutorial bloggers still believe that only the wallet Alpha is counted. The tutorials mentioned still suggest moving the exchange's S to the on-chain wallet for interaction. Essentially, the role of Alpha is to mobilize liquidity from DEX and CEX, achieving good positive feedback on BSC. However, Sonic, which has just been integrated, indeed has not performed satisfactorily. If liquidity really is an issue, why not offer a limit order reward like BSC? In the case of having a limit order as a safety net, wouldn't the smoothness of matching trades be higher? After all, users' essential needs are smooth transactions and low wear. However, to be fair, the three projects currently on Sonic have indeed shown good upward momentum recently. While engaging in Alpha trading, it is also necessary to pay attention to the quality of the projects, as the wear people care about is based on trading depth and market heat; choosing good tokens is essential to truly achieve 'pick it up and put it down'. 1️⃣ The first to launch on Binance Alpha is @ShadowOnSonic Debuting at its peak, the leading Dex on Sonic. With the x(3,3) mechanism and CL v3 at its core, it accounts for over 50% of the trading volume on the Sonic chain. As a Defi project, its main driving force relies on the native token $SHADOW and the liquidity staking token $x33, known for its high APR mining. For a detailed project analysis, you can refer to the analysis article by @BitHappyX. 2️⃣ Anon @anoncast_ Hey Anon is a leading project in the DeFAI track. The AI + DeFi narrative made it shine brightly when it launched at the end of last year, rising dozens of times from the bottom. In simple terms, it allows users to interact through natural language commands, such as giving instructions to stake on the platform with the highest yield; it can complete cross-chain transactions, staking, lending, and other operations by itself. In the context of supporting multiple chains, it combines data from X, DC, GitHub, etc., to provide support for users. 3️⃣ BEETS @beets_fi BEETS is the core liquidity staking and DEX infrastructure within Sonic, allowing users to generate automatic compound interest by staking S. Compared to other LST projects, BEETS is renowned for its low gas fees and high capital advantages.
Last night's announcement from Binance elevated Sonic to a height it didn't originally belong to 🤣 The recent factors driving activity in Alpha are based on Alpha's airdrop rewards. From the user's perspective, interacting with Sonic also allows them to receive exclusive airdrops of Sonic and its ecosystem tokens. Inner thought: Is there such a good thing?

When joyfully embracing Sonic, I realized the wear and tear is really significant! Basically, about $1000 in transactions results in around $15 in wear. Under similar conditions, the wear on BSC is relatively much lower, and double rewards were launched yesterday.
Most people choose to trade with USDC and S as trading pairs on Kyberswap when interacting, but due to liquidity issues, multiple transactions fail or the system directly indicates that there is no available liquidity.

Of course, there was a small interlude during this period. When the announcement was first published, it did not specify whether the airdrop calculation was based on trading on the Binance exchange or trading on the Binance wallet. It wasn't until five hours later that the official response clarified that both Alpha on the exchange and wallet would be counted. Up to now, many tutorial bloggers still believe that only the wallet Alpha is counted. The tutorials mentioned still suggest moving the exchange's S to the on-chain wallet for interaction.

Essentially, the role of Alpha is to mobilize liquidity from DEX and CEX, achieving good positive feedback on BSC. However, Sonic, which has just been integrated, indeed has not performed satisfactorily. If liquidity really is an issue, why not offer a limit order reward like BSC? In the case of having a limit order as a safety net, wouldn't the smoothness of matching trades be higher? After all, users' essential needs are smooth transactions and low wear.

However, to be fair, the three projects currently on Sonic have indeed shown good upward momentum recently. While engaging in Alpha trading, it is also necessary to pay attention to the quality of the projects, as the wear people care about is based on trading depth and market heat; choosing good tokens is essential to truly achieve 'pick it up and put it down'.

1️⃣ The first to launch on Binance Alpha is @ShadowOnSonic
Debuting at its peak, the leading Dex on Sonic. With the x(3,3) mechanism and CL v3 at its core, it accounts for over 50% of the trading volume on the Sonic chain. As a Defi project, its main driving force relies on the native token $SHADOW and the liquidity staking token $x33, known for its high APR mining.
For a detailed project analysis, you can refer to the analysis article by @BitHappyX.

2️⃣ Anon @anoncast_
Hey Anon is a leading project in the DeFAI track. The AI + DeFi narrative made it shine brightly when it launched at the end of last year, rising dozens of times from the bottom. In simple terms, it allows users to interact through natural language commands, such as giving instructions to stake on the platform with the highest yield; it can complete cross-chain transactions, staking, lending, and other operations by itself. In the context of supporting multiple chains, it combines data from X, DC, GitHub, etc., to provide support for users.

3️⃣ BEETS @beets_fi
BEETS is the core liquidity staking and DEX infrastructure within Sonic, allowing users to generate automatic compound interest by staking S. Compared to other LST projects, BEETS is renowned for its low gas fees and high capital advantages.
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