Binance Square
#ton

ton

18M views
32,460 Discussing
RESKY FF
·
--
$TON Toncoin remains closely connected to the growing TON blockchain ecosystem. Its focus on Web3 applications and network adoption keeps TON on many crypto watchlists. Traders are monitoring volume, ecosystem activity, and broader market sentiment. #TON #Toncoin #Web3 #BinanceSquare
$TON Toncoin remains closely connected to the growing TON blockchain ecosystem. Its focus on Web3 applications and network adoption keeps TON on many crypto watchlists. Traders are monitoring volume, ecosystem activity, and broader market sentiment.

#TON #Toncoin #Web3 #BinanceSquare
🐱 What if your NFT didn’t stop evolving after the mint? That’s the idea behind Stoncat. You start with a base Stoncat on TON. Then the fun begins. 💎 Feed it GEMSTON 🎲 Roll Purrks 🎨 Dress it up 📈 Unlock new stages 🏆 Climb the rarity ranks Purrks are the visual traits that shape your cat. Body, face, ears, clothes, background, hair, hats, glasses and more. The interesting part? Your stage and rarity are different. Stage rises as you spend GEMSTON and unlocks access to rarer Purrks. Rarity depends on the Purrks you actually equip. So your Stoncat can evolve from: Stray → Trained → Elite → Cosmic → Mythic While rarity can move through: Paper → Hodl → Whale → Genesis → Diamond → Satoshi And no, spending more doesn’t guarantee a rare trait. Rolls are random. You simply get access to better pools as your stage rises. That’s what makes Stoncat more interesting than a static NFT. You don’t just mint it. You build it. 🐱 Mint your Stoncat⁠ → Mint your Stoncat and start playing: stoncat.com #STONfi #Stoncat #GEMSTON #TON
🐱 What if your NFT didn’t stop evolving after the mint?

That’s the idea behind Stoncat.

You start with a base Stoncat on TON.

Then the fun begins.

💎 Feed it GEMSTON
🎲 Roll Purrks
🎨 Dress it up
📈 Unlock new stages
🏆 Climb the rarity ranks

Purrks are the visual traits that shape your cat.

Body, face, ears, clothes, background, hair, hats, glasses and more.

The interesting part?

Your stage and rarity are different.

Stage rises as you spend GEMSTON and unlocks access to rarer Purrks.

Rarity depends on the Purrks you actually equip.

So your Stoncat can evolve from:

Stray → Trained → Elite → Cosmic → Mythic

While rarity can move through:

Paper → Hodl → Whale → Genesis → Diamond → Satoshi

And no, spending more doesn’t guarantee a rare trait.

Rolls are random.

You simply get access to better pools as your stage rises.

That’s what makes Stoncat more interesting than a static NFT.

You don’t just mint it.

You build it. 🐱

Mint your Stoncat⁠

→ Mint your Stoncat and start playing: stoncat.com

#STONfi #Stoncat #GEMSTON #TON
·
--
Why STON.fi Is Becoming a Major Player in TON DeFi TON DeFi is evolving quickly, and @ston_fi is positioning itself as more than just another DEX. At its core, STON.fi provides liquidity for trading assets across the TON ecosystem. But the bigger story is what happens when that liquidity connects beyond TON. 1. Deep TON Liquidity STON.fi has processed billions in trading volume, supporting markets around assets such as $TON, $USDt and $NOT. For traders, deeper liquidity generally means better execution and less price impact. 2. Omniston Changes the Game Omniston takes the idea further by aggregating liquidity across multiple ecosystems, including TON, EVM networks and TRON. Instead of forcing users to manually navigate different liquidity sources, the goal is to optimize execution across them through an RFQ-based architecture. 3. Bringing Major Assets to TON BTC and ETH exposure is also becoming more accessible within TON through assets such as cbBTC and WETH. That means users can access major crypto assets without constantly moving between different ecosystems. 4. More Ways to Put Liquidity to Work STON.fi also goes beyond basic swaps. Liquidity providers can potentially earn trading fees and participate in farms, while $STON staking provides access to ecosystem incentives and governance-related utility. The bigger thesis here isn't simply “another DEX.” It's about making TON liquidity more connected, accessible and useful across ecosystems. As Telegram pushes TON further into mainstream Web3, infrastructure that can efficiently move liquidity could become increasingly important. DYOR before using any DeFi protocol, and always verify current APRs, fees and risks. #TON #STONfi #ETH🔥🔥🔥🔥🔥🔥
Why STON.fi Is Becoming a Major Player in TON DeFi

TON DeFi is evolving quickly, and @ston_fi is positioning itself as more than just another DEX.

At its core, STON.fi provides liquidity for trading assets across the TON ecosystem. But the bigger story is what happens when that liquidity connects beyond TON.

1. Deep TON Liquidity

STON.fi has processed billions in trading volume, supporting markets around assets such as $TON, $USDt and $NOT.

For traders, deeper liquidity generally means better execution and less price impact.

2. Omniston Changes the Game

Omniston takes the idea further by aggregating liquidity across multiple ecosystems, including TON, EVM networks and TRON.

Instead of forcing users to manually navigate different liquidity sources, the goal is to optimize execution across them through an RFQ-based architecture.

3. Bringing Major Assets to TON

BTC and ETH exposure is also becoming more accessible within TON through assets such as cbBTC and WETH.

That means users can access major crypto assets without constantly moving between different ecosystems.

4. More Ways to Put Liquidity to Work

STON.fi also goes beyond basic swaps.

Liquidity providers can potentially earn trading fees and participate in farms, while $STON staking provides access to ecosystem incentives and governance-related utility.

The bigger thesis here isn't simply “another DEX.”

It's about making TON liquidity more connected, accessible and useful across ecosystems.

As Telegram pushes TON further into mainstream Web3, infrastructure that can efficiently move liquidity could become increasingly important.

DYOR before using any DeFi protocol, and always verify current APRs, fees and risks.

#TON #STONfi #ETH🔥🔥🔥🔥🔥🔥
Article
CombaTON — Update · v0.18.0The biggest CombaTON update yet: a brand-new prologue, the Living Forest opens for expeditions, arena bots step into the ring, and a mountain of fixes across crafting, loot, quests and combat. ✨ NEW & IMPROVED Skipped the prologue by accident before? "Skip prologue" moved off the bottom nav button and now asks for confirmation. • New prologue "To the Road": your first minutes are now a scripted recruit fight at the camp gate, a class-specific starter chest, tutorial bubbles, one-tap actions and stat-gain popups — then a road ambush, a "what's next" panel with shortcuts and a potion button right in the HUD. Your hero auto-walks to the gate once you accept the fight, the three prologue monsters have real 3D models and battle portraits, and the first fight is tuned to be winnable for every class, not just melee. • The Living Forest is open! Expeditions now have live spawns, mob waves and ritual encounters, plus a new anomalies pack: a mercenary ambush, a deep trail to follow and a cursed chest. A proper expedition HUD ships with it — depth ring, objective progress, hunt/danger chips and your route laid out as stages. • Daily Glory is real: the daily checkpoint claim was a dead mock quietly eating 65 AP and a key every day. It now actually claims, with AP chips, a milestone grid and a crate preview — and Daily Glory, PvP checkpoints, league standing and the season pass all count your solo arena results. • Autofarm no longer stops silently when you die: you get a "paused after defeat" state with a Resume button and a one-time notice saying whether the session ended by time limit or defeat. There's a new MP-threshold slider for mana potions, a session expiring mid-fight no longer yanks you out of combat, and world HP regen no longer ticks during an autofarm battle. • Your character screen finally keeps score: the Battle Record shows real wins, losses, draws and PvP results instead of a permanent 0/0/0, and every skill card lists the actual combat bonus it gives you, broken down by source, with a "what this gives" line on gathering skills. • Quality of life: live "resets in" countdowns on the Activity, Dungeon Master and Arena tabs; cancel a teleport-scroll cast mid-way and get the scroll back; HUD text scales up on 2K/4K monitors; and arena bot matches land in Telegram as a readable battle report instead of a bare notification. ⚔️ COMBAT & ARENA Your first two arena matches are calibration — unrated for both sides. Fight freely. • Arena bots are live. Queue solo, and if no real opponent shows up after a few matchmaking cycles, a bot with a real class, avatar and gear score steps in. Both sides get full HP/MP back after every arena match, the default format is now 1v1 (was 2v2), and free daily bot matches are capped — the cap shows in the quest panel and arena banner. • The arena queue screen was rebuilt: a persistent queue banner with a live search timer, clear "Fight now" vs "Auto-match" bot offers, role/format/status that survive reopening the arena, and bot gear score no longer showing 0. Fits phones and desktop alike. • New rating rules: your first 2 arena matches are a calibration window (unrated for both sides while anyone is calibrating), inactive ratings decay over time, and anti-farming checks are in place. • Damage math was quietly wrong in several places — all fixed (see table). Buffed elites (zone-buffed, dungeon-affix mobs and the like) now bring their full stat buffs from the first exchange in every monster battle. • Stuns and combos: Vanish, Antidote, Berserker Shout and Emergency Coolant can now be used while stunned; combo follow-ups like Strike → Smash no longer get blocked against the third mob in a group fight; a death no longer leaves stale combo state on the other fighters; and charmed or targetless mobs resolve their turn instantly instead of stalling the exchange for a 60-second timeout. • Combat log and ability cards: dodges on ability hits are now counted, block/parry/dodge tallies on the results screen match what actually happened, the "stunned" banner wins over stale card availability, and multi-hit lines scale their numbers together. Hover or hold a card on cooldown to see its cooldown, mana cost, condition and description; locked cards are clickable again; on desktop the hand no longer sits half off-screen. What | Before | Now Magic resist in the damage math | rounded down — up to 0.99% lost on every hit | full value applies Berserker's Frenzy rage-cost cut | 85% — mastery level secretly multiplied % buffs | 50%, as intended (other % buffs fixed too) Elite / buffed mob stat effects | from the 2nd exchange, on the wrong base | from the 1st exchange, correctly Ability dodge chance | uncapped | capped at 95% 🎁 LOOT & ITEMS • Gear-score badges everywhere: green/amber/red badges and up/down arrows on bag items and ring-swap buttons, a live gear-score comparison inside the salvage tab, and the same badge on lootbox reveals and re-spin previews — you instantly see if a drop beats what you're wearing. • Post-battle loot: the grid resets to "All" instead of leaving you on an emptied tab, "Skip" is now "Later" (closing the list no longer forfeits your loot), and a full backpack no longer soft-locks you — you get snooze / open backpack / leave options. • Emptied loot containers on the ground vanish in ~2.5s instead of sitting there for 30s eating taps meant for the mob standing on them. Picking up ground loot shows a "received" toast and logs it in your loot history, and 6,817 expired containers were swept off the maps. • Lootbox fixes: multi-item re-spin offers show the whole drop instead of only the first item, a dropped gem no longer reads as "unknown item", and the "boosted by rarity" re-spin badge shows proper text. • Item cards now say whether a weapon is one-handed, two-handed or off-hand; 347 resources that still showed emoji or broken placeholders have real icons; daggers no longer wear another weapon's picture; the merchant Khmyr shows the actual item you're buying or selling; and your bag refreshes reliably after crafting, salvaging, trading and looting — no relog needed. 🛠️ CRAFTING & SALVAGE What the salvage preview says is what you get — the math was verified in a live playtest. • Recipe browsing overhauled: a toggle to see recipes you haven't learned yet (with a "not learned" badge), the true required skill level (recipe vs. assembly, whichever is higher), a clear "missing materials" icon instead of a bare lock, and recipe cards you can open even when your crafting queue is full. • Recipe cards stopped lying: "craftable" no longer glows green when you don't meet the skill requirement. Each card now shows material-role chips (Style / Pattern / Catalyst / Essence / Trophy / Binding), how much skill XP the craft grants, and a gear-score/item-level line. Tap any material to open its description. • Salvage was audited end to end: outcome text shows honest percentages plus a preview of the maximum roll for the item's wear, you always get a guaranteed minimum output, quantities are counted correctly, a failed salvage no longer charges you, and over-generous starter-gear yields were trimmed. Salvaging a socketed item now pops a warning with the stone-loss odds, and "Style/Pattern learned" — previously purely decorative — now actually accumulates +25% per salvage. • All crafting skills now start at level 1 instead of 0, applied to every existing character as well as new ones. Plus: a skill-progress bar, recipe names that wrap instead of getting cut off, real icons instead of emoji, jewelry display names and short rarity labels, and newly learned recipes (like socketed jewelry) appearing in the list immediately. • Crafting fixes: paused crafts show the real recipe name and which NPC to collect from; pickup toasts name the item you claimed; the result splash no longer teases rarities the recipe can't produce; the crafting/cast progress bar no longer freezes until you change zones; salvage tabs at carpenter NPCs are no longer empty; missing two-handed and ring categories at several crafting NPCs are back; bank storage sorts by all 14 equipment slots; and leftover "GOLD" reward labels now say CBT. 🌍 WORLD & EXPEDITIONS • Living Forest waves scale with depth (see table). Waves arrive as a pack instead of a trickle, mobs scale to your level on spawn, and the ritual bar tracks real time with a countdown to the next wave. • No more mob pile-ups on expeditions: at most 6 live hunters per player, orphaned spawns get cleaned up, crowds render lighter, and wave/ambush/chase indicators are named so dense fights stay readable and smooth. • Cargo runs work properly: tapping "find and return cargo" gives a hint and a labeled pointer, the cargo can no longer spawn inside a wall (which made the floor unwinnable), and the direction arrow points from you instead of from the zone center. • Movement feels better: click-to-move picks the nearest reachable spot instead of snapping you into unreachable pockets, the invisible wall blocking the open door to Volnograd's Arena Master is gone (~67 → ~59 tiles), a walkable gap through the Old Road smithy was sealed, NPC aggro checks use your live position, and Archivist Wayne is no longer ant-sized. • Undercity was rewired to its intended route (7 rooms, 11 doors rehung, entry point and an NPC moved). Teleport scrolls now route through the whole portal network to the nearest city instead of dumping you at the first portal, and an autofarm started between zones picks the nearest real zone. • Dungeons: you now pick your tier explicitly — ring highlight, "chosen" badge and a colored Enter button — and rooms no longer soft-lock when mobs die mid-transition. World map: zoom out further, "fit to screen" actually fits, and a background blur that tanked frame rate on desktop Telegram is gone. Floor | What comes at you 1 | Crawlers 2 | Crawlers + Spiders 3 | Spiders + Dryads + an Elite 🔧 FIXES New characters had been created without their starter potions since 22 June — fixed, and all 329 affected heroes received theirs. • Quests: turn-ins no longer leave your character sheet with stale stats; the Arena Master's quest offers and dialogue tabs were hidden behind his own background art — fixed, and quest-linked NPCs show both dialogue and their action button (e.g. "Enter arena"); quest objects in the 3D world (carts, chests) appear and vanish live the moment you accept or complete a quest; reward chests lost their black-square placeholder, disappear once opened, show the actual rewards in the carousel and point at the right NPC; the "repair the fence" side quest no longer forces a pointless second visit; Act 1 quest givers got an "arena" training entry; and completion popups show the real item name and quantity in your language. • Prologue: the recruit and ambush bandits stood frozen like statues; a fight started by a world encounter didn't register, silently blocking quest progress and letting recruits pile up; the gate encounter could get stuck after equipping an item; the "walking to the gate" tooltip hung forever; tutorial bubbles now hide when their target isn't on screen; and quest-reward potions merge into the same stack as your starter potions. All fixed. • Battle display: sawtooth HP-bar jitter and a stray circle artifact in PvE fights, stale pair-cinematic frames and out-of-order end-of-battle frames are gone; PvP bot cards, target pickers and mage ability cards showed the wrong gender/class portrait; the match-found popup and participant bars now show your opponent's real class; the PvE combat log said "Unknown" instead of the monster's name; and a mob that dodged your stun no longer looks stunned. • Expeditions: the ritual objective now counts on floors 2 and 3, kill quotas count elite kills too, stage-progress text says what's actually required, a quest update no longer gets dropped mid-fight, expedition and anomaly battles properly pay out loot, quest credit and regen after victory, the post-battle drop list shows the right resource icon and name, and loot history no longer lists a rare drop twice with quantity 0. • Controls & accounts: typing in chat no longer walks your hero around with WASD; movement and gathering controls hide while an NPC dialogue is open; the target bar, portal card and floating loot card no longer pile on top of each other; party invites expire on their own; cross-world navigation shows a clean tile count instead of "256.254... tiles"; the backpack zoom in the character portrait works again. On multi-character accounts, NPC quest offers, PvP and dungeon-queue panels now act on the character you're actually playing, and a stale queue entry from an alt no longer blocks you with "already queued". And updates reach you right away — no more stale client after a deploy. • Localization: a big Italian pass — abilities tab and loadout summary, 670+ quest-objective lines, item and equipment names ("Pugnale della Milizia in Rame"), dungeon HUD and settings, the Armor Build window, jewelry gem names/sizes/qualities/cuts, correct rarity grammar, the "degli Antenati" set name, a clean split between combat "abilità" and crafting "capacità", and socketed gems keep their Italian names. Warrior's Execute no longer shows Shield Wall's description in Italian, an NPC name no longer collapses to a single letter in Italian/Spanish, and "Normal" difficulty reads "Decent" in Italian and Russian. In every language: the trainer tab label, crafter skill-bar percentage, crafting-result description, expedition panel, skill recap "source" labels and "Armor Material: X" requirements show proper text instead of raw codes, and 13 jewelry-screen labels stuck in English now translate. — See you in the arena. ⚔️ #CombaTON #TON #GameFi

CombaTON — Update · v0.18.0

The biggest CombaTON update yet: a brand-new prologue, the Living Forest opens for expeditions, arena bots step into the ring, and a mountain of fixes across crafting, loot, quests and combat.
✨ NEW & IMPROVED
Skipped the prologue by accident before? "Skip prologue" moved off the bottom nav button and now asks for confirmation.
• New prologue "To the Road": your first minutes are now a scripted recruit fight at the camp gate, a class-specific starter chest, tutorial bubbles, one-tap actions and stat-gain popups — then a road ambush, a "what's next" panel with shortcuts and a potion button right in the HUD. Your hero auto-walks to the gate once you accept the fight, the three prologue monsters have real 3D models and battle portraits, and the first fight is tuned to be winnable for every class, not just melee.
• The Living Forest is open! Expeditions now have live spawns, mob waves and ritual encounters, plus a new anomalies pack: a mercenary ambush, a deep trail to follow and a cursed chest. A proper expedition HUD ships with it — depth ring, objective progress, hunt/danger chips and your route laid out as stages.
• Daily Glory is real: the daily checkpoint claim was a dead mock quietly eating 65 AP and a key every day. It now actually claims, with AP chips, a milestone grid and a crate preview — and Daily Glory, PvP checkpoints, league standing and the season pass all count your solo arena results.
• Autofarm no longer stops silently when you die: you get a "paused after defeat" state with a Resume button and a one-time notice saying whether the session ended by time limit or defeat. There's a new MP-threshold slider for mana potions, a session expiring mid-fight no longer yanks you out of combat, and world HP regen no longer ticks during an autofarm battle.
• Your character screen finally keeps score: the Battle Record shows real wins, losses, draws and PvP results instead of a permanent 0/0/0, and every skill card lists the actual combat bonus it gives you, broken down by source, with a "what this gives" line on gathering skills.
• Quality of life: live "resets in" countdowns on the Activity, Dungeon Master and Arena tabs; cancel a teleport-scroll cast mid-way and get the scroll back; HUD text scales up on 2K/4K monitors; and arena bot matches land in Telegram as a readable battle report instead of a bare notification.
⚔️ COMBAT & ARENA
Your first two arena matches are calibration — unrated for both sides. Fight freely.
• Arena bots are live. Queue solo, and if no real opponent shows up after a few matchmaking cycles, a bot with a real class, avatar and gear score steps in. Both sides get full HP/MP back after every arena match, the default format is now 1v1 (was 2v2), and free daily bot matches are capped — the cap shows in the quest panel and arena banner.
• The arena queue screen was rebuilt: a persistent queue banner with a live search timer, clear "Fight now" vs "Auto-match" bot offers, role/format/status that survive reopening the arena, and bot gear score no longer showing 0. Fits phones and desktop alike.
• New rating rules: your first 2 arena matches are a calibration window (unrated for both sides while anyone is calibrating), inactive ratings decay over time, and anti-farming checks are in place.
• Damage math was quietly wrong in several places — all fixed (see table). Buffed elites (zone-buffed, dungeon-affix mobs and the like) now bring their full stat buffs from the first exchange in every monster battle.
• Stuns and combos: Vanish, Antidote, Berserker Shout and Emergency Coolant can now be used while stunned; combo follow-ups like Strike → Smash no longer get blocked against the third mob in a group fight; a death no longer leaves stale combo state on the other fighters; and charmed or targetless mobs resolve their turn instantly instead of stalling the exchange for a 60-second timeout.
• Combat log and ability cards: dodges on ability hits are now counted, block/parry/dodge tallies on the results screen match what actually happened, the "stunned" banner wins over stale card availability, and multi-hit lines scale their numbers together. Hover or hold a card on cooldown to see its cooldown, mana cost, condition and description; locked cards are clickable again; on desktop the hand no longer sits half off-screen.
What | Before | Now
Magic resist in the damage math | rounded down — up to 0.99% lost on every hit | full value applies
Berserker's Frenzy rage-cost cut | 85% — mastery level secretly multiplied % buffs | 50%, as intended (other % buffs fixed too)
Elite / buffed mob stat effects | from the 2nd exchange, on the wrong base | from the 1st exchange, correctly
Ability dodge chance | uncapped | capped at 95%
🎁 LOOT & ITEMS
• Gear-score badges everywhere: green/amber/red badges and up/down arrows on bag items and ring-swap buttons, a live gear-score comparison inside the salvage tab, and the same badge on lootbox reveals and re-spin previews — you instantly see if a drop beats what you're wearing.
• Post-battle loot: the grid resets to "All" instead of leaving you on an emptied tab, "Skip" is now "Later" (closing the list no longer forfeits your loot), and a full backpack no longer soft-locks you — you get snooze / open backpack / leave options.
• Emptied loot containers on the ground vanish in ~2.5s instead of sitting there for 30s eating taps meant for the mob standing on them. Picking up ground loot shows a "received" toast and logs it in your loot history, and 6,817 expired containers were swept off the maps.
• Lootbox fixes: multi-item re-spin offers show the whole drop instead of only the first item, a dropped gem no longer reads as "unknown item", and the "boosted by rarity" re-spin badge shows proper text.
• Item cards now say whether a weapon is one-handed, two-handed or off-hand; 347 resources that still showed emoji or broken placeholders have real icons; daggers no longer wear another weapon's picture; the merchant Khmyr shows the actual item you're buying or selling; and your bag refreshes reliably after crafting, salvaging, trading and looting — no relog needed.
🛠️ CRAFTING & SALVAGE
What the salvage preview says is what you get — the math was verified in a live playtest.
• Recipe browsing overhauled: a toggle to see recipes you haven't learned yet (with a "not learned" badge), the true required skill level (recipe vs. assembly, whichever is higher), a clear "missing materials" icon instead of a bare lock, and recipe cards you can open even when your crafting queue is full.
• Recipe cards stopped lying: "craftable" no longer glows green when you don't meet the skill requirement. Each card now shows material-role chips (Style / Pattern / Catalyst / Essence / Trophy / Binding), how much skill XP the craft grants, and a gear-score/item-level line. Tap any material to open its description.
• Salvage was audited end to end: outcome text shows honest percentages plus a preview of the maximum roll for the item's wear, you always get a guaranteed minimum output, quantities are counted correctly, a failed salvage no longer charges you, and over-generous starter-gear yields were trimmed. Salvaging a socketed item now pops a warning with the stone-loss odds, and "Style/Pattern learned" — previously purely decorative — now actually accumulates +25% per salvage.
• All crafting skills now start at level 1 instead of 0, applied to every existing character as well as new ones. Plus: a skill-progress bar, recipe names that wrap instead of getting cut off, real icons instead of emoji, jewelry display names and short rarity labels, and newly learned recipes (like socketed jewelry) appearing in the list immediately.
• Crafting fixes: paused crafts show the real recipe name and which NPC to collect from; pickup toasts name the item you claimed; the result splash no longer teases rarities the recipe can't produce; the crafting/cast progress bar no longer freezes until you change zones; salvage tabs at carpenter NPCs are no longer empty; missing two-handed and ring categories at several crafting NPCs are back; bank storage sorts by all 14 equipment slots; and leftover "GOLD" reward labels now say CBT.
🌍 WORLD & EXPEDITIONS
• Living Forest waves scale with depth (see table). Waves arrive as a pack instead of a trickle, mobs scale to your level on spawn, and the ritual bar tracks real time with a countdown to the next wave.
• No more mob pile-ups on expeditions: at most 6 live hunters per player, orphaned spawns get cleaned up, crowds render lighter, and wave/ambush/chase indicators are named so dense fights stay readable and smooth.
• Cargo runs work properly: tapping "find and return cargo" gives a hint and a labeled pointer, the cargo can no longer spawn inside a wall (which made the floor unwinnable), and the direction arrow points from you instead of from the zone center.
• Movement feels better: click-to-move picks the nearest reachable spot instead of snapping you into unreachable pockets, the invisible wall blocking the open door to Volnograd's Arena Master is gone (~67 → ~59 tiles), a walkable gap through the Old Road smithy was sealed, NPC aggro checks use your live position, and Archivist Wayne is no longer ant-sized.
• Undercity was rewired to its intended route (7 rooms, 11 doors rehung, entry point and an NPC moved). Teleport scrolls now route through the whole portal network to the nearest city instead of dumping you at the first portal, and an autofarm started between zones picks the nearest real zone.
• Dungeons: you now pick your tier explicitly — ring highlight, "chosen" badge and a colored Enter button — and rooms no longer soft-lock when mobs die mid-transition. World map: zoom out further, "fit to screen" actually fits, and a background blur that tanked frame rate on desktop Telegram is gone.
Floor | What comes at you
1 | Crawlers
2 | Crawlers + Spiders
3 | Spiders + Dryads + an Elite
🔧 FIXES
New characters had been created without their starter potions since 22 June — fixed, and all 329 affected heroes received theirs.
• Quests: turn-ins no longer leave your character sheet with stale stats; the Arena Master's quest offers and dialogue tabs were hidden behind his own background art — fixed, and quest-linked NPCs show both dialogue and their action button (e.g. "Enter arena"); quest objects in the 3D world (carts, chests) appear and vanish live the moment you accept or complete a quest; reward chests lost their black-square placeholder, disappear once opened, show the actual rewards in the carousel and point at the right NPC; the "repair the fence" side quest no longer forces a pointless second visit; Act 1 quest givers got an "arena" training entry; and completion popups show the real item name and quantity in your language.
• Prologue: the recruit and ambush bandits stood frozen like statues; a fight started by a world encounter didn't register, silently blocking quest progress and letting recruits pile up; the gate encounter could get stuck after equipping an item; the "walking to the gate" tooltip hung forever; tutorial bubbles now hide when their target isn't on screen; and quest-reward potions merge into the same stack as your starter potions. All fixed.
• Battle display: sawtooth HP-bar jitter and a stray circle artifact in PvE fights, stale pair-cinematic frames and out-of-order end-of-battle frames are gone; PvP bot cards, target pickers and mage ability cards showed the wrong gender/class portrait; the match-found popup and participant bars now show your opponent's real class; the PvE combat log said "Unknown" instead of the monster's name; and a mob that dodged your stun no longer looks stunned.
• Expeditions: the ritual objective now counts on floors 2 and 3, kill quotas count elite kills too, stage-progress text says what's actually required, a quest update no longer gets dropped mid-fight, expedition and anomaly battles properly pay out loot, quest credit and regen after victory, the post-battle drop list shows the right resource icon and name, and loot history no longer lists a rare drop twice with quantity 0.
• Controls & accounts: typing in chat no longer walks your hero around with WASD; movement and gathering controls hide while an NPC dialogue is open; the target bar, portal card and floating loot card no longer pile on top of each other; party invites expire on their own; cross-world navigation shows a clean tile count instead of "256.254... tiles"; the backpack zoom in the character portrait works again. On multi-character accounts, NPC quest offers, PvP and dungeon-queue panels now act on the character you're actually playing, and a stale queue entry from an alt no longer blocks you with "already queued". And updates reach you right away — no more stale client after a deploy.
• Localization: a big Italian pass — abilities tab and loadout summary, 670+ quest-objective lines, item and equipment names ("Pugnale della Milizia in Rame"), dungeon HUD and settings, the Armor Build window, jewelry gem names/sizes/qualities/cuts, correct rarity grammar, the "degli Antenati" set name, a clean split between combat "abilità" and crafting "capacità", and socketed gems keep their Italian names. Warrior's Execute no longer shows Shield Wall's description in Italian, an NPC name no longer collapses to a single letter in Italian/Spanish, and "Normal" difficulty reads "Decent" in Italian and Russian. In every language: the trainer tab label, crafter skill-bar percentage, crafting-result description, expedition panel, skill recap "source" labels and "Armor Material: X" requirements show proper text instead of raw codes, and 13 jewelry-screen labels stuck in English now translate.

See you in the arena. ⚔️
#CombaTON #TON #GameFi
🚨 $TON — ARE YOU WATCHING THIS ONE? 👀🔥 Most people notice a coin after it makes a big move… I prefer watching the setup before the crowd gets excited. 🧠 $TON has a strong ecosystem and a huge connection with the Telegram/Web3 space, which makes it an interesting coin to keep on the radar. 👀 I’m watching for: 📈 Strong volume 🚀 Breakout confirmation 💪 BTC staying strong 🔥 Increasing altcoin momentum If these pieces line up, $TON could become an interesting altcoin to watch. But remember: don’t buy just because someone says “pump.” Do your own research and manage your risk. 👇 Are you bullish or bearish on $TON? Comment your target — let’s see who gets it right! 🔥 ⚠️ DYOR. No guaranteed profits. This is not financial advice. #TON #Toncoin #Telegram #Crypto #BinanceSquare
🚨 $TON — ARE YOU WATCHING THIS ONE? 👀🔥

Most people notice a coin after it makes a big move…

I prefer watching the setup before the crowd gets excited. 🧠

$TON has a strong ecosystem and a huge connection with the Telegram/Web3 space, which makes it an interesting coin to keep on the radar.

👀 I’m watching for:

📈 Strong volume
🚀 Breakout confirmation
💪 BTC staying strong
🔥 Increasing altcoin momentum

If these pieces line up, $TON could become an interesting altcoin to watch.

But remember: don’t buy just because someone says “pump.”
Do your own research and manage your risk.

👇 Are you bullish or bearish on $TON?

Comment your target — let’s see who gets it right! 🔥

⚠️ DYOR. No guaranteed profits. This is not financial advice.

#TON #Toncoin #Telegram #Crypto #BinanceSquare
·
--
Bullish
There is no better coin for me than #GRAM , very easy with profit. The coin used to be known as TON. It has an excellent profit ratio—there is no loss. The coin is always on the rise: #TON #BTC
There is no better coin for me than #GRAM , very easy with profit. The coin used to be known as TON. It has an excellent profit ratio—there is no loss. The coin is always on the rise: #TON #BTC
⚡ DeFi Shouldn’t Feel Complicated You have a token you want to swap. The old way can feel like a checklist: Find a platform. Search for the right pool. Figure out the route. Confirm the transaction. Hope everything goes smoothly. But DeFi doesn’t have to feel like a puzzle. With STON.fi, the experience is designed around making token swaps simple and accessible within the TON ecosystem. Choose your token. Choose what you want to receive. Review the swap. Make your move. That’s it. Because the best DeFi experience isn’t the one that makes you think about every technical step. It’s the one that lets you focus on what you want to do next. STON.fi Keep DeFi moving. #STONfi #TON #DeFi #Web3
⚡ DeFi Shouldn’t Feel Complicated

You have a token you want to swap.

The old way can feel like a checklist:

Find a platform.
Search for the right pool.
Figure out the route.
Confirm the transaction.
Hope everything goes smoothly.

But DeFi doesn’t have to feel like a puzzle.

With STON.fi, the experience is designed around making token swaps simple and accessible within the TON ecosystem.

Choose your token.
Choose what you want to receive.
Review the swap.
Make your move.

That’s it.

Because the best DeFi experience isn’t the one that makes you think about every technical step.

It’s the one that lets you focus on what you want to do next.

STON.fi Keep DeFi moving.

#STONfi #TON #DeFi #Web3
🌆 Welcome to the DeFi City There was once a city where every token had a place, every liquidity pool was a marketplace, and every swap opened a new road. But finding your way around wasn’t always easy. Then came STON.fi. Instead of making users wander through complicated routes, STON.fi created a smoother way to explore token swaps and liquidity on TON. You arrive with one token. You leave with another. Along the way, you can discover pools, explore new assets, and become part of a growing DeFi ecosystem. The city keeps expanding. New tokens arrive. New liquidity appears. New opportunities emerge. And the journey continues with every swap. STON.fi Your gateway to exploring DeFi on TON. #STONfi #TON #DeFi #Crypto
🌆 Welcome to the DeFi City

There was once a city where every token had a place, every liquidity pool was a marketplace, and every swap opened a new road.

But finding your way around wasn’t always easy.

Then came STON.fi.

Instead of making users wander through complicated routes, STON.fi created a smoother way to explore token swaps and liquidity on TON.

You arrive with one token.

You leave with another.

Along the way, you can discover pools, explore new assets, and become part of a growing DeFi ecosystem.

The city keeps expanding.

New tokens arrive.
New liquidity appears.
New opportunities emerge.

And the journey continues with every swap.

STON.fi Your gateway to exploring DeFi on TON.

#STONfi #TON #DeFi #Crypto
🚀 The Swap That Changed the Journey Imagine you have an asset on one side of the DeFi world, but the opportunity you want is somewhere else. Normally, that means jumping between platforms, searching for liquidity, and dealing with unnecessary complexity. Then you discover STON.fi. You connect your wallet, choose what you want to swap, check the available route, and make your move. No complicated journey. Just a simple path from “I have this” to “I need that.” That’s the idea behind STON.fi: making DeFi on TON feel simple while giving users access to swaps, liquidity, and a growing ecosystem. Whether you're swapping tokens, exploring liquidity pools, or discovering what’s next in TON DeFi, every transaction can be another step forward. STON.fi Swap. Explore. Keep moving. #STONfi #TON #DeFi #Crypto
🚀 The Swap That Changed the Journey

Imagine you have an asset on one side of the DeFi world, but the opportunity you want is somewhere else.

Normally, that means jumping between platforms, searching for liquidity, and dealing with unnecessary complexity.

Then you discover STON.fi.

You connect your wallet, choose what you want to swap, check the available route, and make your move.

No complicated journey. Just a simple path from “I have this” to “I need that.”

That’s the idea behind STON.fi: making DeFi on TON feel simple while giving users access to swaps, liquidity, and a growing ecosystem.

Whether you're swapping tokens, exploring liquidity pools, or discovering what’s next in TON DeFi, every transaction can be another step forward.

STON.fi Swap. Explore. Keep moving.

#STONfi #TON #DeFi #Crypto
TON has nearly 900 million monthly active users with Telegram, and includes a TON Space wallet so users can directly send and receive TON and USDT in chat. On-chain, it processes about 3 million transactions per day, with over 150 million holders, and the embedded wallet covers more than 100 million people. It is the payment layer of a messaging app—one of the closest to real deployment. $TON #TON #Telegram
TON has nearly 900 million monthly active users with Telegram, and includes a TON Space wallet so users can directly send and receive TON and USDT in chat. On-chain, it processes about 3 million transactions per day, with over 150 million holders, and the embedded wallet covers more than 100 million people. It is the payment layer of a messaging app—one of the closest to real deployment. $TON #TON #Telegram
Verified
Article
📈 Gram: Evolution, Identity, and the Future — From the Name to the Heart of the TON EcosystemIn the world of cryptocurrencies and blockchain technology, growth and maturity go hand in hand with evolution. The projects built with a long-term vision are fine-tuning every detail of their technology, their services, their community, and also their own identity. One of the changes that has generated the most interest and questions is that asset that for a long time we knew and referred to as TON Token, and which today is presented with clarity, solidity, and a name of its own (GRAM).🚀

📈 Gram: Evolution, Identity, and the Future — From the Name to the Heart of the TON Ecosystem

In the world of cryptocurrencies and blockchain technology, growth and maturity go hand in hand with evolution. The projects built with a long-term vision are fine-tuning every detail of their technology, their services, their community, and also their own identity. One of the changes that has generated the most interest and questions is that asset that for a long time we knew and referred to as TON Token, and which today is presented with clarity, solidity, and a name of its own (GRAM).🚀
Holding $GRAM 3.4 USDT
I don’t want to sound disrespectful toward RH or any other chains — in fact, I really respect what Vlad Tenev and his team are doing to support the trenches. But TON season is going to be on a completely different level. The x’s there will be so big that you’ll forget Robinhood and everything else even existed. Save this as a favorite. Why should you stay in TON and keep $GRAM when Robinhood can give you 100x (if you’re lucky 😁)? #TON #GRAM #Robinhood #Telegram #blockchain $HOOD
I don’t want to sound disrespectful toward RH or any other chains — in fact, I really respect what Vlad Tenev and his team are doing to support the trenches.

But TON season is going to be on a completely different level. The x’s there will be so big that you’ll forget Robinhood and everything else even existed. Save this as a favorite.

Why should you stay in TON and keep $GRAM when Robinhood can give you 100x (if you’re lucky 😁)?

#TON #GRAM #Robinhood #Telegram #blockchain $HOOD
🚨 UNPACKING THE $TON MULTI-CONTRACT GAS MECHANICS ON DEX ROUTERS ⚡ Many traders misinterpret execution costs on $TON DEX routers like STON.fi, mistaking the maximum gas budget for actual transaction burn. Under TON multi-contract architecture, routing passes sequentially through Wallet, Jetton/pTON, Router, and Pool contracts, where compute complexity determines gas allocation, not order volume. 📌 The balance requested at confirmation acts strictly as execution safety coverage; unspent $TON is automatically refunded post-execution. 💡 Hardcoding legacy parameters or underfunding gas budgets risks mid-route bounces and execution failures, whereas trade size has zero impact on contract compute overhead. 🔍 Always simulate swap payloads via API endpoints to ensure precise routing mechanics before signing transactions. 💬 Are you accounting for multi-contract gas buffers in your execution strategies, or letting parameter errors drain your capital? 👇 ⚠️ Not financial advice. Always manage your risk. 🛡️ 🏷️ #TON #TONEcosystem #DeFi #DEX #Execution 🎯 🦈
🚨 UNPACKING THE $TON MULTI-CONTRACT GAS MECHANICS ON DEX ROUTERS ⚡

Many traders misinterpret execution costs on $TON DEX routers like STON.fi, mistaking the maximum gas budget for actual transaction burn. Under TON multi-contract architecture, routing passes sequentially through Wallet, Jetton/pTON, Router, and Pool contracts, where compute complexity determines gas allocation, not order volume. 📌

The balance requested at confirmation acts strictly as execution safety coverage; unspent $TON is automatically refunded post-execution. 💡 Hardcoding legacy parameters or underfunding gas budgets risks mid-route bounces and execution failures, whereas trade size has zero impact on contract compute overhead. 🔍

Always simulate swap payloads via API endpoints to ensure precise routing mechanics before signing transactions. 💬 Are you accounting for multi-contract gas buffers in your execution strategies, or letting parameter errors drain your capital? 👇

⚠️ Not financial advice. Always manage your risk. 🛡️

🏷️ #TON #TONEcosystem #DeFi #DEX #Execution

🎯 🦈
🟣 My observations of $TON show that this is a quiet accumulation phase for the ecosystem Toncoin is consolidating near $1.60 (+0.95%), trading within $1.58–$1.64 with a daily volume of $7.7 million. While price action remains restrained, the ecosystem is actively strengthening its fundamentals: deeper wallet integration in Telegram and sub-second blockchain speed are laying the groundwork for the next wave of mass adoption. ⚡ Is this the calm before a strong impulse, or is the market waiting for a retest of lower levels? 📊 #TON #CryptoNews #Telegram
🟣 My observations of $TON show that this is a quiet accumulation phase for the ecosystem

Toncoin is consolidating near $1.60 (+0.95%), trading within $1.58–$1.64 with a daily volume of $7.7 million. While price action remains restrained, the ecosystem is actively strengthening its fundamentals: deeper wallet integration in Telegram and sub-second blockchain speed are laying the groundwork for the next wave of mass adoption. ⚡

Is this the calm before a strong impulse, or is the market waiting for a retest of lower levels? 📊

#TON #CryptoNews #Telegram
Article
Miles, Missions and Cross-Chain Swaps: Inside STON.fi’s New Campaign.A cross-chain swap normally sounds like a technical operation. Choose a network, connect a wallet, move assets, wait for settlement, and hope you picked the right route. STON.fi is approaching the experience differently. Its new “One Swap. Across Chains” campaign turns cross-chain activity into a journey built around Miles, Missions, Flight Classes, Priority Passengers and limited Flight Deals. But underneath the airline-style interface is something more significant: an attempt to make cross-chain execution feel like a single product rather than a collection of separate blockchain operations. The campaign is therefore worth looking at as more than a points programme. It sits on top of months of work by STON.fi to expand Omniston from TON liquidity aggregation toward cross-chain execution. ❑ The Campaign Starts Before the First Swap The first stage is the waitlist. Users connect a TON wallet and pair the campaign's Telegram bot to reserve a seat. The campaign initially offered 1,000 Priority Passenger seats, with the first eligible participants receiving a personalized Priority Passenger Ticket and a 1,000-mile bonus. The campaign then treats ordinary onboarding actions as progression. Connecting a TON wallet earns Miles, while connecting EVM and TRON wallets adds additional Miles. Email verification, following STON.fi on X, subscribing to Telegram and joining the Luma calendar also contribute to the campaign balance. That structure is deliberate. The user isn't simply being asked to “use cross-chain.” They are gradually building a profile around the activity they will eventually need for cross-chain routes. The campaign calls this progression a Flight Class. As passengers complete missions, they move through the campaign while accumulating Miles. ❑ Miles Aren’t a Token This distinction matters. Miles are campaign points, not a cryptocurrency. Their purpose is internal to the campaign: users earn them through qualifying activities and can later spend them on Flight Deals. They should therefore not be interpreted as having a guaranteed dollar value or as an investment asset. The campaign separates Miles into Total Earned Miles and Spendable Miles, giving the points system two different functions: tracking how much a participant has earned and determining how much is currently available to redeem. That creates a simple economic loop: Participate → earn Miles → progress → spend Miles. And importantly, the campaign isn't positioning every reward as a token airdrop. Flight Deals can include digital or on-chain rewards, access, subscriptions, gift cards, fee rebates, physical prizes and partner rewards. The important point is that Miles have utility inside the campaign, rather than an externally defined monetary value. ❑ The Missions Turn Onboarding Into Progression The interesting part is what happens between joining and redeeming rewards. The campaign exposes pre-flight tasks and in-flight missions, with additional mission content being released progressively. One published mission, for example, asks users to enter an AMA secret code for additional Miles, while more mission bays are scheduled to open as the campaign progresses. There are also wallet-based activities, social tasks and other participation requirements. This makes the campaign different from a simple “connect wallet and claim points” programme. The user is gradually introduced to the ecosystem around cross-chain activity. The progression is essentially: Board → complete missions → earn Miles → advance → redeem Flight Deals. ❑ Then There Is the Swap Itself All of this gamification would be relatively uninteresting if the underlying product were ordinary. But the campaign's actual proposition is simple: One swap. Across chains. The campaign presents routes involving TON, TRON, Ethereum, BNB Chain, Polygon, Base, Arbitrum, Avalanche, X Layer, Robinhood Chain and other supported networks as the ecosystem expands. The difference is in what the user does not have to manage. Instead of treating a cross-chain journey as a bridge transaction followed by another swap, STON.fi presents the operation as one route. The campaign describes the execution as non-custodial and atomic, with the swap coordinated through Omniston. That doesn't mean cross-chain swaps are magically free of risk or delays. It means the complexity of coordinating liquidity and settlement is moved beneath the user-facing experience. And that is where Omniston becomes important. ❑ Omniston Is Doing the Work Behind the Boarding Pass Omniston originally focused on liquidity aggregation inside TON. Its architecture allows liquidity sources and resolvers to compete through a Request for Quote (RFQ) process. A user requests a quote, resolvers provide offers, and the system can select an appropriate quote for execution. STON.fi has since pushed Omniston toward a broader role. Its 2026 technical material describes the evolution from intrachain aggregation toward cross-chain execution. The architecture separates quote discovery, execution coordination and settlement, while resolvers provide executable quotes and destination-side liquidity. For cross-chain routes, STON.fi has also documented resolver-based settlement using HTLCs, or Hash Time-Locked Contracts. At a high level, the mechanism links the two sides of a cross-chain swap through cryptographic conditions and time constraints. This allows the swap to be coordinated without requiring the user to deposit funds with a traditional custodial bridge. The campaign compresses all of that complexity into a much simpler experience: Choose where the assets start. Choose where they should end. Omniston handles the execution path. ❑ Why STON.fi Built the Campaign Around Cross-Chain The timing makes more sense when viewed alongside STON.fi's development history. In June 2026, STON.fi announced that TON × EVM swaps had gone live inside its dApp. Around the same period, it published technical explanations of resolver-based HTLC settlement and how cross-chain swaps could work without relying on the conventional bridge model. Omniston's evolution followed the same direction: DEX aggregation → cross-DEX routing → cross-chain execution. The campaign is therefore the user-facing layer of a broader infrastructure story. STON.fi has spent months working on the infrastructure required to connect liquidity and execution across different networks. Now, instead of simply presenting users with a technical cross-chain feature, it is wrapping that experience in a progression system. Miles make the journey visible. Missions encourage exploration. Flight Deals create a reason to continue. Omniston handles the complexity underneath. ❑ What Happens Next? The campaign is still unfolding, which means some of its mechanics are being revealed progressively. The published structure already establishes the waitlist, Priority Passenger system, Miles, Flight Classes, missions, Flight Deals and cross-chain swaps. But the full catalogue of missions and future Flight Deals can evolve as new stages open. That makes the campaign less like a single promotional event and more like a staged product experience. And perhaps that is the real experiment. For years, using multiple blockchains has required users to understand the boundaries between those blockchains. STON.fi is trying to reverse that relationship: keep the chains and liquidity infrastructure underneath, while presenting the user with something much simpler. A passenger doesn't need to understand every component of an aircraft to take a flight. STON.fi's bet is that cross-chain DeFi can eventually work the same way. Ready to Board? The best way to understand the campaign is to experience it yourself. Connect your wallet, complete the available missions, earn Miles and explore cross-chain swaps through STON.fi’s “One Swap. Across Chains” campaign. 🎟️ Join the campaign: https://cross-chain.ston.fi/ #TON $TON

Miles, Missions and Cross-Chain Swaps: Inside STON.fi’s New Campaign.

A cross-chain swap normally sounds like a technical operation.
Choose a network, connect a wallet, move assets, wait for settlement, and hope you picked the right route.
STON.fi is approaching the experience differently.
Its new “One Swap. Across Chains” campaign turns cross-chain activity into a journey built around Miles, Missions, Flight Classes, Priority Passengers and limited Flight Deals. But underneath the airline-style interface is something more significant: an attempt to make cross-chain execution feel like a single product rather than a collection of separate blockchain operations.
The campaign is therefore worth looking at as more than a points programme. It sits on top of months of work by STON.fi to expand Omniston from TON liquidity aggregation toward cross-chain execution.
❑ The Campaign Starts Before the First Swap
The first stage is the waitlist.
Users connect a TON wallet and pair the campaign's Telegram bot to reserve a seat. The campaign initially offered 1,000 Priority Passenger seats, with the first eligible participants receiving a personalized Priority Passenger Ticket and a 1,000-mile bonus.
The campaign then treats ordinary onboarding actions as progression. Connecting a TON wallet earns Miles, while connecting EVM and TRON wallets adds additional Miles. Email verification, following STON.fi on X, subscribing to Telegram and joining the Luma calendar also contribute to the campaign balance.
That structure is deliberate. The user isn't simply being asked to “use cross-chain.”
They are gradually building a profile around the activity they will eventually need for cross-chain routes.
The campaign calls this progression a Flight Class. As passengers complete missions, they move through the campaign while accumulating Miles.
❑ Miles Aren’t a Token
This distinction matters.
Miles are campaign points, not a cryptocurrency. Their purpose is internal to the campaign: users earn them through qualifying activities and can later spend them on Flight Deals. They should therefore not be interpreted as having a guaranteed dollar value or as an investment asset.
The campaign separates Miles into Total Earned Miles and Spendable Miles, giving the points system two different functions: tracking how much a participant has earned and determining how much is currently available to redeem.
That creates a simple economic loop:
Participate → earn Miles → progress → spend Miles.
And importantly, the campaign isn't positioning every reward as a token airdrop.
Flight Deals can include digital or on-chain rewards, access, subscriptions, gift cards, fee rebates, physical prizes and partner rewards.
The important point is that Miles have utility inside the campaign, rather than an externally defined monetary value.
❑ The Missions Turn Onboarding Into Progression
The interesting part is what happens between joining and redeeming rewards.
The campaign exposes pre-flight tasks and in-flight missions, with additional mission content being released progressively. One published mission, for example, asks users to enter an AMA secret code for additional Miles, while more mission bays are scheduled to open as the campaign progresses.
There are also wallet-based activities, social tasks and other participation requirements.
This makes the campaign different from a simple “connect wallet and claim points” programme.
The user is gradually introduced to the ecosystem around cross-chain activity.
The progression is essentially:
Board → complete missions → earn Miles → advance → redeem Flight Deals.
❑ Then There Is the Swap Itself
All of this gamification would be relatively uninteresting if the underlying product were ordinary.
But the campaign's actual proposition is simple:
One swap. Across chains.
The campaign presents routes involving TON, TRON, Ethereum, BNB Chain, Polygon, Base, Arbitrum, Avalanche, X Layer, Robinhood Chain and other supported networks as the ecosystem expands.
The difference is in what the user does not have to manage.
Instead of treating a cross-chain journey as a bridge transaction followed by another swap, STON.fi presents the operation as one route.
The campaign describes the execution as non-custodial and atomic, with the swap coordinated through Omniston.
That doesn't mean cross-chain swaps are magically free of risk or delays. It means the complexity of coordinating liquidity and settlement is moved beneath the user-facing experience.
And that is where Omniston becomes important.
❑ Omniston Is Doing the Work Behind the Boarding Pass
Omniston originally focused on liquidity aggregation inside TON.
Its architecture allows liquidity sources and resolvers to compete through a Request for Quote (RFQ) process. A user requests a quote, resolvers provide offers, and the system can select an appropriate quote for execution.
STON.fi has since pushed Omniston toward a broader role.
Its 2026 technical material describes the evolution from intrachain aggregation toward cross-chain execution. The architecture separates quote discovery, execution coordination and settlement, while resolvers provide executable quotes and destination-side liquidity.
For cross-chain routes, STON.fi has also documented resolver-based settlement using HTLCs, or Hash Time-Locked Contracts.
At a high level, the mechanism links the two sides of a cross-chain swap through cryptographic conditions and time constraints. This allows the swap to be coordinated without requiring the user to deposit funds with a traditional custodial bridge.
The campaign compresses all of that complexity into a much simpler experience:
Choose where the assets start. Choose where they should end. Omniston handles the execution path.
❑ Why STON.fi Built the Campaign Around Cross-Chain
The timing makes more sense when viewed alongside STON.fi's development history.
In June 2026, STON.fi announced that TON × EVM swaps had gone live inside its dApp. Around the same period, it published technical explanations of resolver-based HTLC settlement and how cross-chain swaps could work without relying on the conventional bridge model.
Omniston's evolution followed the same direction:
DEX aggregation → cross-DEX routing → cross-chain execution.
The campaign is therefore the user-facing layer of a broader infrastructure story.
STON.fi has spent months working on the infrastructure required to connect liquidity and execution across different networks. Now, instead of simply presenting users with a technical cross-chain feature, it is wrapping that experience in a progression system.
Miles make the journey visible.
Missions encourage exploration.
Flight Deals create a reason to continue.
Omniston handles the complexity underneath.
❑ What Happens Next?
The campaign is still unfolding, which means some of its mechanics are being revealed progressively.
The published structure already establishes the waitlist, Priority Passenger system, Miles, Flight Classes, missions, Flight Deals and cross-chain swaps. But the full catalogue of missions and future Flight Deals can evolve as new stages open.
That makes the campaign less like a single promotional event and more like a staged product experience.
And perhaps that is the real experiment.
For years, using multiple blockchains has required users to understand the boundaries between those blockchains.
STON.fi is trying to reverse that relationship: keep the chains and liquidity infrastructure underneath, while presenting the user with something much simpler.
A passenger doesn't need to understand every component of an aircraft to take a flight.
STON.fi's bet is that cross-chain DeFi can eventually work the same way.
Ready to Board?
The best way to understand the campaign is to experience it yourself.
Connect your wallet, complete the available missions, earn Miles and explore cross-chain swaps through STON.fi’s “One Swap. Across Chains” campaign.
🎟️ Join the campaign: https://cross-chain.ston.fi/
#TON $TON
FANCYo1:
that's amazing
·
--
Bullish
the wallet everyone is calling the robber kept exactly zero of the numbers 10 in at 16:49, 10 straight back out. i only looked because the links were right there that's the whole holding. zero. opened both because they were sitting in the post and it took less time than arguing. the wallet they're calling the victim, september 2: 77 unique NFTs out in one day, the biggest it's ever had. 115 across its entire history. three resolve as genuine: +888 0216 7394, +888 0256 7419, +888 0216 3170. so something real moved. i'm not waving that away. the version going around says 270 numbers, $2,000 each, about $540,000. i looked for one english or russian report of the robbery and came back with nothing. which leaves me here: the #onchain half is free. $TON shows every hop, then goes quiet. whatever happened in a room somewhere isn't on it. i can count transfers. i can't count what happened to anybody) what's the last thing you forwarded without opening it. i'll go first: nearly this i'll round them up below. stick around if you want the slow version of the next one — i'll be here reading transactions either way, a like just makes it less lonely😐 #TON #theft Not financial advice.
the wallet everyone is calling the robber kept exactly zero of the numbers
10 in at 16:49, 10 straight back out. i only looked because the links were right there

that's the whole holding. zero.

opened both because they were sitting in the post and it took less time than arguing.

the wallet they're calling the victim, september 2: 77 unique NFTs out in one day, the biggest it's ever had. 115 across its entire history. three resolve as genuine: +888 0216 7394, +888 0256 7419, +888 0216 3170.

so something real moved. i'm not waving that away.

the version going around says 270 numbers, $2,000 each, about $540,000. i looked for one english or russian report of the robbery and came back with nothing.

which leaves me here: the #onchain half is free. $TON shows every hop, then goes quiet. whatever happened in a room somewhere isn't on it.

i can count transfers. i can't count what happened to anybody)

what's the last thing you forwarded without opening it. i'll go first: nearly this

i'll round them up below. stick around if you want the slow version of the next one — i'll be here reading transactions either way, a like just makes it less lonely😐

#TON #theft

Not financial advice.
🚨 $TON have been written off. And maybe too soon. While traders are searching for the next memecoin, Telegram continues to develop its own crypto ecosystem — recently, the rollout of a new self-custodial wallet began. (CoinMarketCap) And now let’s look at the price 👇 $1.40–1.50 — the zone bulls need to reclaim. 🟢 Breakout → a strong rebound may begin. 🟡 Sideways movement → accumulation. 🔴 Loss of $1.40 → risk of a new bottom. The irony is that the fundamentals around Telegram are developing, while the price is behaving as if the project is needed by no one. Maybe these are exactly the kinds of coins worth keeping on the radar BEFORE the crowd remembers them? $TON — future surprise or dead alt? 👀 #TON #Telegram #Crypto #Altcoins #BinanceSquare
🚨 $TON have been written off. And maybe too soon.

While traders are searching for the next memecoin, Telegram continues to develop its own crypto ecosystem — recently, the rollout of a new self-custodial wallet began. (CoinMarketCap)

And now let’s look at the price 👇

$1.40–1.50 — the zone bulls need to reclaim.

🟢 Breakout → a strong rebound may begin.
🟡 Sideways movement → accumulation.
🔴 Loss of $1.40 → risk of a new bottom.

The irony is that the fundamentals around Telegram are developing, while the price is behaving as if the project is needed by no one.

Maybe these are exactly the kinds of coins worth keeping on the radar BEFORE the crowd remembers them?

$TON — future surprise or dead alt? 👀

#TON #Telegram #Crypto #Altcoins #BinanceSquare
Holding $GRAM 3.2 USDT
How much does it cost to send crypto on TON? After the spring updates, the fee on the TON network is around 0.0005 the-open-network:native (~$0.0007) to send GRAM — one of the lowest fees of any blockchain—. The fee is calculated at the time of the transaction, not in advance, and depends on several factors: the type of operation, the message size, and more. You’ll see the exact amount on the confirmation screen just before sending. When sending other tokens, part of the funds is temporarily reserved to cover the fee, and any excess is automatically returned to your balance 💎 That’s why, sometimes, you’ll see small debits and credits at the same time in your transaction history specifically for token transfers. #Token #GRAM #TON #fees #blockchain $GRAM
How much does it cost to send crypto on TON?

After the spring updates, the fee on the TON network is around 0.0005 the-open-network:native (~$0.0007) to send GRAM — one of the lowest fees of any blockchain—.

The fee is calculated at the time of the transaction, not in advance, and depends on several factors: the type of operation, the message size, and more. You’ll see the exact amount on the confirmation screen just before sending.

When sending other tokens, part of the funds is temporarily reserved to cover the fee, and any excess is automatically returned to your balance 💎

That’s why, sometimes, you’ll see small debits and credits at the same time in your transaction history specifically for token transfers.

#Token #GRAM #TON #fees #blockchain $GRAM
Alexander Guevara
·
--
Durov could take $GRAM to $10

Before TOKEN2049 Dubai in 2024, TON was trading below $2

Then the market got the news that Pavel Durov was going to speak

TON started moving before the event even happened, reaching around $6 by the time Durov took the stage

Two months later, TON reached $8

Now Pavel Durov is scheduled to speak at TOKEN2049 Dubai in 2027

GRAM is around $1.3

That’s the part I’m watching

GRAM to $10 👀

#PavelDurov #ShayneCoplan #Telegram #Polymarket #GRAM $GRAM
TON is at 1.60, +0.95%. Telegram traffic is a hidden moat. 1.58 support, 1.64 resistance. The structure is somewhat neutral; holding above 1.64 is bullish, and breaking below 1.58 turns weak. $TON #TON #MarketAnalysis
TON is at 1.60, +0.95%. Telegram traffic is a hidden moat. 1.58 support, 1.64 resistance. The structure is somewhat neutral; holding above 1.64 is bullish, and breaking below 1.58 turns weak.

$TON #TON #MarketAnalysis
TON up to $1.60, 24 hours +0.95%. Benefiting from Telegram traffic, -3.44% over seven days has regained some ground. Whether the ecosystem can take off depends on mini-program payments. #TON #Telegram #行情观察 $TON Market volatility is high—watch your risk management. Perpetual contract trading pair for TONUSDT: https://www.binance.com/en/futures/TONUSDT
TON up to $1.60, 24 hours +0.95%.

Benefiting from Telegram traffic, -3.44% over seven days has regained some ground.

Whether the ecosystem can take off depends on mini-program payments.

#TON #Telegram #行情观察 $TON

Market volatility is high—watch your risk management.

Perpetual contract trading pair for TONUSDT: https://www.binance.com/en/futures/TONUSDT
Log in to explore more content
Join global crypto users on Binance Square
⚡️ Get latest and useful information about crypto.
💬 Trusted by the world’s largest crypto exchange.
👍 Discover real insights from verified creators.
Email / Phone number