Seeing this, we are friends on the same channel. I am Azu. Over the past few days, while rewatching the Town Hall replay of the YGG Play Summit, I have been switching back and forth between LOL Land, GIGACHADBAT, and Gigaverse. Suddenly, I clearly felt a fork: to continue making 'pay-to-win accounts' in traditional mobile games, or to consider myself as a valuable 'on-chain player asset' within the new system of YGG Play. Watching the Summit where guests from the Philippine Department of Information and Communications, Sky Mavis, OpenSea, Pixels, and others discussed how Web3 games can go mainstream, and comparing it with the latest versions of the games I have, I tend to lean towards the latter.

First, let’s mention a change that many people have not taken seriously yet: the Points Quest system. YGG has made it very clear in its introduction - now games like LOL Land, GIGACHADBAT, and Gigaverse have integrated a unified points task system. Whether you are grinding matches, making purchases, or completing on-chain operations in any of these games, your actions will be calculated in real-time as YGG Play Points, which can then be used for Launchpad weights, redeeming, and event qualifications. This means that the question of 'which game is more appealing' is gradually being rewritten to 'are you willing to accumulate behavior long-term within the same ecosystem'. From the perspective of Azu, this points system is not just a simple check-in reward but more like a 'behavior ledger' for players, increasingly affecting your identity level within the entire YGG Play.

LOL Land is still the core entry point of this road. It is essentially a browser board game running on the Abstract chain, leveraging social login and passkey wallets to keep the on-chain experience in the background, allowing new players to roll dice, move squares, and open treasure chests just like opening a regular web mini-game. The official data is quite striking: after LOL Land launched in May, pre-registrations exceeded 100,000, and at one point a prize pool worth 10 million US dollars was offered to active players. Recently, cumulative revenues have surged to 4.5 million US dollars, becoming a real cash cow for YGG Play. For players, the more critical aspect is the rhythm of Play-to-Airdrop: S1 runs between October 15-29, but will take into account consumption behaviors after August 15, with a portion of $LOL given early to veteran players; S2 continues to distribute after the token launch, ensuring that those who truly stay also receive their share. This combination of 'looking back + looking forward' resembles a long-term loyalty program more than a one-off airdrop.

LOL Land manages 'slow heat + long-term', while GIGACHADBAT fills the space of 'fast-paced + skill perception'. It was originally a baseball mini-game that had gone viral on Telegram, and now, through cooperation with YGG Play and Delabs Games, it officially lands on the Abstract chain, becoming the representative work of 'Bat. Boost. Score!' as stated by the officials. The gameplay is simple: step up to bat, compete for rhythm and judgment, hit well to stack points, and points can be directly exchanged for $YGG and Abstract XP in the background. Several independent media reviews provide a very important judgment: Web3 casual games are shifting from a model driven by 'airdrops' to a path where 'feel and stable participation bring returns', and GIGACHADBAT is one of the samples mentioned. From the player's side, you will genuinely feel that this time it’s not about who fills out more forms but about who practices longer, who outputs stably, and who has a better slope on the points curve.

If LOL Land and GIGACHADBAT helped YGG Play build a set of 'frontend experience matrices', then Gigaverse belongs to that part where the backend logic is fully fleshed out. This on-chain RPG game, resembling a pixel JRPG, records all characters, items, and progress directly on the Abstract chain, and is prepared for 'hardcore chain game players'. YGG Play officially announced in August that it is the first third-party publishing project in history and introduced a powerful new model: revenue-sharing agreements are hosted by smart contracts, with revenue distribution fully on-chain and real-time verifiable. For developers, this means 'income security'; for players like Azu, every penny I invest in Gigaverse is no longer feeding an invisible black box, but supporting a content team that has signed a transparent revenue-sharing agreement with the issuer. This psychological difference is significant and directly influences whether I am willing to regard the game as a 'long-term residence' rather than just 'passing through a dungeon'.

The games linked together by YGG Play are the Launchpad officially launched in mid-October and the accompanying Redeem platform. The first shot of the Launchpad chose $LOL, with a clear positioning: not engaging in CEX narratives, but starting the task phase on October 15, and opening the contribution window from October 29-31. Players use $YGG along with accumulated YGG Play Points as weights to grab quotas, with personal quota limits; if the target is not fully raised, all will be refunded, and excess will be returned according to the rules, with tokens only going on DEX for liquidity. In this chain, the Points Quest becomes a true 'player operating system': the points you accumulate in LOL Land, GIGACHADBAT, Gigaverse, and even subsequent new games can be directly redeemed for $YGG on the Redeem platform and will also become a 'behavior ticket' at critical nodes like Launchpad, determining which tier you stand on in this ecosystem.

The offline YGG Play Summit is responsible for bringing all of this out from the screen. From November 19-22, Manila's SMX Aura will be transformed into a true City of Play, with four major areas dedicated to playtesting, education, esports, and 'degen entertainment'. The official introduction states that this is currently the largest Web3 gaming event designed entirely from a 'player perspective' globally. At this year's Town Hall, on one side, regulatory and industry roles like the Philippines' Department of Information and Communications Technology discussed 'digital workforce and gaming industry policy', while on the other side, projects like Sky Mavis, OpenSea, and Pixels talked about how they are shifting narratives from the bull market to long-term operations. The overall tone is clear: Web3 games are no longer relying solely on stories, but on platforms, distribution, and stable economic structures to move towards the mainstream. For players like me who have been watching the market for a long time, this is equivalent to a 'double confirmation on policy and product' - YGG Play does not intend to be a passing trend but aims to be an 'infrastructure' that connects players, developers, and content creators.

Returning to the player's perspective, if you are still hesitating at the door, Azu offers a very realistic suggestion. You can first treat YGG Play as a 'game operating system', logging in in the lightest way and casually choosing either LOL Land or GIGACHADBAT to play for a week, without rushing to invest large sums; just become familiar with the points and task rhythm; once you feel that you are willing to participate in this cycle long-term, then choose a slightly heavier project like Gigaverse, which is an on-chain RPG, treating yourself as a 'real resident', and experience the security brought by transparent revenue sharing and on-chain progress; finally, when you have accumulated a certain amount of YGG Play Points and a small portion of $YGG that you plan to hold long-term, you can consider participating in the next round of Launchpad, binding 'time + behavior + position' together. At this point, you will find that you have quietly upgraded from an 'account' in Web2 games to an 'on-chain native' in the YGG Play ecosystem.

@Yield Guild Games #YGGPlay