📬GMA Weekly Watch #链游资讯 🔸Moonfrost will start Alpha testing on the 29th (Wednesday) 🔸BAC IDO will be launched on the official website on May 29th (Wednesday) 🔸Counterfire double reward event is online, and the Genesis Hero NFT will be released soon 🔸Castile A test will start on May 31st (Friday), share 5 million $CAST
🗓️# Weekly Information GMA Alliance Weekly Report#KeyEvents of the Week ➖➖➖➖➖➖ 💡【Benefits/Activities】This week we bring 4 activities to alliance partners 📃[Information/Content] 2 long tweets and article content that you can’t miss 🚀[Brand Cooperation] This week, as a community partner, we support participation in LXDAO’s anniversary activities, and reach a brand cooperation with Sonic to support the construction of Sonic ecosystem
💡【Benefits/Activities】 1.1 AMA Event: A Deep Dive into Swords & Dungeons and Important Upcoming Milestones https://x.com/G_M_Alliance/status/1792927516685910299 During the ama event, 5 lucky whites + 2 sure-win whites will be given away 1.2 AMA activity: Matr1x ecological core gameplay revealed: What does unboxing mean to players? https://x.com/G_M_Alliance/status/1792512926320034105 A total of 5 kuku treasure boxes will be given away during the event 1.3 GMA Internal Sharing Session: Newcomer Introductory Training 1.4 GMA & Castile Alpha Test Codes * 5 https://x.com/G_M_Alliance/status/1793904781221826627
📃【Information/Content】 2.1 GMA watching this week https://x.com/G_M_Alliance/status/1792519742231826822 2.2 Space Notes | In-depth exploration of Swords & Dungeons and upcoming important milestones- https://x.com/G_M_Alliance/status/1793517772552736816
🚀[Brand Cooperation] This week, as a community partner, we support participation in LXDAO’s anniversary activities, and reach a brand cooperation with Sonic to support the construction of Sonic ecosystem
❓: Will SND launch new sects? SND will have level distinctions like Fantasy Westward Journey, will there be a level cap? Will there be so many weekend activities? (A阿猫 @ybwybwybw
🎙️Andu1n @trueanduin SND China ambassador
There are currently 6 sects, which are similar to the 6 in the earliest Fantasy. There are six professions: spell brake, spell group attack, physical brake, physical group attack, seal and nurse.
In traditional games, the problem of first entry and last entry is solved by rolling servers and servers. The first entry players will definitely have an advantage in level and development, and at this time, the output income will be significantly higher than the later entry players. Another kind is like Legend, for example, opening a server every day or every week, and constantly rolling servers to attract new players who enter the market at the same time. But in Crypto The assets are all value-preserving, how to make Fantasy? Fantasy PC game is actually a very, very good example, because the cultivation consumption of Fantasy is exponential, but the cultivation growth is a logarithmic curve, so it is very easy to catch up in the early stage, but the marginal benefits are not so high when it is upgraded in the later stage.
This is why Fantasy is suitable for long-term servers, not rolling servers.
We have made changes based on the design and designed a sub-server. This sub-server is not only a connection between multiple chains, but more importantly, the level cap of the sub-server is stuck at level 69. If you want to break through the limit at level 69, you need to complete the challenge task to go to the mother server, which has content after level 69. We made the mother server interval shorter, which makes it easier for players to catch up, and solved the problem of level cap.
Are there so many weekend activities?
We have definitely done this in our current development, but considering a problem: because it is a global operation, there are many players from different regions, who are in different time zones, and you can't put all the different time zones at the same time like Fantasy, so we are now thinking about how to match and open this kind of PVP based on the players in each region of each server. Or a synchronous PCU.
❓: Why did you choose "Dungeons & Dragons" as the theme for game development? What innovations and expansions did SND make on the classic theme? (Surfing waste @siyuanhuan53888
🎙️Andu1n @trueanduin SND China ambassador
We chose the theme of "Dungeons and Dragons", or rather the theme of swords and magic. There are many such Western fantasy themes, such as DNF, Warcraft, Lord of the Rings, and A Song of Ice and Fire, all of which are in this system. There are also many world-renowned game works in the DND direction, such as the Baldur's Gate series, Planescape: Torment series, Dancing Winter's Night series, or the Frozen Valley series, which are all very well-known works in the DND direction.
For example, last year's Baldur's Gate 3, with sales of 15 million copies and revenue of more than 6 billion, also confirmed the appeal of this theme. Simply put, just treat it as the ever-popular theme of Xiuxian or Journey to the West in the Chinese world.
SND is in DND The theme of the game has been innovated a lot, revealing the intrigues between the gods, the history of the rise of the righteous gods, and the secret past of the evil gods. The righteous gods are not necessarily noble on the surface, and the evil gods are not necessarily so evil. It is an epic story of the struggle and betrayal between different races and different gods of humans, orcs, elves, dwarves, and undead, until they are in a state of confrontation.
So this is the reason for the choice of the theme of "Dungeons and Dragons". Why is it called web3 Fantasy Ball? Because the gameplay, economic system, numerical values, and architecture are more similar to Fantasy Westward Journey. However, the theme did not choose Fantasy Ball, because Fantasy Ball is a theme of Westward Journey in the global scope. The degree of adaptation and attractiveness is obviously not as good as DND, and the Western fantasy theme of "Dungeons and Dragons" is more attractive.
Q. Any additional information about the game? What rich gameplay and activities are provided in Swords & Dungeons? (Come and go @LC_laiqu)
🎙️Andu1n @trueanduin SND China ambassador
Pets are divided into two parts: one is the development line, and the other is the production line.
The development line is mainly the development system. One is the development of the character's own attributes, the equipment worn, the practice, and the inscriptions. You can wash pets to get different qualifications, and you can also adjust pet skills. There are about 30 or 40 different types of skills and more than 20 different types of pets. They have different characteristics. You can randomly combine a pet according to your own understanding. This pet will have its own attribute strength. You can choose to sell it or use it yourself. In addition, two pets can be merged to synthesize pets. When synthesizing, the weighted average will be taken within the upper and lower limits of the qualifications, with random fluctuations and the number of skills. If you want more depth, you can keep playing and synthesizing until you have a very powerful baby. This baby may have 10 to 12 skills, while other pets can only have three or four skills, so the pet's development line will be very high at this time.
There are many ways to play the entire game, which can be divided into two categories: one is to place it on the AFK. For example, after starting the task, the character will automatically proceed, just like the kingdom's guard patrol, Miss Coral's adventure escort, and heresy judgment orders, the exploration of the insurance map and other tasks. The second category is more difficult and strategic challenges, such as the Internet language crisis, the evil light fortress, the PVP arena arena, etc. Players can judge what type of gameplay to participate in based on their own game ability and how much time they have every day. You don't need to participate in all of them. The rules and benefits of earn output in different gameplays are different. Some are timely output, some are periodic output, some are U-based, and some are token-based.
Although there are many gameplay and activity designs in the game, almost all of them can be completed by forming a team. Four players form a team in the game. The team leader can lead other players to carry out a one-stop task for the day, and even adjust the attributes of equipment. Teammates can help with advice.You can even complete the task while idle or offline. You just need to go online to collect the harvest, find reliable teammates, adjust your own development, and participate in today's difficult challenge dungeons and PVP.
❓: Will there be any improvement in the novice tutorial guide in the second test? (Cheng Xiaoyi @EDGERUNNERSH4
🎙️Andu1n @trueanduin SND China ambassador
Three issues were mentioned, novice tutorial, Chinese and main story, all three of which have been completed now.
The novice tutorial will be released this time, the main story will also be released, including the Chinese version. So the problems that we are worried about are no longer too serious now. If there are other unclear points, we will release a guide later and improve the tutorial in the game.
❓: Compared with the first test, what aspects of the game have been changed in the second test? (DH-A @DigitalHunterCN)
🎙️Andu1n @trueanduin SND China ambassador
The biggest change in the game is that the first test is completely decoupled from Crypto, a pure game test. Although there are some white tickets for rewards, the second test can interact with Crypto.
First of all, the AA wallet, after logging in, you can use the test assets on the taiko test network to charge the game and experience the circulation of assets in the game. For example, the process of consuming to obtain new assets, experience the profit margin, etc., these are the biggest differences from the first test.
The second is that a lot of new gameplay and development lines have been added. You can feel the specific details of which gameplay has been added in the second test. The first feedback in the community was that there was no Chinese, and this time it was also added. This is a very responsive project. If you have any questions, go directly to the mod for feedback or invoice. The project will definitely pay great attention to it after seeing it.
❓: What is the rhythm of asset issuance, and what role and empowerment does NFT play in the entire game's economic system? (Little Flying Fish, brain @wggdao
🎙️Andu1n @trueanduin SND China ambassador
NFT is a type of asset that is deeply involved in every aspect of the game. There are many types. For example, even the server in SND is NFT.
The first thing that attracted me to SND was the design of the mother-and-child server: it is called the Multi box economic model.
The game world of SND is composed of multiple kingdoms, territories, sub-servers and a public area mother server in the central area of the world. Each sub-server is an independent NFT. The NFT of the sub-server can be operated by the official, or it can be contracted to guilds, whales, players, and communities. The holders of these server NFTs can act as kings, manage their own territories, recruit players to participate in PvE and PVP in their own kingdoms to gain income. In the sub-server, the king has partial authority to adjust the economic structure and numerical ratio together with the official, and can even put his own tokens and currencies in the server. You can customize a set of SND The rules of material delivery outside the system, after players improve their strength in the sub-server, they can also enter the mother server. The mother server is a more intense and cruel hunger game, with stronger bosses, rarer outputs, higher income, more intense player confrontation, and equipment explosions.
These servers are built on different chains, and will organize alliance wars between servers on different chains according to the data. The assets to be fought for are called NFTs of imperial power, which will circulate between multiple chains. For example, if a chain defeats another chain, the NFT will only exist on the winning chain.
There are many types of NFTs for ordinary players based on a wider range of players. The earliest asset launched is the pass card-membership card, which is the easiest type of profit among different players' profit mechanisms, because they need to improve their game strength, participate in some dungeon strategies, and PVP rankings to produce, but after the pass card, you can get a lot of game tokens through simple upgrades or login to sign in to basic gameplay tasks. This is the NFT for the participation of a wider range of players.
As for other NFTs, PFP may be released at a later stage in the future, because it is not closely integrated with the game itself, and we still hope that NFT is just an asset type that serves the game.
Summary of the main points of the 117th issue of ama
❓: Introduction to the design of the second test of SND multi-chain.
🎙️Andu1n @trueanduin SND China ambassador
MMO has many servers, and SND's servers will be built on different chains.
At present, cooperation has been reached with many project parties, such as the official cooperation with taiko, including their grants, including berachain, ARB, and mantle Merling are confirming how many servers will be placed in the end and how to place them.
This server is also an NFT asset on the chain. The amount is very scarce and is mainly for official or community use. Different players can choose different chains. Based on which chain their assets are on, they can have some interactive points. If they want to play on this chain, they can choose the server of this chain.
Finally, with the accumulation of cultivation on this chain, you can improve your strength in the sub-server. By completing the game challenges in the sub-server, you can enter the central server mother server, from SUB Server to primaryServer, and compete with players from other chain servers to form a team PK, and you can also get cross-chain and multi-chain rewards. That's about it.
❓: About SND points activity and the second test on June 3 (Little Flying Fish @Fisher0815
🎙️Andu1n @trueanduin SND China ambassador
First of all, the points activity: our original design intention is more like a mechanism that allows players to invite friends in the game, rather than the most Crypto social farming model. The original design intention is to form a team with friends first, including DNF mobile games. When Mingchao was first tested, there will also be team activities between players.
We hope that players will profit after entering the game, not before entering the game, and we don’t want farming activities to take up too much time or attention. Because to be honest, many project parties like to pua, but the SND team doesn’t like to pua everyone. This is just a window to get the opportunity to test the second test, and there are other more attractive rewards prepared, such as u, NFT, IDO qualifications, and some tokens, white orders, and rewards of different levels.
Summary of the main points of the 117th issue of ama
❓: Introducing the game innovations of SND
🎙️Andu1n @trueanduin SND China ambassador
As a traditional game practitioner, I am confused by most Web 3 game designs because they do not stratify game players. Even in traditional games, we will do a lot of player stratification based on different labels such as players' gaming experience, consumption ability, and aesthetic preferences to design different systems and gameplay to serve different players.
The biggest innovation of SND is to design different levels of games and earn mechanisms based on different player types. For example, free to play (free game players) can enter without NFT, and can also provide services to paying game users through their own understanding of the game. If there are players who have invested in the early stage, there are many earn and gameplay to serve these player types. Based on different investment types and profit types, there are 8 different gameplay mechanisms provided to different players. As a whale player, you can participate in PVP rankings and cross-server leagues; you can challenge, for example, to enter the parent server from a child server and become the overlord of one side, or even contract and operate the server.
📢GMA 117th AMA: A deep dive into Swords&Dungeons and its upcoming major milestones – Question Point 2
❓: How to use Fantasy Westward Journey’s economic model to optimize the game’s SND player experience?
🎙️Andu1n @trueanduin SND China ambassador
First, analyze several types of economic models in Dreams:
1⃣ Fantasy client game economic structure model:
Very simple, single currency gold coins. Purchase point cards and gold coins through RMB for two-way consignment. Gold coins are produced through standard output in the game. Gold coins can buy almost all game supplies.
Although it is very free, the problem is that it is too free, and some black products will eat up the profits that players can obtain. For example, a player is active in the game for 10 hours a day and earns 10,000 gold coins, but the studio uses a bunch of trumpets to squeeze out the player's output, and the player has no way to obtain high game income and output.
The second problem is that the price of consignment will fluctuate extremely sharply, making it difficult for players to feel safe in the gaming environment. When the material fluctuations are particularly severe, players will consider whether the items will depreciate today and whether they will depreciate tomorrow when playing. The project team needs to control and intervene so that players will not be so worried about playing the game.
2⃣ The economic model of Fantasy Mobile Game: There are three currencies, magatama, gold coins and silver coins.
Players can buy things that other players cannot buy with gold coins by paying, recharging, or directly in the Magatama Mall. Gold coins circulate among players. By actively producing a small amount of gold coins, players can use gold coins to buy babies and equipment in the trading house. In addition, silver coins can be produced in large quantities to improve game points and improve your own strength.
The crux of the problem is that magatama is isolated to all players through payment. If you don’t pay, you will never be able to buy the things you can buy with magatama in the game.
So in this model, players have no way to actually obtain the rarest items in the game. We have negated this economic model, because there is no large amount of profits transferred to players, and players cannot make money in it.
3⃣ The third economic model:
After Xu Bo came out of the Dream Team, he created the "Shenwu" economic model made by the Duoyi Shenwu team.
Currency is divided into: 1) Consignment card. If you buy a consignment card in RMB, you can buy some time-saving and labor-saving tools or honorary materials.2) The standard output of gold coins in the game can buy a series of things. 3) Shenwu coins, some things can only be bought with gold coins, and some can only be bought with Shenwu coins. This dilutes some opportunities for players to get gold coins and make money with gold coins, because the team can get more profits, so the materials in the game are divided into gold coins and Shenwu coins.
This model is also unhealthy, because the manufacturer plunders most of the profits through Shenwu coins, and the gold coins that players get have been diluted. As for Shenwu 4, it is a mobile game, including Fantasy, New Zhuxian, and Chang'an Fantasy. The four currencies in it are more complicated. The circulation method is to assume that you have hit a very powerful baby and sell it to others. Others use Magatama-RMB payment currency to buy it. After the purchase, the Magatama in your hand becomes a bound jade, which cannot be circulated twice. That is, when I sell the money I charge to other players, other players can no longer use the money I charge to buy other people's things after getting the money I charge, and it can only be circulated once.
This is not a healthy economic model either. Although the Fantasy system is a type, it also subdivides many different economic models. After we thoroughly studied the economic model, we found that these manufacturers plundered a large amount of money that players could earn in order to make more profits for themselves (except for the Fantasy PC game).
Fantasy PC games are of course very good, but the problem is that the interests of players are easily plundered by the black industry, so we designed a three-currency economic system under the model. The three-currency economic system allows players to make money in the game without any payment isolation. The money earned can be withdrawn, and even any paid items in the game can be used to buy more tokens, or stable tokens in the game.
4⃣ How does SND do it?
Our economic model design is not to copy Fantasy or any product of Fantasy, but to make a lot of innovations based on the Fantasy economic model. Of course, the team has made a lot of innovations in the gameplay and numerical design. Because the attributes of players in mobile games, PC games and current chain games are different, even chain game players who come to play games do not have so much time to experience or study a game in depth in the early stage. In the later stage, I definitely hope that everyone can slowly study and understand it in depth.When it was first launched, players didn’t have much time to research, so the proportion of placement and idle attributes in the entire game was greatly increased.
That’s why players can continue to play in the game, because there are people to guide them, they don’t have to spend a lot of time, and they can also make money in the game. When designing, we considered the pain points of many categories and combined them with how Crypto products should be designed.
📢GMA 117th AMA: A deep dive into Swords&Dungeons and its upcoming major milestones – Question 1
❓: Swords & Dungeons game background, why did it go through a two-year development process?
🎙️Andu1n @trueanduin SND China ambassador
I am Andu1n@trueanduin, the China ambassador of the Swords & Dungeons project. I am honored to represent the SND project in the first exposure and AMA in the Chinese community. I have been doing some work in strategic investment and commercial distribution in traditional finance and several major game companies.
I have known the SND team for a long time. I have been building SND games since 2021. I have had close contact with them over the years. They are one of the few steady and pragmatic companies I have seen in the relatively impetuous web3 market. And a team that can deliver. Although it has received many large and well-known investments, it has never spent a penny from investors. The project team really wants to make the project economically healthy and stable and bring real users and players. It is comparable to Fantasy Westward Journey to a certain extent, and it is this responsible attitude that makes investors and future investors feel at ease.
Swords & Dungeons itself belongs to the Massive Multiplayer Online Game category. Simply put, the specific economic structure of massively multiplayer online games has many subdivisions. Although they are all called MMO, the gap between design and economic values is very large. In traditional games, except for fantasy, other None of the MMO types have the economic structure to stabilize transactions.
Why did you choose the direction of fantasy?
Because the fantasy game itself has a strong economic circulation capacity and a coupling gap with the direct needs of players, at the beginning of the design, it was hoped that materials between players could fully flow. In the fantasy system, you can hear a lot of "five-game" games to make money and equipment. The wealth myth of making money, babies and pets.
✍️Space Notes|In-depth exploration of Swords & Dungeons and the upcoming important milestone-Web3 version of Fantasy Westward Journey, can it create a new myth for chain games?
We have compiled the wonderful questions and informative answers from yesterday’s AMA guests. We hope it can be helpful to players and friends who are interested in SND. We can learn from the team background, game design ideas, economic model design and game play. Have a preliminary understanding of the game from other angles.
Attach the link to the tweet first: share it one by one later https://x.com/G_M_Alliance/status/1793517772552736816
📢GMA 117th AMA: Dive deeper into Swords&Dungeons and its upcoming major milestones ⏰20:00 (UTC+8) May 22, 2024 (Wednesday) 🔗Space: https://twitter.com/i/spaces/1mnGepQzyyaKX
🙋Guests: Anduin : Ambassador of Swords & Dungeons @SwordsnDungeons 小飞鱼 : Co-Founder of BGA @Fisher0815 Brian : COO of W Labs @wggdao Cheng Xiaoyi: EDGE Community Lead @EDGERUNNERSH4 Come and go: Chain Challenger Community Lead @LC_laiqu DHxA : DigitalHunter Community Lead @DigitalHunterCN
🎁SND’s first AMA super benefits: Connect this article three times with one click, and leave a message in the comment area to draw ordinary white (fcfs) * 5 AMA draws super white on site (must win) * 2
📢GMA 116th AMA 🔫Matr1x Ecosystem Core Gameplay Revealed: What does unboxing mean to players? ⏰21:00 (UTC+8) May 21, 2024 (Tuesday) 🔗space: https://twitter.com/i/spaces/1ynJOypwzNEKR 🙋Guests: Saku: Matr1x Founder Twitter @saku_web3 0xJuly: Matr1x Chinese Ambassador @0xJuly888 Tianyi: Black and White Web3 E-sports Manager @BuBu825 Yourongai: GMAP2E Guild Leader @2022youlove
🎁Benefits: kuku treasure box * 5 Repost + like this post to draw 2 kuku treasure boxes, leave a message/open microphone to ask questions during the space to draw 3 kuku treasure boxes Event tweet: https://x.com/G_M_Alliance/status/1792512926320034105