Summary of the main points of the 117th issue of ama
❓: Introducing the game innovations of SND
🎙️Andu1n @trueanduin SND China ambassador
As a traditional game practitioner, I am confused by most Web 3 game designs because they do not stratify game players. Even in traditional games, we will do a lot of player stratification based on different labels such as players' gaming experience, consumption ability, and aesthetic preferences to design different systems and gameplay to serve different players.
The biggest innovation of SND is to design different levels of games and earn mechanisms based on different player types. For example, free to play (free game players) can enter without NFT, and can also provide services to paying game users through their own understanding of the game.
If there are players who have invested in the early stage, there are many earn and gameplay to serve these player types. Based on different investment types and profit types, there are 8 different gameplay mechanisms provided to different players. As a whale player, you can participate in PVP rankings and cross-server leagues; you can challenge, for example, to enter the parent server from a child server and become the overlord of one side, or even contract and operate the server.