From the perspective of game theory, if the current mechanism is not reformed, it will directly lead to class solidification. At the beginning, everyone worked with scores between 120-150, then 150-180, and afterwards 180-210. Each time you switch from one target to another, it means all the points you earned before are wasted, because achieving the new target requires 15 days, by the time you achieve it, the studio has already taken the profits to chase the next level, can you keep up?
So why is it said that the current means of inciting competition is very high? Because as long as you get involved, you are continuously losing money. If you don’t follow the competition, everything erodes on its own. And if you try to chase, you will likely lose even more. If you’re lucky, you might win a small prize, but most people are like a donkey grinding away with a carrot dangling in front of it.
The key to changing all of this does not lie in individual effort, but in the formulation of platform rules. How to formulate platform rules and scoring standards to give ordinary people a chance!