Seraph S3 Season PTR Test Experience:
There is a severe shortage of blood diamonds. After playing 3 mercenary dungeon runs, the airdropped 18,000 blood diamonds have dwindled to only 1,000. The level 4 Wailing Worms dungeon requires 20,000 blood diamonds to continue, but among the 11 mercenaries dispatched from yesterday to today, only 1,200 blood diamonds were mined over a 24-hour period. There is no place to buy blood diamonds, and I can't get new mercenaries dispatched to mine blood diamonds. The values are severely imbalanced, so I can only stop and wait for further developments.
However, considering that this is just a PTR test, the main purpose is to check if the various operational functions of the new dungeons are smooth. The values should be adjusted properly by the time the official season arrives.
During the first test of Seraph two years ago, I played the Jumping Barbarian and had a great time, but after the Jumping Barbarian was nerfed, I never played it again. In this PTR, I played the Jumping Barbarian again, but fighting bosses in the secret realms feels like just scratching an itch; I can't kill them at all. I wasted 1,000 crystal stones on a single run in the secret realm.
By the way, can the barbarian in S3 be buffed a bit more?