The PTR test for Seraph's S3 season starts at 4 PM today, and after the PTR ends, the S3 season officially begins.

Highlights of the S3 season changes: releasing new NFT assets <mercenaries >, using mercenary NFTs to make money in the <mercenary dungeon > dungeon.

Previously, the NFTs released by the Seraph game mainly consisted of three types: rights NFTs - SPP and PFP / skin NFTs / weapon equipment NFTs.

1. The rights of SPP and PFP are realized through token airdrops or token unlock plans during the Seraph token TGE, and there are very few buyers now.

2. Skin NFTs: The rights of players holding skin NFTs have been realized, and the income from making money while wearing skin NFTs has increased.

3. The weapon equipment NFTs are still an important threshold asset for players to make money. Players' characters must wear weapon equipment NFTs to enter dungeons to make money. However, weapon equipment NFTs are merely a ticket to enter the money-making dungeons. The efficiency of making money after entering the dungeon still depends on the number of NFT set pieces and the accumulated treasure value. Before S2, weapon equipment NFTs dropped and were issued in large quantities every season, and the prices of NFTs experienced a significant decline. For players holding weapon equipment NFTs, if they do not participate in making money, the losses from merely holding them are very heavy.

However, during the S2 season, the issuance of weapon equipment NFTs was controlled. Although the floor price was still cut by 50% when the S2 season ended, players still made profits from making money (please refer to the data shared by player Vince at x.com/vince_BDB/stat…)

Among the above three types of NFTs, the liquidity of weapon equipment NFTs is the highest. Regardless of how prices fluctuate, as long as players want to make money in the game, they must purchase from the NFT market in the Actpass wallet.

It seems that Seraph launched the mercenary NFTs in the S3 season to coincide with the new <mercenary dungeon > money-making dungeon.

A game continuously introducing new game content is something worth encouraging. As I summarized before, <gamers are all bitches, they love novelty and hate the old >. Regardless of whether it is a chain game or not, if the plots and gameplay patterns are always fixed, then player attrition is highly likely. Especially since Seraph uses a seasonal system, before launching the direct upgrade feature, leveling from 1 to 60 every season repeatedly through 10 acts of narrative was a very heavy burden. The direct upgrade and sweeping features really saved my life.

However, the dependence of chain games on game content is actually very low. The dungeons and gameplay of Bigtime have not changed much in three years. There are still many players consistently making money in the game. Although the output is very low, there is still profit in making money, so there is no shortage of players who have low expectations for returns on making money: as long as you enter the game and play, you will have income, which is better than nothing.

The new dungeons and new NFTs of Seraph's S3 season still rely on the numerical design of the economic system. If there is no clear expectation of making money, whether the new NFTs will sell and whether they will generate new liquidity is still a huge question mark.

However, the S3 season of Seraph has provided returning rewards for old players, sending out two levels of direct upgrade passes and stalls worth 100U to old players. I hope this measure to summon old players back, combined with the expectations of making money, can allow the number of players in the S3 season to reach a new high.

I also complained earlier that the two seasons of Seraph starting from January's TGE had too high NFT prices, making it really difficult for new players to enter. The subsequent issuance of NFTs lowered NFT prices, which seemed to reduce the entry threshold for new players, but harmed the interests of old players, which is a bit counterproductive.

The S3 season has finally improved in lowering the entry threshold for players. Although this measure is only aimed at returning old players, it deserves a big thumbs up!

Any game, whether Web2 or Web3, will die if it cannot attract new players and retain old players; as long as players continuously come in, and the incoming players can be retained, there will be no worry about survival. Moreover, Seraph now has the backing of tokens, and after the numerical adjustments of S1 and S2, the S3 season is worth looking forward to.

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