Binance Square

Vince_被動

愛玩Gamefi,又菜又愛玩
2 Following
20 Followers
33 Liked
0 Shared
All Content
--
See original
Today I came to test the benefits of playing for free with a low-level account, and I will share some ideas for newcomers playing Diablo SERAPH. To get straight to the conclusion: the benefits of playing for free can be quickly farmed in 40 matches, around 5~10 U, depending on luck with drops; some good legendary items can also sell for a good price. To save time, I chose to quickly farm 40 matches in the otherworld; you can just rush to the king and farm T1~T2 maps. The BOSS has a chance to drop the 'Heavenly Trial Certificate Level 1,' which is the key for climbing the ladder, and there is a high demand for it early on. T3~T4 will drop Level 2, which also has a decent price. Set the pet to automatically decompose items; basically, all items below level 68 will be decomposed, while all white items will be sold manually. After the changes this season, the demand for materials and gold has been very high, and they can all be sold for a good price. 'Purification Crystal' and 'Reshaping Crystal' are materials that can be decomposed and have decent prices, $SERAPH @Seraph_Official
Today I came to test the benefits of playing for free with a low-level account, and I will share some ideas for newcomers playing Diablo SERAPH.

To get straight to the conclusion: the benefits of playing for free can be quickly farmed in 40 matches, around 5~10 U, depending on luck with drops; some good legendary items can also sell for a good price.

To save time, I chose to quickly farm 40 matches in the otherworld; you can just rush to the king and farm T1~T2 maps. The BOSS has a chance to drop the 'Heavenly Trial Certificate Level 1,' which is the key for climbing the ladder, and there is a high demand for it early on. T3~T4 will drop Level 2, which also has a decent price.

Set the pet to automatically decompose items; basically, all items below level 68 will be decomposed, while all white items will be sold manually. After the changes this season, the demand for materials and gold has been very high, and they can all be sold for a good price.

'Purification Crystal' and 'Reshaping Crystal' are materials that can be decomposed and have decent prices,

$SERAPH

@Seraph Official
--
Bullish
Translate
昨天 $SERAPH 陽光普照 普照後還持續拉盤 遊戲也要於6/12(四)開啟S3賽季 新用戶註冊就送價值135U道具 1.alpha不扣分領取頭一遭 2.空投後持續拉盤的很少 3.遊戲又送新用戶道具 良心項目方,值得你一試 @Seraph_Official
昨天 $SERAPH 陽光普照
普照後還持續拉盤
遊戲也要於6/12(四)開啟S3賽季
新用戶註冊就送價值135U道具

1.alpha不扣分領取頭一遭
2.空投後持續拉盤的很少
3.遊戲又送新用戶道具

良心項目方,值得你一試

@Seraph Official
See original
Sorry, TGE, I misunderstood you and spoke a bit too loudly. This morning at 2:23, I was unruly, After the air drop, I didn't dare to speak. $EDGEN $28U ?????
Sorry, TGE, I misunderstood you and spoke a bit too loudly.

This morning at 2:23, I was unruly,
After the air drop, I didn't dare to speak.

$EDGEN $28U ?????
See original
Just obediently accept the airdrop If I fight TGE again, I'll be a dog! #Alpha $RDO
Just obediently accept the airdrop
If I fight TGE again, I'll be a dog!

#Alpha $RDO
See original
Today I experienced Rune Heroes. I originally planned to exhaust my energy and quit, but in the end, I decided to invest more. ❓ What was the reason for wanting to quit? The monetization was too aggressive. Everything required payment; to experience the game and run a dungeon, you had to pay. In games where you run dungeons to gather loot, players couldn't even enjoy the fun before having to pay an entry fee, which essentially shuts out a significant portion of players. It's like paying to run a dungeon just to provide rewards to the project team, resulting in an ongoing wave of dissatisfaction from players after the server launch today. I believe that having thresholds in GameFi is necessary, but if a game requires payment before you even get to experience it, then it’s a bit backwards (excluding games with betting mechanics, where everyone understands it's about who runs faster). After a day of grinding and about to quit, maintenance was conducted, and I saw an announcement from the project team: - The prize pool mechanism has been fully upgraded! Reward Type│Original Mechanism│New Mechanism 💰Total Prize Pool│10,000 USDT + 20% Recharge│20,000 USDT + 60% Recharge 🔥 ⚔️PVP Ranking│10,000 USDT + 20% Recharge│Unchanged 🧪PVE Ranking│None│10,000 USDT + 40% Recharge (New 🔥) The PVE ranking will be calculated based on "consuming Arcane Crystal energy". The more you fight, the more you gain; everyone has a share! CBT server launch time will be delayed by 1-2 days. - ❓ What was the reason for deciding to invest more? After seeing the optimization announcement, the urge to invest more came to me. I originally had only one NFT for the experience, but I ultimately decided to max out to five NFTs to show my support. (Feeling One) After the changes, simply put, it allows all players to run dungeons to level up and collect more gear for trading (even though the xRuneNFT marketplace requires 20 USDT), giving everyone a chance to compete for the rewards in the PVP rankings. (Feeling Two) Establishing a PVE leaderboard made it feel much better than having to pay to run dungeons; now the costs of running dungeons are also counted in the PVE ranking, which is like getting a reward back. (Feeling Three) Amidst the dissatisfaction from players throughout the afternoon, it is commendable that the project team listened to feedback and quickly made improvements. After all, it's CBT, and if they didn't consider everything, they deserve another chance. Sometimes just a feeling can lead to impulsive spending (this time I had four feelings). I don't know if the optimized model is good or bad, but since the feeling has come, I'll go with it. Although most GameFi projects end up losing money, I hope this time will be different.
Today I experienced Rune Heroes. I originally planned to exhaust my energy and quit, but in the end, I decided to invest more.

❓ What was the reason for wanting to quit? The monetization was too aggressive.

Everything required payment; to experience the game and run a dungeon, you had to pay. In games where you run dungeons to gather loot, players couldn't even enjoy the fun before having to pay an entry fee, which essentially shuts out a significant portion of players. It's like paying to run a dungeon just to provide rewards to the project team, resulting in an ongoing wave of dissatisfaction from players after the server launch today. I believe that having thresholds in GameFi is necessary, but if a game requires payment before you even get to experience it, then it’s a bit backwards (excluding games with betting mechanics, where everyone understands it's about who runs faster).

After a day of grinding and about to quit, maintenance was conducted, and I saw an announcement from the project team:
-
The prize pool mechanism has been fully upgraded!

Reward Type│Original Mechanism│New Mechanism
💰Total Prize Pool│10,000 USDT + 20% Recharge│20,000 USDT + 60% Recharge 🔥
⚔️PVP Ranking│10,000 USDT + 20% Recharge│Unchanged
🧪PVE Ranking│None│10,000 USDT + 40% Recharge (New 🔥)

The PVE ranking will be calculated based on "consuming Arcane Crystal energy".
The more you fight, the more you gain; everyone has a share!

CBT server launch time will be delayed by 1-2 days.
-
❓ What was the reason for deciding to invest more?

After seeing the optimization announcement, the urge to invest more came to me.

I originally had only one NFT for the experience, but I ultimately decided to max out to five NFTs to show my support.

(Feeling One)
After the changes, simply put, it allows all players to run dungeons to level up and collect more gear for trading (even though the xRuneNFT marketplace requires 20 USDT), giving everyone a chance to compete for the rewards in the PVP rankings.

(Feeling Two)
Establishing a PVE leaderboard made it feel much better than having to pay to run dungeons; now the costs of running dungeons are also counted in the PVE ranking, which is like getting a reward back.

(Feeling Three)
Amidst the dissatisfaction from players throughout the afternoon, it is commendable that the project team listened to feedback and quickly made improvements. After all, it's CBT, and if they didn't consider everything, they deserve another chance.

Sometimes just a feeling can lead to impulsive spending (this time I had four feelings). I don't know if the optimized model is good or bad, but since the feeling has come, I'll go with it. Although most GameFi projects end up losing money, I hope this time will be different.
See original
➤【SERAPH S2 Season Crystal Destruction Completed】 Destroying 10,000 crystals = 275 $SERAPH At the end of the season, the market price for 10,000 crystals is about 110~125 cents, which is the first time in several seasons that the destruction of crystals has not been countered, and instead, it has resulted in a season with double the profit. Also, as the model has gradually stabilized, the amount of crystals produced can be calculated, and the crystals produced are basically consumed in dungeons, so those who held on to destroy and bottom out the crystals have essentially outperformed the earnings of an entire season. In the next season, as long as rewards are increased in events or rankings, it will be more attractive to newcomers. @Seraph_global / @Seraph_chinese #web3game #gamefi #seraph
➤【SERAPH S2 Season Crystal Destruction Completed】

Destroying 10,000 crystals = 275 $SERAPH

At the end of the season, the market price for 10,000 crystals is about 110~125 cents, which is the first time in several seasons that the destruction of crystals has not been countered, and instead, it has resulted in a season with double the profit.

Also, as the model has gradually stabilized, the amount of crystals produced can be calculated, and the crystals produced are basically consumed in dungeons, so those who held on to destroy and bottom out the crystals have essentially outperformed the earnings of an entire season.

In the next season, as long as rewards are increased in events or rankings, it will be more attractive to newcomers.

@Seraph_global / @Seraph_chinese

#web3game #gamefi #seraph
--
Bullish
See original
➤【Defi Dungeons Gold Earning Diary/Day 12】 Configuration: 5 Warriors with 100 Combat Power Cost: 25 $SOL (~$3150 $USDC ) 🔸 Coin Price: 0.009345 $GOLD 🔸 Average Daily Income: $20 $USD 🔸 Total Income So Far: $262 $USD - Defi Dungeons is an idle RPG built on the Solana blockchain, similar to a pixelated version of World of Warcraft. There are three classes: "Warrior, Mage, Archer" with very simple gameplay. You buy a hero and send them on missions; missions have a chance to earn dungeon keys, which you can use to challenge BOSSes in dungeons for a chance to obtain equipment and loot. It's worth trying for those who have little time but want to play a game. 🔸 Investment Reference: Currently, the floor price for a hero is 1.69 SOL, and leveling up a hero's abilities requires 12940 gold (about 0.9 SOL) = 2.59 SOL. Each hero produces 200 gold (about $2). If the market price is below 2.6 SOL, it's worth considering (focusing on high combat power). You can see abilities and equipment in the in-game market, and equipment is also very important. For those interested in playing, you can use the code for a 25% discount on market fees and a 5% discount on $GOLD upgrades: K3898561 If you have any questions, feel free to leave a message below. #DefiDungeons #WEB3GAME #Gamefi #solana #SOL
➤【Defi Dungeons Gold Earning Diary/Day 12】

Configuration: 5 Warriors with 100 Combat Power
Cost: 25 $SOL (~$3150 $USDC )

🔸 Coin Price: 0.009345 $GOLD
🔸 Average Daily Income: $20 $USD
🔸 Total Income So Far: $262 $USD
-
Defi Dungeons is an idle RPG built on the Solana blockchain, similar to a pixelated version of World of Warcraft. There are three classes: "Warrior, Mage, Archer" with very simple gameplay. You buy a hero and send them on missions; missions have a chance to earn dungeon keys, which you can use to challenge BOSSes in dungeons for a chance to obtain equipment and loot. It's worth trying for those who have little time but want to play a game.

🔸 Investment Reference:
Currently, the floor price for a hero is 1.69 SOL, and leveling up a hero's abilities requires 12940 gold (about 0.9 SOL) = 2.59 SOL. Each hero produces 200 gold (about $2).

If the market price is below 2.6 SOL, it's worth considering (focusing on high combat power). You can see abilities and equipment in the in-game market, and equipment is also very important.

For those interested in playing, you can use the code for a 25% discount on market fees and a 5% discount on $GOLD upgrades: K3898561

If you have any questions, feel free to leave a message below.

#DefiDungeons
#WEB3GAME
#Gamefi
#solana
#SOL
--
Bullish
See original
➤【SERAPH S2 Season Surplus Settlement】 Directly stating the result【+8190 $SERAPH】 = $1458 USD (Coin price $0.178) Excluding equipment costs, excluding equipment depreciation, full energy before server opening, and full energy after server closure. This season happened to benefit from the meta bonus, the Barbarian ladder ended up in third place, and re-rolling equipment attributes is also a pitfall, but fortunately, the weekly rewards and season rewards have provided some recovery. Next season might just be a laid-back one. If anyone wants to play the Fire Jump Barbarian, the Genesis Elemental Resistance Reduction is a good thing, with equipment being the main focus and jewelry as a supplement. If you have jewelry over level 50 with terminal damage bonuses, it’s still quite appealing, and you can also roll out resistance reduction attributes. - The new announcement shows great goodwill for S3; it seems S3 is sincerely looking to attract new players (likely to launch in May). 🔸1. Core Feedback Rewards (Gifts with a total value of $160 worth of items) 🔸2. Active Creation Rewards (Gifts with a total value of $120 worth of items) 🔸3. S3 New User Rewards (Gifts with a total value of $105 worth of items) 🔸1. For all who held NFTs during the three tests~S2 Season (Gaming Pass, Booth Permit, Advanced Ascend) 🔸2. For those who did NOT have NFTs but created characters during the three tests~S2 (Gaming Pass, Advanced Ascend) 🔸3. All new users for S3 will receive (Gaming Pass, Ascend Items) For detailed information, please visit the official website for the rules. - To comment on this season, it can be considered as stabilizing the economic model, without issues of excessive inflation. The depreciation of equipment assets has also led to old players unable to hold on and selling off, especially those who bought high during the preseason. Currently, there seems to be no motivation for reinvestment. It appears that efforts are being made to maintain coin value; the new announcement mentioned that a brand new dungeon will be opened. Let's see if it can regain the value of the equipment, and the three-piece set given in S3 is quite sincere. #SERAPH #BSC #BNBChain #Gamefi
➤【SERAPH S2 Season Surplus Settlement】

Directly stating the result【+8190 $SERAPH】
= $1458 USD (Coin price $0.178)

Excluding equipment costs, excluding equipment depreciation, full energy before server opening, and full energy after server closure.

This season happened to benefit from the meta bonus, the Barbarian ladder ended up in third place, and re-rolling equipment attributes is also a pitfall, but fortunately, the weekly rewards and season rewards have provided some recovery. Next season might just be a laid-back one.

If anyone wants to play the Fire Jump Barbarian, the Genesis Elemental Resistance Reduction is a good thing, with equipment being the main focus and jewelry as a supplement. If you have jewelry over level 50 with terminal damage bonuses, it’s still quite appealing, and you can also roll out resistance reduction attributes.
-

The new announcement shows great goodwill for S3; it seems S3 is sincerely looking to attract new players (likely to launch in May).

🔸1. Core Feedback Rewards (Gifts with a total value of $160 worth of items)
🔸2. Active Creation Rewards (Gifts with a total value of $120 worth of items)
🔸3. S3 New User Rewards (Gifts with a total value of $105 worth of items)

🔸1. For all who held NFTs during the three tests~S2 Season
(Gaming Pass, Booth Permit, Advanced Ascend)
🔸2. For those who did NOT have NFTs but created characters during the three tests~S2
(Gaming Pass, Advanced Ascend)
🔸3. All new users for S3 will receive (Gaming Pass, Ascend Items)

For detailed information, please visit the official website for the rules.
-
To comment on this season, it can be considered as stabilizing the economic model, without issues of excessive inflation. The depreciation of equipment assets has also led to old players unable to hold on and selling off, especially those who bought high during the preseason. Currently, there seems to be no motivation for reinvestment. It appears that efforts are being made to maintain coin value; the new announcement mentioned that a brand new dungeon will be opened. Let's see if it can regain the value of the equipment, and the three-piece set given in S3 is quite sincere.

#SERAPH
#BSC
#BNBChain
#Gamefi
Login to explore more contents
Explore the latest crypto news
⚡️ Be a part of the latests discussions in crypto
💬 Interact with your favorite creators
👍 Enjoy content that interests you
Email / Phone number

Latest News

--
View More

Trending Articles

Crypto Nate
View More
Sitemap
Cookie Preferences
Platform T&Cs