At the end of the season, the market price for 10,000 crystals is about 110~125 cents, which is the first time in several seasons that the destruction of crystals has not been countered, and instead, it has resulted in a season with double the profit.
Also, as the model has gradually stabilized, the amount of crystals produced can be calculated, and the crystals produced are basically consumed in dungeons, so those who held on to destroy and bottom out the crystals have essentially outperformed the earnings of an entire season.
In the next season, as long as rewards are increased in events or rankings, it will be more attractive to newcomers.
Configuration: 5 Warriors with 100 Combat Power Cost: 25 $SOL (~$3150 $USDC )
🔸 Coin Price: 0.009345 $GOLD 🔸 Average Daily Income: $20 $USD 🔸 Total Income So Far: $262 $USD - Defi Dungeons is an idle RPG built on the Solana blockchain, similar to a pixelated version of World of Warcraft. There are three classes: "Warrior, Mage, Archer" with very simple gameplay. You buy a hero and send them on missions; missions have a chance to earn dungeon keys, which you can use to challenge BOSSes in dungeons for a chance to obtain equipment and loot. It's worth trying for those who have little time but want to play a game.
🔸 Investment Reference: Currently, the floor price for a hero is 1.69 SOL, and leveling up a hero's abilities requires 12940 gold (about 0.9 SOL) = 2.59 SOL. Each hero produces 200 gold (about $2).
If the market price is below 2.6 SOL, it's worth considering (focusing on high combat power). You can see abilities and equipment in the in-game market, and equipment is also very important.
For those interested in playing, you can use the code for a 25% discount on market fees and a 5% discount on $GOLD upgrades: K3898561
If you have any questions, feel free to leave a message below.
Excluding equipment costs, excluding equipment depreciation, full energy before server opening, and full energy after server closure.
This season happened to benefit from the meta bonus, the Barbarian ladder ended up in third place, and re-rolling equipment attributes is also a pitfall, but fortunately, the weekly rewards and season rewards have provided some recovery. Next season might just be a laid-back one.
If anyone wants to play the Fire Jump Barbarian, the Genesis Elemental Resistance Reduction is a good thing, with equipment being the main focus and jewelry as a supplement. If you have jewelry over level 50 with terminal damage bonuses, it’s still quite appealing, and you can also roll out resistance reduction attributes. -
The new announcement shows great goodwill for S3; it seems S3 is sincerely looking to attract new players (likely to launch in May).
🔸1. Core Feedback Rewards (Gifts with a total value of $160 worth of items) 🔸2. Active Creation Rewards (Gifts with a total value of $120 worth of items) 🔸3. S3 New User Rewards (Gifts with a total value of $105 worth of items)
🔸1. For all who held NFTs during the three tests~S2 Season (Gaming Pass, Booth Permit, Advanced Ascend) 🔸2. For those who did NOT have NFTs but created characters during the three tests~S2 (Gaming Pass, Advanced Ascend) 🔸3. All new users for S3 will receive (Gaming Pass, Ascend Items)
For detailed information, please visit the official website for the rules. - To comment on this season, it can be considered as stabilizing the economic model, without issues of excessive inflation. The depreciation of equipment assets has also led to old players unable to hold on and selling off, especially those who bought high during the preseason. Currently, there seems to be no motivation for reinvestment. It appears that efforts are being made to maintain coin value; the new announcement mentioned that a brand new dungeon will be opened. Let's see if it can regain the value of the equipment, and the three-piece set given in S3 is quite sincere.