Notcoin: A viral crypto carnival or a fleeting bubble?

Recently, a project called Notcoin (NOT) has stirred up a storm in the crypto world. Initially just a 'click-to-mine' game on Telegram, it attracted over 35 million users in just a few months, and after its airdrop launch, it briefly topped the trading volume charts on Binance. What caused its explosive growth? Is it an innovative model or a speculative bubble?

What is Notcoin?

Origin: A 'tap-to-earn' game based on Telegram, where users earn NOT tokens by clicking on the screen.

Viral Spread: Zero barriers to entry, social virality (invite friends to accelerate mining), and meme marketing rapidly swept across the globe.

Token Economics: Total supply of 10.27 billion, with 80% airdropped to users through the game, while the remaining portion is used for ecosystem and reserves.

Why did it become popular?

Extremely low participation barrier: No wallet or gas fees required, one-click to start on Telegram, attracting a large number of 'non-crypto users'.

Social virality mechanism: Invite friends to earn rewards, driving exponential growth, similar to the early days of Axie Infinity.

Speculative sentiment boost: After launching on Binance, trading volume surged, attracting FOMO funds due to short-term wealth effects.

Controversies and Risks

Questionable utility: Currently, the NOT token lacks clear application scenarios, and its value relies on market speculation.

Short-term bubble?: Similar 'click-to-mine' projects (like Pi Network) have seen high peaks followed by drops, and sustainability is key.

Centralization issues: The team controls token distribution, which conflicts with the principles of decentralization. @The Notcoin Official #notcoin $NOT