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just got $650 worth of $NAINCY for pledging 30K points on my main account (still in jail kek)
good tech
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1 thing ive heard at all the interviews I had was the (major) need for an inhouse team member (not an advisor, not a marketing agency) to act as the/one of the faces of the brand @beast_ico often said that and I think so aswell in the future we'll see CT talents getting acquired for 6 to 7 figs deals by major companies willing to drive momentum, build trust and shape narratives it has never been a better time to create content on X
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daily alpha dump 172/365 > wolf game is migrating to abstract under seedphrase's leadership > prontera corp is building agents for the web3 gaming eco (first agent: Daredevil) > jitter, a somnia-powered game partnered with mizkif and ludwig (a streaming game played with viewers) > xociety's XO allocation checker is now live > endless clouds releases its whitepaper on END > ravenquest introduces ravenidle: a new risk2earn idle RPG > onchain heroes introduces voyages, a new fishing mini-game > free opensea x bloodloop mint > askalio, a hack-and-slash game migrates to immutable
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"web3 gaming is dead" sure buddy:
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🗞️🎣 GAME UPDATE: @FishingFrenzyCo INTRODUCED WALLET REWARDS the team can now distribute rewards to wallets that: - holds a founder pass - stakes $RON - holds assets from other games they just sent some rewards to founder pass holders + S1 players you might be eligible 👀
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so we've seen 2 things happen lately: - Abstract publicly supporting degen/gambling products/games result: community unhappy about the brand/team supporting those teams - Ronin not publicly supporting degen/gambling products/games result: community unhappy about the lack of support toward those teams from brand/team at the end of the day, most of those projects will end up poorly (and with a down only chart) people will then call it a scam (when ultimately, it's a project that simply failed) and it's always (very) easy to dunk on it afterward, when it doesn't go well i believe it's becoming a lot harder for teams to satisfy communities because communities have 1/ (very) high expectations 2/ don't really know what they want themselves 3/ unability to own our mistakes, do our own research and decide what's good (or not) i remember a time where we would blame ourselves for not investing our time and money into the right protocols now it seems like it's always the brands/teams/creators fault how would you fix it? what would you like to see teams do more? less?
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