1 thing ive heard at all the interviews I had was the (major) need for an inhouse team member (not an advisor, not a marketing agency) to act as the/one of the faces of the brand
@beast_ico often said that and I think so aswell
in the future we'll see CT talents getting acquired for 6 to 7 figs deals by major companies willing to drive momentum, build trust and shape narratives
it has never been a better time to create content on X
result: community unhappy about the brand/team supporting those teams
- Ronin not publicly supporting degen/gambling products/games
result: community unhappy about the lack of support toward those teams from brand/team
at the end of the day, most of those projects will end up poorly (and with a down only chart)
people will then call it a scam (when ultimately, it's a project that simply failed)
and it's always (very) easy to dunk on it afterward, when it doesn't go well
i believe it's becoming a lot harder for teams to satisfy communities
because communities have 1/ (very) high expectations 2/ don't really know what they want themselves 3/ unability to own our mistakes, do our own research and decide what's good (or not)
i remember a time where we would blame ourselves for not investing our time and money into the right protocols now it seems like it's always the brands/teams/creators fault
how would you fix it? what would you like to see teams do more? less?
if you participated, you'll be able to claim your rKGEN in the following days
if not, let me tell you a bit more about their current status:
- market is flooded by bots and vanity metrics, and KGeN is positioning itself as the go-to protocol to provide real users, through their Verified Distribution Protocol (VDP)
- current user journey works as follow: > engage with the kgen app > complete quests (gaming, social, RLHF) > earn kcash > redeem items on K-Store (such as Steam gift cards or Amazon vouchers)
- users build their persona based on their actions on the app - i can see a future where that persona will have some extra value, where projects would handpick high-quality users to airdrop them / or even hire some folks
- based on the last announcements from KGeN, i'm pretty sure we'll see them add non-gaming quests on the app soon (we've seen the Merkle Trade partnership recently for example)
play games > try products > learn new stuff > earn
- worth noting that it's a revenue generating + profitable company (unlike most of the companies in our market)
TLDR; > onchain game, on Base > create your agency, mint spies, earn tokens > perform 1 action every 12 hours > higher the risks = higher the rewards
each Spy is an NFT, with unique skills and stats
will be fun to see how players behave and which strategy they'll pick:
> safe: defend only, to get staking rewards and keep your spysafe > reasonable: sabotage with a low risk to see your spy die > risk season: through infiltrations, try to gather more spies, while risking yours
their token presale will go live on Monday at 6pm UTC
i've partnered with the game to explain their gameplay loop