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raidenkrn

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gm if you gm just started to play @LumiterraGame - how do I look?
gm if you gm

just started to play @LumiterraGame - how do I look?
daily alpha dump 176/365 > astroverse announced a $1M abstract builder-accelerator > cambria's duel arena is under new management (update soon?) > gunz <> opensea integration slowly rolling out to OG users > mocaverse introduces the moca chain: an L1 built for identity and data > the backwoods introduces the LEAF season > "something" is coming to IMX stakers soon > sequence partners with collect shiny > shatterpoint relaunches under point games
daily alpha dump 176/365

> astroverse announced a $1M abstract builder-accelerator

> cambria's duel arena is under new management (update soon?)

> gunz <> opensea integration slowly rolling out to OG users

> mocaverse introduces the moca chain: an L1 built for identity and data

> the backwoods introduces the LEAF season

> "something" is coming to IMX stakers soon

> sequence partners with collect shiny

> shatterpoint relaunches under point games
yapyo this yapyo that do not forget to connect your X account + wallet or you won't get anything once @yapyo_arb goes live (do you even yap??)
yapyo this yapyo that

do not forget to connect your X account + wallet or you won't get anything once @yapyo_arb goes live

(do you even yap??)
daily alpha dump 174/365 > ronin introduces jin's fortune spin: a gacha game, where you can win various collectibles > monsters launched its battle points program > atia's legacy playtest on the 7th of July > pixcape genesis pass minted today on opensea: 2222 supply (somnia game) > xociety's token is going live tomorrow > maplestory introduces a new credit level system to combat hacks and macros > dominic jang, previously CB and CBO of MSU leaves nexpace > lumiterra shares more details about its economy (1% of the token allocated to kaito rewards)
daily alpha dump 174/365

> ronin introduces jin's fortune spin: a gacha game, where you can win various collectibles

> monsters launched its battle points program

> atia's legacy playtest on the 7th of July

> pixcape genesis pass minted today on opensea: 2222 supply (somnia game)

> xociety's token is going live tomorrow

> maplestory introduces a new credit level system to combat hacks and macros

> dominic jang, previously CB and CBO of MSU leaves nexpace

> lumiterra shares more details about its economy (1% of the token allocated to kaito rewards)
🗞️⚔️ GAME UPDATE: @LumiterraGame PUBLISHED THEIR ECOSYSTEM DETAILS 3 ways for you to be eligible for $LUMI : - creators campaign on Kaito (stakers + yappers) - players through PvE + PvP - traders by allocating capital + fuel the players economy gaming x kaito 👀
🗞️⚔️ GAME UPDATE: @LumiterraGame PUBLISHED THEIR ECOSYSTEM DETAILS

3 ways for you to be eligible for $LUMI :

- creators campaign on Kaito (stakers + yappers)
- players through PvE + PvP
- traders by allocating capital + fuel the players economy

gaming x kaito 👀
1 thing ive heard at all the interviews I had was the (major) need for an inhouse team member (not an advisor, not a marketing agency) to act as the/one of the faces of the brand @beast_ico often said that and I think so aswell in the future we'll see CT talents getting acquired for 6 to 7 figs deals by major companies willing to drive momentum, build trust and shape narratives it has never been a better time to create content on X
1 thing ive heard at all the interviews I had was the (major) need for an inhouse team member (not an advisor, not a marketing agency) to act as the/one of the faces of the brand

@beast_ico often said that and I think so aswell

in the future we'll see CT talents getting acquired for 6 to 7 figs deals by major companies willing to drive momentum, build trust and shape narratives

it has never been a better time to create content on X
daily alpha dump 172/365 > wolf game is migrating to abstract under seedphrase's leadership > prontera corp is building agents for the web3 gaming eco (first agent: Daredevil) > jitter, a somnia-powered game partnered with mizkif and ludwig (a streaming game played with viewers) > xociety's XO allocation checker is now live > endless clouds releases its whitepaper on END > ravenquest introduces ravenidle: a new risk2earn idle RPG > onchain heroes introduces voyages, a new fishing mini-game > free opensea x bloodloop mint > askalio, a hack-and-slash game migrates to immutable
daily alpha dump 172/365

> wolf game is migrating to abstract under seedphrase's leadership

> prontera corp is building agents for the web3 gaming eco (first agent: Daredevil)

> jitter, a somnia-powered game partnered with mizkif and ludwig (a streaming game played with viewers)

> xociety's XO allocation checker is now live

> endless clouds releases its whitepaper on END

> ravenquest introduces ravenidle: a new risk2earn idle RPG

> onchain heroes introduces voyages, a new fishing mini-game

> free opensea x bloodloop mint

> askalio, a hack-and-slash game migrates to immutable
"web3 gaming is dead" sure buddy:
"web3 gaming is dead"

sure buddy:
🗞️🎣 GAME UPDATE: @FishingFrenzyCo INTRODUCED WALLET REWARDS the team can now distribute rewards to wallets that: - holds a founder pass - stakes $RON - holds assets from other games they just sent some rewards to founder pass holders + S1 players you might be eligible 👀
🗞️🎣 GAME UPDATE: @FishingFrenzyCo INTRODUCED WALLET REWARDS

the team can now distribute rewards to wallets that:
- holds a founder pass
- stakes $RON
- holds assets from other games

they just sent some rewards to founder pass holders + S1 players

you might be eligible 👀
so we've seen 2 things happen lately: - Abstract publicly supporting degen/gambling products/games result: community unhappy about the brand/team supporting those teams - Ronin not publicly supporting degen/gambling products/games result: community unhappy about the lack of support toward those teams from brand/team at the end of the day, most of those projects will end up poorly (and with a down only chart) people will then call it a scam (when ultimately, it's a project that simply failed) and it's always (very) easy to dunk on it afterward, when it doesn't go well i believe it's becoming a lot harder for teams to satisfy communities because communities have 1/ (very) high expectations 2/ don't really know what they want themselves 3/ unability to own our mistakes, do our own research and decide what's good (or not) i remember a time where we would blame ourselves for not investing our time and money into the right protocols now it seems like it's always the brands/teams/creators fault how would you fix it? what would you like to see teams do more? less?
so we've seen 2 things happen lately:

- Abstract publicly supporting degen/gambling products/games

result: community unhappy about the brand/team supporting those teams

- Ronin not publicly supporting degen/gambling products/games

result: community unhappy about the lack of support toward those teams from brand/team

at the end of the day, most of those projects will end up poorly (and with a down only chart)

people will then call it a scam (when ultimately, it's a project that simply failed)

and it's always (very) easy to dunk on it afterward, when it doesn't go well

i believe it's becoming a lot harder for teams to satisfy communities

because communities have
1/ (very) high expectations
2/ don't really know what they want themselves
3/ unability to own our mistakes, do our own research and decide what's good (or not)

i remember a time where we would blame ourselves for not investing our time and money into the right protocols
now it seems like it's always the brands/teams/creators fault

how would you fix it? what would you like to see teams do more? less?
daily alpha dump 169/365 > early: MOOFO a new idle space game by sophon, incubated by anomaly > wildcard and thousandstv raise a new $6.5M round led by paradigm and arbitrum gaming ventures > gigaverse's fishing competition is now live > pudgy penguins is hiring for a gaming lead for browser-based products > metacade released its dropzone NFTs > early: VOID is a new team-centric hero survival game using an innovative token model > uprising introduced its UPR token and shared the tokenomics > RCADE is launching its token on july 9th > B3 acquired andrometa insights, an upcoming gaming PC company > avax introduced the avalanche battlepass > ED3N partners with virtuals, and has plans to launch multiple agents > early: hatch quest, a new pokemon-like yapping game
daily alpha dump 169/365

> early: MOOFO a new idle space game by sophon, incubated by anomaly

> wildcard and thousandstv raise a new $6.5M round led by paradigm and arbitrum gaming ventures

> gigaverse's fishing competition is now live

> pudgy penguins is hiring for a gaming lead for browser-based products

> metacade released its dropzone NFTs

> early: VOID is a new team-centric hero survival game using an innovative token model

> uprising introduced its UPR token and shared the tokenomics

> RCADE is launching its token on july 9th

> B3 acquired andrometa insights, an upcoming gaming PC company

> avax introduced the avalanche battlepass

> ED3N partners with virtuals, and has plans to launch multiple agents

> early: hatch quest, a new pokemon-like yapping game
web3 gamers in a nutshell
web3 gamers in a nutshell
KGeN announced their phase 1 snapshot if you participated, you'll be able to claim your rKGEN in the following days if not, let me tell you a bit more about their current status: - market is flooded by bots and vanity metrics, and KGeN is positioning itself as the go-to protocol to provide real users, through their Verified Distribution Protocol (VDP) - current user journey works as follow: > engage with the kgen app > complete quests (gaming, social, RLHF) > earn kcash > redeem items on K-Store (such as Steam gift cards or Amazon vouchers) - users build their persona based on their actions on the app - i can see a future where that persona will have some extra value, where projects would handpick high-quality users to airdrop them / or even hire some folks - based on the last announcements from KGeN, i'm pretty sure we'll see them add non-gaming quests on the app soon (we've seen the Merkle Trade partnership recently for example) play games > try products > learn new stuff > earn - worth noting that it's a revenue generating + profitable company (unlike most of the companies in our market)
KGeN announced their phase 1 snapshot

if you participated, you'll be able to claim your rKGEN in the following days

if not, let me tell you a bit more about their current status:

- market is flooded by bots and vanity metrics, and KGeN is positioning itself as the go-to protocol to provide real users, through their Verified Distribution Protocol (VDP)

- current user journey works as follow:
> engage with the kgen app
> complete quests (gaming, social, RLHF)
> earn kcash
> redeem items on K-Store (such as Steam gift cards or Amazon vouchers)

- users build their persona based on their actions on the app - i can see a future where that persona will have some extra value, where projects would handpick high-quality users to airdrop them / or even hire some folks

- based on the last announcements from KGeN, i'm pretty sure we'll see them add non-gaming quests on the app soon (we've seen the Merkle Trade partnership recently for example)

play games > try products > learn new stuff > earn

- worth noting that it's a revenue generating + profitable company (unlike most of the companies in our market)
Variance joined @Somnia_Network - built by veterans from Pokémon GO and Axie - open playtest will go live in July (they'll have closed game night this month) but, what's in it for you? @playvariance started to tease a ticket campaign your goal will be to earn and hold as many as possible (probably for a token/NFT airdrop or WL) you'll be able to get them by: > joining game nights > joining community contests > purchase them through the ingame store we'll see how it goes, i'll keep you updated
Variance joined @Somnia_Network

- built by veterans from Pokémon GO and Axie
- open playtest will go live in July (they'll have closed game night this month)

but, what's in it for you?

@playvariance started to tease a ticket campaign

your goal will be to earn and hold as many as possible (probably for a token/NFT airdrop or WL)

you'll be able to get them by:

> joining game nights
> joining community contests
> purchase them through the ingame store

we'll see how it goes, i'll keep you updated
started to play @AngryDynomites this weekend still on testnet, best time to learn the mechanics and position yourself are you playing? show me your base 👀
started to play @AngryDynomites this weekend

still on testnet, best time to learn the mechanics and position yourself

are you playing? show me your base 👀
daily alpha dump 164/365 > azuki is releasing a telegram sticker collection (3,333 supply) > angelic kingdom shares more about its marketplace > fishing frenzy introduces new creator reward dashboard > sleepagotchi x pixels event next week with 5M PIXELS in prizes > proof of play expands to avalanche > sprite land TGE on june 24 > kai: battle of three kingdoms launched its SGC token today > blast'em is now a fully onchain game
daily alpha dump 164/365

> azuki is releasing a telegram sticker collection (3,333 supply)

> angelic kingdom shares more about its marketplace

> fishing frenzy introduces new creator reward dashboard

> sleepagotchi x pixels event next week with 5M PIXELS in prizes

> proof of play expands to avalanche

> sprite land TGE on june 24

> kai: battle of three kingdoms launched its SGC token today

> blast'em is now a fully onchain game
Spy Inc. is an interesting game TLDR; > onchain game, on Base > create your agency, mint spies, earn tokens > perform 1 action every 12 hours > higher the risks = higher the rewards each Spy is an NFT, with unique skills and stats will be fun to see how players behave and which strategy they'll pick: > safe: defend only, to get staking rewards and keep your spysafe > reasonable: sabotage with a low risk to see your spy die > risk season: through infiltrations, try to gather more spies, while risking yours their token presale will go live on Monday at 6pm UTC i've partnered with the game to explain their gameplay loop hope this helps:
Spy Inc. is an interesting game

TLDR;
> onchain game, on Base
> create your agency, mint spies, earn tokens
> perform 1 action every 12 hours
> higher the risks = higher the rewards

each Spy is an NFT, with unique skills and stats

will be fun to see how players behave and which strategy they'll pick:

> safe: defend only, to get staking rewards and keep your spysafe
> reasonable: sabotage with a low risk to see your spy die
> risk season: through infiltrations, try to gather more spies, while risking yours

their token presale will go live on Monday at 6pm UTC

i've partnered with the game to explain their gameplay loop

hope this helps:
join us tonight for an AMA with the @SpyIncGame team we might giveaway some WLs to people asking (good) questions 👀 Where: @kroniclesgg discord + live on X When: 11pm SGT | 3pm UTC
join us tonight for an AMA with the @SpyIncGame team

we might giveaway some WLs to people asking (good) questions 👀

Where: @kroniclesgg discord + live on X
When: 11pm SGT | 3pm UTC
daily alpha dump 163/365 > spy inc's TGE is starting this monday > fishing is live in Gigaverse: new prediction based mini-game > fishing frenzy new horizons (S2) now live > variance migrates to somnia > football fun is live again and now open to everyone > angry dynomites launched project voyager (meta layer for craft world) > FIFA rivals launch today > privy gets acquired by stripe > tokyo beasts generates $1M in revenue withing 48 hours of its launch > ronin launched its ecosystem directory
daily alpha dump 163/365

> spy inc's TGE is starting this monday

> fishing is live in Gigaverse: new prediction based mini-game

> fishing frenzy new horizons (S2) now live

> variance migrates to somnia

> football fun is live again and now open to everyone

> angry dynomites launched project voyager (meta layer for craft world)

> FIFA rivals launch today

> privy gets acquired by stripe

> tokyo beasts generates $1M in revenue withing 48 hours of its launch

> ronin launched its ecosystem directory
daily alpha dump 161/365 > soneium launched an incubator for consumer and gaming apps onchain > proof of play's VRF is expanding to hyperevm > new onchain degen game is joining somnia (announcement this thursday) > football fun rewards coming for beta testers > klout gg is a new infofi product, backed by meteora > spy inc. (new degen game on base) discord is now open
daily alpha dump 161/365

> soneium launched an incubator for consumer and gaming apps onchain

> proof of play's VRF is expanding to hyperevm

> new onchain degen game is joining somnia (announcement this thursday)

> football fun rewards coming for beta testers

> klout gg is a new infofi product, backed by meteora

> spy inc. (new degen game on base) discord is now open
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