Current publicity for chain games is often lackluster, perhaps because they don’t make any money, and many players don’t even know they exist. The whitelist mode is reminiscent of the days when online games sold activation codes. There were many bugs and slow repairs. How could it be popular under such circumstances? Today, the number of new users in the encryption market has almost dried up. After experiencing the baptism of bulls and bears and in-depth participation, everyone has gradually understood that the so-called smart money cannot see the light of day.
The withdrawal of applications from mainstream exchanges reflects Hong Kong’s strict investor protection, and the Hong Kong government’s rapid adoption of ETFs aims to promote global capital to focus on Hong Kong through innovative models. The Hong Kong government’s goal is clear: connecting traditional finance and the emerging virtual asset market is an important task for the future of the Hong Kong market.
In contrast, the U.S. government still regards virtual assets as a political tool, and the impact of this uncertainty is far more terrifying than Hong Kong's harshness. The development of the virtual asset market to this day is still a means of manipulation by the US authorities; and Hong Kong's regulatory framework, no matter how "harsh" or "unprofitable" it is, is a stable state based on clear rules. After more than ten years of development, the virtual asset industry has already entered an incremental bottleneck, and it is no longer possible to expect to overtake the industry by taking a detour from the “crypto-native” group. Hong Kong's expectation is that world-class institutions can recognize this land and bring more innovative changes from the perspective of traditional finance. This requires hard work from many aspects and over many years.
Hong Kong is one of the best sandboxes for Web3 development.
Over the years, Supercell's games have been shut down and abandoned immediately once the market performance is not as expected. This kind of decision-making power is only available to top communities. Next, I'm really looking forward to Clash Heroes because I have a soft spot for ARPGs. This summer, although the currency circle may not usher in a bull market, there will definitely be many excellent games. 🎮 . Chain games have never replaced or surpassed real games. Just like using a tablet to work, the feeling of playing house is tiring. As a generation born in the 1980s, our generation started with card collecting games, and we know very well that things need common recognition to be valuable. Do those sermons, PUA, and consensus really think users are fools?
The same goes for DePIN. SOL mobile phone is popular because it is at least a backup phone. If no one wants a product, how can we think it will work? Create a pile of unsold e-waste, market promotion and operation as a commission model for attracting people, and conventional commercial launches simply say there is no budget, and the project endorsement is written in the tens of millions. Do you want users to pay to help dispose of the garbage? God, how could you be so stupid? This is simply living in a dream.
There is no so-called business model between wolves and sheep. Seeking skin from the tiger will lead to your own death.
A picture flow explains the so-called value. The NFT skin marketing display of a certain project, the NFT skin produced by OpenAI in 1 second, the grade breakdown of primary school students' cigarette cards, the authorities are obsessed with it, it is very intuitive to compare.
The primary school students’ obsession with the cigarette card economy explains the chain game economy. Cigarette cards are cards that primary school students collect and gain fun through purchase, exchange and collection. 🆚 Chain Games is based on blockchain technology and uses cryptocurrency to achieve in-game asset circulation and transactions. Both involve trading, arbitrage and investment activities. ↕️ Minting coins and cigarette card production: cigarette card production is similar to chain game token casting, both require an initial creation process. ↕️ Consumption and in-game activities: students spend money and time to buy cigarette cards, and chain game players spend time and computing resources to obtain tokens. ↕️ Circulation and market transactions: cigarette cards are traded among students, and chain game tokens are traded on the platform, both of which rely on the trust of participants and market demand. ↕️ Arbitrage and speculation: students buy cigarette cards at low prices and sell cigarette cards at high prices to make a profit, and chain game players take advantage of market fluctuations to speculate. 👇 Cryptocurrency and blockchain gaming economies are subject to legal supervision and are subject to greater risks, including anti-money laundering regulations, capital controls and the legality of in-game assets. In contrast, the cigarette and cigarette economy mainly takes place within schools and families.
The hidden worries of the cigarette card economy expose young people to tobacco products. 🆚 Risks of the blockchain game economy, such as losses from fraud and speculation.
By observing the cigarette card economy, we can better understand the operating mechanism and risks of the chain game economy. Whether it is cigarette cards or chain games, their economic activities must be carried out within a legal and compliance framework in order to promote healthy and sustainable development.
As a blogger, the biggest motivation is to constantly pursue various experiences and deeply understand various experiences. Although the crypto industry is still a niche field in 2024 and is smaller than traditional industries, the task we face is arduous and long. However, remember that any great achievement comes from being down-to-earth and starting small. The sea of success is not achieved overnight, but needs to be accumulated from small rivers. #BTC🔥🔥🔥🔥🔥🔥