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南城以南

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3.9 Years
币圈搬砖空投仔,链上种地老农民,白嫖不嫌小,撸毛不怕累,空投撸到手软,项目识别指南针
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【MapleStory Airdrop Review|Off-chain Points, Nostalgic Big Companies, Lightweight Interaction, Is It Worth Continuing to Follow?】 The first round of airdrops for MSU (MapleStory Universe) has been completed, and I am here to conduct a systematic review. This project caught my attention from the very beginning: a nostalgia-filled IP + the background of a major Web2 company, triggering the basic judgment that 'the project team won't run away.' Launched by the established Korean game company Nexon, the blockchain version of MapleStory is one of the few serious attempts by traditional game companies to create blockchain games. The first round of airdrops adopted an 'off-chain tasks + social interaction' points model. Users earn points by completing daily check-ins, video views, Q&A interactions, and other tasks on the official website, while inviting friends also grants additional points. In terms of format, it is similar to Galxe and Zealy, but leans more towards lightweight interaction, making it more suitable for mass operations and widespread dissemination. The official has not disclosed the specific airdrop redemption ratio and distribution logic, but feedback from the community suggests that points and the number of invitations remain the main criteria. My strategy was to have my main account focus on daily tasks + viral invitations, while using alternative accounts for infrequent participation. Ultimately, I received a medium-sized airdrop valued at around several hundred USDT. Some community players reported that their main accounts did not receive as high an amount as expected, possibly due to the project team's anti-fraud measures against accounts with 'too many single invitation sources.' From a profit perspective, this round of airdrops can be considered 'moderately stable': there are no windfall profits, but the distribution seems fair, with almost no cancellations. More importantly, its potential long-term value in the blockchain gaming sector should not be overlooked. Compared to some projects that rely purely on hype for short-term trading, MSU has a real development team, a clear launch schedule, and its underlying Layer 2 mainnet is also set to launch soon. This means there could be potential for secondary interactions, on-chain behavior incentives, NFT ecosystems, and further airdrop possibilities in the future. In summary: The first round of MSU airdrops presents an opportunity that is low-threshold, high redemption rate, and has significant long-term potential, worthy of continued attention from airdrop players. If you missed the first round, don't worry; there will likely be new task windows after the mainnet deployment. Now is a good time to pay attention to project developments, properly bind your on-chain wallet, and continue participating in ecosystem building. #空投大毛 #空投分享
【MapleStory Airdrop Review|Off-chain Points, Nostalgic Big Companies, Lightweight Interaction, Is It Worth Continuing to Follow?】

The first round of airdrops for MSU (MapleStory Universe) has been completed, and I am here to conduct a systematic review. This project caught my attention from the very beginning: a nostalgia-filled IP + the background of a major Web2 company, triggering the basic judgment that 'the project team won't run away.' Launched by the established Korean game company Nexon, the blockchain version of MapleStory is one of the few serious attempts by traditional game companies to create blockchain games.

The first round of airdrops adopted an 'off-chain tasks + social interaction' points model. Users earn points by completing daily check-ins, video views, Q&A interactions, and other tasks on the official website, while inviting friends also grants additional points. In terms of format, it is similar to Galxe and Zealy, but leans more towards lightweight interaction, making it more suitable for mass operations and widespread dissemination. The official has not disclosed the specific airdrop redemption ratio and distribution logic, but feedback from the community suggests that points and the number of invitations remain the main criteria.

My strategy was to have my main account focus on daily tasks + viral invitations, while using alternative accounts for infrequent participation. Ultimately, I received a medium-sized airdrop valued at around several hundred USDT. Some community players reported that their main accounts did not receive as high an amount as expected, possibly due to the project team's anti-fraud measures against accounts with 'too many single invitation sources.'

From a profit perspective, this round of airdrops can be considered 'moderately stable': there are no windfall profits, but the distribution seems fair, with almost no cancellations. More importantly, its potential long-term value in the blockchain gaming sector should not be overlooked. Compared to some projects that rely purely on hype for short-term trading, MSU has a real development team, a clear launch schedule, and its underlying Layer 2 mainnet is also set to launch soon. This means there could be potential for secondary interactions, on-chain behavior incentives, NFT ecosystems, and further airdrop possibilities in the future.

In summary: The first round of MSU airdrops presents an opportunity that is low-threshold, high redemption rate, and has significant long-term potential, worthy of continued attention from airdrop players. If you missed the first round, don't worry; there will likely be new task windows after the mainnet deployment. Now is a good time to pay attention to project developments, properly bind your on-chain wallet, and continue participating in ecosystem building. #空投大毛 #空投分享
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