You have little experience in thing A, but a lot of experience in thing B.
So if someone tells you that you can use B to compare A,
Maybe it will give you some insights.
For example, it is difficult to understand the control of cryptocurrency positions without more than 5 years of experience.
But you may have played DOTA, LOL, and Honor of Kings for more than 5 years.
Well, let me tell you, lack of position control is like:
"When I was a novice playing King of Glory, I would just rely on my nerves to try to kill people by jumping over the tower or easily run to a dangerous position when laning. I would not look at the minimap at all, and I would not consider the possibility of more people rushing out of the fog, the positions of teammates and opponents, the risks and benefits of taking the kill, and I would only look at the kill and not the impact on the battle situation, etc."
You might be lucky enough to get a kill by crossing the tower once or twice and feel very happy, but after playing 100 or 1,000 games, the average KDA and win-loss ranking data will give you the final long-term results.
Many people know that in MOBA games, although being timid and developing in the early stage reduces volatility, it is also very likely to bring unexpected compound interest benefits in the long term. Being timid will bring better results to the team. Most of the time, you win because your opponent makes mistakes and you make fewer mistakes, not because of your performance.
Being cautious rather than charging in can actually make it easier to achieve compound interest later, which is very counterintuitive for novices.
I saw a sentence a few days ago: "Losing 100 yuan less may be equivalent to earning 200 yuan more later"
However, there are also many people who play MOBA just for fun, just for the few times like the risky tower crossing, the exciting extreme operation, the positive feedback is huge, and you can also record the screen to show off. After all, playing MOBA will not lose money.