Somnia SOM0 Suite: Don't Let Good Ideas Get Stuck in the 'Last Mile'
Somnia breaks down the content economy of the metaverse into 'objects, proofs, markets.' This idea is indeed unique, but having abstract concepts alone is useless; third parties can't just guess how to get involved.
The object layer needs to solve three practical problems: unique identifiers must be recognized across worlds, not everyone playing their own game; metadata must have strict constraints, preferably with a validation tool; can versions be updated, how to preserve history, must also have rules. If the official provides an 'object DSL' to automatically generate contracts and index mappings, it would save a lot of repetitive work.
The proof layer shouldn't just focus on 'badges'; who issued them, how to revoke an expired one, how to merge weights across multiple platforms, all these need to be clarified. Without a revocation process and multi-party endorsement thresholds, proofs are just ornaments and can't be considered infrastructure.
The market layer is simpler; just make 'royalties on-chain, combination trading, cross-world transport' into standard contracts + SDK. During transport, freeze on shipment, release on arrival, roll back on failure, these details must be included, and then provide a simple market front-end that can be directly forked, making it easier for third parties to get involved.
To determine if SOM0 truly lands, consider three points: Is there a third party using it to facilitate the circulation and trading of the same object in two worlds? Are there real cases of proof revocation or disputes? Is the SDK being updated, and how quick is the problem resolution?
If these three can be turned into a replicable toolbox, Somnia can be said to have a story; otherwise, it's just replacing three old problems with three new terms.
$SOMI