Nash Equilibrium Anti-Cheat Steady State
Dynamic detection makes the cheating cost function:
`Cost = Number of Fakes × 0.7 × (Server Cost + Risk Premium)`
When the actual connection profit is $0.001/time, the cheating break-even point rises to 150,000 times/month (originally 50,000 times). This mechanism reduces the average monthly cheating attempts to 12, locking the growth rate of real users at 5.2% in a game steady state.