Playing MMORPGs competitively and then getting into crypto is often seen as a massive cheat code but one thing overlooked is how it completely desensitized your brain to "money" from early on.
You don’t view coins [other than maybe BTC] as actual money, you view them as IN-GAME ITEMS that are tradable with a specific monetary value.
After all, they’re just made-up pieces of code that we assign worth to. That "worth" changes daily.
What was SOL popularized for this run?
Let's not beat around the bush.
It was to give you chips to bet on memes.
MMORPGs were the same, for example the classic Duel Arena where almost everyone went to “stake” [gamble items worth thousands of dollars], hence why Eddie took inspiration and created Stake originally.
It was simply a fun “harmless” game, you doubled your pixelated goldpieces to buy more things and enjoy the greater game better.
Another popular example is CSGO skins being “gambled" [Joopii/Monarch took advantage of this too].
But they're just skins? Who cares? No?
Our brains don’t attribute real value to 1 SOL or 1 ETH.
They’re no more than numbers on the screen, similar to how a partyhat was worth thousands of dollars [but ONLY if you decided to real world trade it],
Yet almost everyone decided to try and collect the whole set instead - using the Duel Arena as the only viable method.
Crypto for MMORPG kids is a game where once you’re past a certain point,
You stop caring about any life upgrades and just focus on milestones “in-game” for your own personal fulfilment.
The truth is, you can never beat these players because they aren't associating reality with this virtual world.
Fundamentally it's the exact same shit but merely with a different player base.
~ Dr. Axius.
Retar Dio.