Capyward is a casual game that is quite standard, has no major flaws, and offers a certain level of playability. It's quite suitable for being a blockchain game.
1. Heavy blockchain games are too complex and mentally taxing. For casual players, entering a game requires a strong commitment, and they need to prepare ample time and funds in advance. I have a lot of personal experience; playing large blockchain games requires daily dedication and at least 2 hours per session, which is both mentally and physically exhausting and requires financial investment. If the profit expectations aren't high, I would rather lie on the couch watching short videos. Light casual blockchain games, like Capyward, can be played while commuting on the subway without physical strain or pressure.
2. Players upgrade their pets in PVE every day, engaging in resource allocation cultivation. If they spend money, they can get buffs; if they don't spend money, they can still get a bit of free pets. The more pets you have, and the higher the cultivation level of the pets, the more efficient the mining with pets becomes. The mined resources (game tokens) can be monetized.
3. After cultivating your own pet in PVE, you can go to the PVP arena to compete against other players, provided that the PVP opponent matching is fair and reasonable. The system only allows players of similar levels to compete. The players in the competition will be matched based on the results of PVE cultivation and the win-loss ratio in PVP, ensuring similar levels.
4. Players compete in PVP battles against other players. Winning comes with rewards, and if the reward for each battle is game tokens, it can be withdrawn immediately. Rewards can also include tokens from cross-promotional marketing with other projects, such as transaction fee gas rewards given by public chains (similar to the recent collaboration between the web-based blockchain game PopCraft and the Morph chain, which rewarded leaderboard players with Morph Points from the Morph chain). The rewards can vary widely and do not need to be substantial. This is similar to how the elderly who play square dance in the park can win a bucket of cooking oil or a box of eggs by playing chess. Occasionally, larger events can reward a Xiaomi car. The only difference is that the rewards in casual blockchain games are settled on-chain using virtual currency, ensuring fairness, transparency, and speed, with smart contracts allowing for instant distribution.
5. Leaderboard rewards, similar to point 4. Blockchain game projects can create various standard leaderboards: character level leaderboard, weapon equipment level leaderboard, PVE leaderboard, PVP leaderboard, etc. The more dimensions the leaderboard has, the better. Players can choose the part they are best at to compete. If they want buffs, they can spend money and pay with virtual currency; players who don't want to spend can invest more time.
6. The blockchain game project will periodically buy back the virtual currency deposits from players or return it as rewards to the players.
7. With countless casual games available, if players get tired of one casual blockchain game, they can easily switch to another. In fact, many casual games retain players very well; many people have played Web2 games like Candy Crush, Bejeweled, or even Minesweeper and chess for many years. If it is made into a blockchain game, operates well, and has engaging gameplay with instant on-chain rewards for players, it will definitely enhance the experience.
You can come and experience Capyward (I am now very curious if Capyward's blockchain game infringes on Habby's Web2 game Capybara Go).
Non-advertisement. The Capyward blockchain game project only provided me with one purple pet and invited me to experience the game, plus 5 blue pets for free lottery for other players—Sister Cathy never accepts any paid advertisements for Web3 projects.