Players of blockchain games have an original intention to participate in project development as early players, including but not limited to:
1. Testing the game and providing suggestions for gameplay modifications
2. Assisting in the operation of the player community for the project, attracting new players, and teaching newcomers how to play the game
3. Spending money to hold some game assets, NFTs or tokens, because game NFTs and tokens are somewhat similar to 'shares' in a blockchain game project. Early participation in project development allows players to buy at a low price (similar to early employee stock) as an investment, which can appreciate and be sold for profit later.
In traditional games, players are forever just consumers, and they basically cannot participate in project development, nor can they invest to acquire any 'shares' (tokens) in game projects.
However, the original intention of blockchain game players, points 1, 2, and 3, is very difficult to realize, because the initiative is in the hands of the project party. When players make contributions and buy NFT assets, when it comes to redeeming benefits, the project party decides whether to give them, how much to give, and whether to give at all. It is entirely up to the blockchain game project party, leaving players as an exploited vulnerable group.
As a player on my Twitter said: If the company doesn't make money, then it has to cut off investors and creditors (players).