#web3gaming #web2game #BCG #OffTheGrid #老兵同你吹下水
Let's start with the conclusion:
The era of getting rich quickly through gamefi is over, due to the emergence of pumpfun. The cost of issuing meme coins is very low, combined with various bots, the trading interfaces for buying and selling meme coins have become widespread. There are also numerous groups for issuing CA, and trading meme coins is no longer a novelty; the barrier to entry is very low. (Even children can become rich overnight, as you can imagine.) So why does the project team still want to create a 'game' to make money? Isn't that a waste of time? Therefore, when no one is doing gamefi projects, the track naturally disappears. Thus, saying that Gamefi is dead is not an exaggeration. So what remains? It is the Web 3 gaming that veterans have been emphasizing. This means a development model centered around games, where game asset ownership returns to the players. In simple terms, it is the direction of Web 2 games + Blockchain technology.
Last October, veterans already stated that Web 2 game + Blockchain technology would be the future direction of the gaming industry. (Please refer back to this post: https://x.com/Langby2/status/1849511154412027933...)
At that time, Off the Grid launched its test not long ago with around 500k daily active players. By February 2025, after five months, the daily active players are still between 450K and 500K (please refer to this post: https://x.com/KyleWillson/status/1889032261653413948…). This is quite stable. Compared to other similar games on Steam, it has already firmly occupied the top three positions. This data illustrates that 'the game' is the core value.
After the Early Access began, the game has been updated monthly and has held various activities. The latest is a collaboration with the 2017 Esports World Champion Scump to launch 'The Scump Content Pack' featuring his appearance as a skin.
(https://x.com/playoffthegrid/status/1880303039145472043…) Additionally, he streams on Twitch using his own skin and competes with other players on the battlefield, so the popularity is understandable. It can retain the original economic model from Web 2 (players making money from streaming) while leveraging Blockchain technology to allow players to own their game assets and trade with each other, naturally forming an economic circle. This 'conversion' can be seamless for traditional players because the essence of the game has not changed, and using the Gunzilla wallet for transactions is also very convenient and fast, similar to an in-game market.
It does not make players feel that they need any blockchain knowledge to play the game; there is no need to know any addresses, any recovery phrases, just a game account is required. No need to read white papers, no complex economic models, no equations to calculate ROI... Players just need one word: play...
Currently, what kind of economic model does the game have? It's very simple, just the traditional battle royale gameplay.
If you want to hit NFTs in the game, you have to defeat the 'enemies' in the game or open treasure chests to obtain 'cubes', then find 'terminals' in different places on the map to export them. You need to guard for one minute, at which point the location of the 'terminal' will be fully exposed, and all players can rush over to fight for the point. Ultimately, whoever captures the point and successfully exports it will own the NFT cube. Even if killed later, as long as the NFT is successfully exported, it still belongs to the player.
The exported cube NFT needs to be unlocked using in-game currency (ways to consume in-game currency) to obtain different NFT equipment/items.
And the NFT can be traded with other players (in-game currency consumption).
Currently, the game is still in the Early Access stage, and the NFTs and coins are still in the Testnet. Of course, barring any accidents, they will all be transferred to the Mainnet. Moreover, $GUNZ should be close to TGE.
https://x.com/GUNbyGUNZ/status/1889342155023384843…
Additionally, it is worth mentioning that the 'terminals' on the battlefield are actually 'nodes' and have not been publicly sold yet. It is reported that currently only the game's initial VC owns them. The revenue distribution method for these 'nodes' is that as long as any player exports NFTs through that 'terminal' and uses currency to activate it, a portion of the transaction fees will be returned to the 'terminal' holder. The fee rate seems to be related to the 'terminal's rarity. There also appears to be a daily export limit and differences in the rarity of the NFTs generated... Imagine, with 450K daily active players, how much would the export volume be?
Therefore, if the 'terminals' are publicly sold, it should generate a lot of FOMO~!
Off the Grid is currently a very successful game, and just looking at the daily active players is enough to confirm that. The game is fun, has a player base, operates well, and the economic circle naturally forms, without any complicated gold farming mechanisms. Just play, and that's it. It's simple and straightforward. How could such a game not be popular?
Of course, this game is 'skill-based', and players who are not good at shooting or battle royale may find it hard to join.
In fact, if web 2 players are not accustomed to this type of game, they shouldn't force themselves to play it in web 3. I believe that in the future, there will definitely be other games that excel in this area and will also incorporate blockchain technology, allowing players to truly earn while playing.
Web 3 gaming world, DYOR, TYOR
Veterans out