REALMAN Presale – Results of the First Season and Expectations for the Second

I have already mentioned that I took the risk to enter the REALMAN presale. Today marks the final week of the first season, and we can summarize the initial results.

🔹 What is already visible?

On the positive side – the team is actively working on updates. They recently launched a referral system, and by the end of the week, they promise to add in-game missions. It's clear that development is ongoing, and the project is not stagnant.

🔹 What do I expect from the second season?

First and foremost, character customization. This is a key feature that, according to the developers, will directly influence earnings. I'm curious to see how they will implement the mechanics.

🔹 User activity

I would like to highlight another point – interest in the project is clearly growing. From Friday to Monday, there was a surge in purchases, which is rare for a presale. Typically, activity is low in the early stages, but here there is momentum.

🔹 Tokenomics and project model

The project does not use liquidity pools for 33824838011, and 80% of the tokens will go to the community. It seems like a lot, but on the other hand, is this 01333934958? A meme token should be in the hands of the community, and if the team goes this route, the project could have good prospects.