#WalletActivityInsight
Fighter > Assassin → Fighters have durability and sustained damage, making them strong against Assassins, who rely on quick kills but can’t survive long fights.
Assassin > Marksman/Mage → Assassins can quickly burst down fragile heroes like Marksmen and Mages before they can react.
Marksman > Tank → Marksmen deal consistent ranged DPS, which helps them shred Tanks over time despite their high durability.
Tank > Fighter/Assassin → Tanks can absorb damage and use crowd control to disrupt Fighters and Assassins, making them ineffective.
Mage > Fighter/Tank → Mages often have powerful AoE magic damage that can counter Fighters and Tanks, who rely on close combat.
Fighter > Assassin → Fighters have durability and sustained damage, making them strong against Assassins, who rely on quick kills but can’t survive long fights.
Assassin > Marksman/Mage → Assassins can quickly burst down fragile heroes like Marksmen and Mages before they can react.
Marksman > Tank → Marksmen deal consistent ranged DPS, which helps them shred Tanks over time despite their high durability.
Tank > Fighter/Assassin → Tanks can absorb damage and use crowd control to disrupt Fighters and Assassins, making them ineffective.
Mage > Fighter/Tank → Mages often have powerful AoE magic damage that can counter Fighters and Tanks, who rely on close combat.
Fighter > Assassin → Fighters have durability and sustained damage, making them strong against Assassins, who rely on quick kills but can’t survive long fights.
Assassin > Marksman/Mage → Assassins can quickly burst down fragile heroes like Marksmen and Mages before they can react.
Marksman > Tank → Marksmen deal consistent ranged DPS, which helps them shred Tanks over time despite their high durability.
Tank > Fighter/Assassin → Tanks can absorb damage and use crowd control to disrupt Fighters and Assassins, making them ineffective.
Mage > Fighter/Tank → Mages often have powerful AoE magic damage that can counter Fighters and Tanks, who rely on close combat