#WalletActivityInsight

Fighter > Assassin → Fighters have durability and sustained damage, making them strong against Assassins, who rely on quick kills but can’t survive long fights.

Assassin > Marksman/Mage → Assassins can quickly burst down fragile heroes like Marksmen and Mages before they can react.

Marksman > Tank → Marksmen deal consistent ranged DPS, which helps them shred Tanks over time despite their high durability.

Tank > Fighter/Assassin → Tanks can absorb damage and use crowd control to disrupt Fighters and Assassins, making them ineffective.

Mage > Fighter/Tank → Mages often have powerful AoE magic damage that can counter Fighters and Tanks, who rely on close combat.

Fighter > Assassin → Fighters have durability and sustained damage, making them strong against Assassins, who rely on quick kills but can’t survive long fights.

Assassin > Marksman/Mage → Assassins can quickly burst down fragile heroes like Marksmen and Mages before they can react.

Marksman > Tank → Marksmen deal consistent ranged DPS, which helps them shred Tanks over time despite their high durability.

Tank > Fighter/Assassin → Tanks can absorb damage and use crowd control to disrupt Fighters and Assassins, making them ineffective.

Mage > Fighter/Tank → Mages often have powerful AoE magic damage that can counter Fighters and Tanks, who rely on close combat.

Fighter > Assassin → Fighters have durability and sustained damage, making them strong against Assassins, who rely on quick kills but can’t survive long fights.

Assassin > Marksman/Mage → Assassins can quickly burst down fragile heroes like Marksmen and Mages before they can react.

Marksman > Tank → Marksmen deal consistent ranged DPS, which helps them shred Tanks over time despite their high durability.

Tank > Fighter/Assassin → Tanks can absorb damage and use crowd control to disrupt Fighters and Assassins, making them ineffective.

Mage > Fighter/Tank → Mages often have powerful AoE magic damage that can counter Fighters and Tanks, who rely on close combat