The official website of the Cyber Crash game is cybercrash.ai.

It is recommended that players treat blockchain games as games first; only spend money if it's fun.

Playing more will help clarify the design of the game's economic system.

For example, last night I reached the pay-to-play section of the Cyber Crash test and found that purchasing gems in the game requires using U.

Cyber Crash has already issued tokens, and the token is $CCC.

For projects that have issued tokens, it is a rather difficult design to understand when players need to spend U in addition to purchasing in-game items.

This portion of U is taken away, which leaks the economic cycle of the $CCC token; no matter how much players spend, it does not impact the market value of the token, and spending more is unrelated to the token's price.

I have already provided feedback to the project team regarding the gaming experience.