$NOT
Origin & Gameplay
Notcoin began as a tap-to-earn mini-game inside Telegram, developed by Open Builders. Players tapped a virtual coin to earn in-game Notcoins, which could later be converted to NOT tokens on the TON (The Open Network) blockchain.
Launch Timeline
Closed beta: November 2023
Official game and Notcoins: January 1, 2024
Token generation (conversion into NOT): May 16, 2024
Tokenomics & Ecosystem
Total / Max supply: ~102–103 billion NOT tokens
Circulating supply: Around 99–102 billion
Market cap: Approximately $200–217 million
All-Time High (ATH): ~$0.0289 in June 2024; now down over 90%
Functionality & Plans
The game paused post-launch but plans to evolve:
Transition to explore-to-earn mechanics
Introduce staking, trading bots, and a mini-games platform—likened to a “Netflix for viral games”
Popularity & Community
Skyrocketed to 35 million players almost instantly
Surpassed 1.7 million Twitter followers in six months—faster than ChatGPT
Listed on major exchanges like Bitget, Binance, and OKX; featured in community campaigns
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Risks & Community Feedback
Airdrop & Withdrawal Issues
Some users reported not receiving claimed tokens, even after following the correct procedures and waiting over a week, with minimal support from the project team.
Token Burns & Incentives
A burn of 210 million tokens was announced along with incentives for higher-tier users—these moves sparked mixed reactions, with some labeling them performative.
User Sentiment
While the gameplay and viral appeal are praised, skepticism persists regarding sustainability, transparency, and long-term token value.