The idle card blockchain game Cyber Crash, which had its first test on July 3, will conduct the TGE tomorrow, August 26, and the game token is $CCC.

Then, on August 28 at 12 PM, the OBT test for the game will begin.

✅ I just learned that after the TGE of this game's token, it will first be traded on DEX. I haven't seen any official announcement about which centralized exchange it will be listed on.

The tokens will first be listed on DEX after the TGE, which is a recent trend among some blockchain games. For example, the Japanese IP blockchain game Freya: The Starfall, which also uses a card-based gameplay, also launched the tokens first and later provided liquidity on-chain to complement the gameplay, and its direction looks promising.

It can be seen that the player data from the previous test of Cyber Crash was very good, so the project team has enough confidence in the optimized gameplay. Before the second test, they will conduct the TGE, and there is no need to rely on airdrops from centralized exchanges to attract new players or provide token liquidity. Relying on the basic gameplay and the economic system design of the tokens, they can attract enough players to create a positive cycle in the game’s economic system.

🔴 As a player, what I see is: there are opportunities to earn through Play to Earn.

The quality of the Cyber Crash game is indisputable. I participated in the closed beta test three days before the first test on July 3 as one of the few invited players, and my performance was quite good.

✅ After looking at the content of this OBT test, besides the mobile version of the idle card gameplay, Cyber Crash has also launched a DeFi-like parallel game on the web where players spend 100 $CCC to buy capsule NFTs, which they can then use to open blind boxes to extract heroes for mining. The capsule NFTs are graded, and the rarer the heroes obtained, the higher the mining return rate.

In my opinion, integrating such numerical gameplay into the token economic cycle is the right path.

Games that immediately require players to recharge with fiat or USDT for in-game enhancements and exchange points for future token airdrops should all be avoided. The project team can rugpull as soon as they receive players' money and will not spend money, time, or effort on TGE.

Sister Cathy fell into a pit with this card game, but I won't mention which one specifically.

✅ I looked at the token distribution ratio of $CCC:

Team (0%)

Private/Public Sale (10%)

Ecology (78%)

Market Promotion (7%)

Liquidity (5%)

The team token distribution is 0, which is somewhat unusual, indicating that the project team doesn't want any tokens and only wants to make this game successful.

I can understand their approach this time. The project team’s previous blockchain game, Metacene, encountered all the pitfalls that a Web2 game team might face when entering the blockchain game space. After going through it all and still falling into the pit due to serious flaws in the economic system design, they had no choice but to abandon it and start over, learning from previous failures to design and optimize the economic model from scratch.

However, old blockchain game players know that the tokens for ecology and market promotion are actually in the hands of the project team. Only when the token market value rises can the project team earn something from this part.

✅ The consumption scenarios of $CCC mainly include governance, NFT extraction, staking, and DAO voting.

✅ $CCC's production scenarios (also the way players earn $CCC):

🚩 In-game reward rankings and PvP season dividends.

-- Players PK in the game, win and earn token rewards.

🚩 Token rewards and releases for web-based parallel games or gameplay.

-- Players use heroes to mine and earn token rewards.

🚩 Subsequent ecological cooperation incentives.

-- This might be a way for players to help promote and earn token rewards.

✅ In my opinion, there is still a chance for blockchain games to succeed now:

🚩 The game quality should not be too poor; control bugs and cheats well, and ensure the gameplay is interesting enough to keep players engaged for at least ten minutes without being discouraged.

🚩 The key is to design the PvP mechanism between players to be transparent and fair, so that some players who play well can earn fairly and clearly.

🚩 At the same time, the project team should promote operations well, allowing other players to see that there are opportunities to earn in the game, which will attract a continuous stream of new players to PK and lead to continuous consumption of tokens.

🚩 Balance the production and consumption of tokens; as long as consumption slightly exceeds production, the game can last.

🚩 Most importantly: the project team has grand ideals and some financial reserves. They shouldn't exploit players too early or extract money from the game’s economic system. Once the player base and token market value grow, they can rely on the 78% token share allocated to the ecology to profit from the token market value.

Achieving all of the above points is very difficult. Among the blockchain games that Sister Cathy has played, only Serpah has achieved this @Seraph Official .

I hope the Metacene team can turn things around with Cyber Crash this time!

After the game launches on August 28, go download and give it a try. Now you can pre-register for the OBT test on the Cyber Crash official website to receive some token rewards. The quantity is very small, but since it's a free opportunity, don't miss out.

Let's see if we should do a live stream in Binance Square; those who want to see the live stream can leave a message saying 'I want to watch'.

#cybercrash

#MetaCene

#GameFi

#链游打金