8.25 Update: Don't rush to exit the Alpha airdrop! Wallet BOOSTER can also earn, the 4 PM TGE purchasing guide is here!

Recently, many friends have been complaining 'I don't want to play anymore' - can't grab airdrops, occasionally winning once is just thirty or forty U, and with the transaction volume fees deducted every day, there's basically no profit, and some even want to 'resign' (exit the Alpha airdrop). Don't give up yet! Combining the latest updates, let me clarify: this is really not the time to exit. Wallet BOOSTER has profit potential, and there is still TGE to grab in the afternoon. Playing steadily with personal accounts is much better than blindly messing around!

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One, don't exit the Alpha airdrop yet, the studio is having a harder time than you, there is still space for personal accounts.

Speaking of the difficulty in grabbing airdrops, many people have indeed lost their composure: 'I can earn thirty or forty U in one go, the wear and tear can't even be covered.' Especially for veteran players who have experienced the last round of ZKJ-KOGE's plummeting due to volume inflation, many lost several hundred U and directly exited. But now the Alpha environment has changed: from a few early players to studios entering in batches, the officials are continuously adjusting the rules - aiming to crack down on multiple accounts and studios while also taking care of regular users. In fact, personal accounts are now easier to operate than studios, there's really no need to exit!

Just doing some simple math makes it clear:

· Studios have to maintain dozens or even hundreds of accounts, the cost of inflating volume (fees + time) is more than three times that of personal accounts, and now the officials are strictly investigating connections, once banned, all investments go down the drain;

· Personal accounts should 'not be greedy, take it steady', for example, use one account to participate in each Alpha TGE, even if you only earn 20-30U each time, participating 4-5 times a month can still earn 80-150U. Adding in wallet BOOSTER tasks, monthly income easily exceeds 200U - safer than repeatedly inflating volume, at least you won't lose.

There was a fan whose studio accounts were banned 3 times, losing over 200 U, but later focused on one personal account and earned 150U a month. He said: 'Now studios are like startled birds, personal accounts play honestly, and the officials basically don't care, much more stable.'

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Two, Wallet BOOSTER activity: 61 points low threshold, many tasks, fast crediting, more practical than testing networks.

Don't just focus on airdrops! Wallet BOOSTER is the current 'hidden benefit', many people haven't realized it yet - you can participate with just 61 points, and the monthly maintenance cost is very low, with task rewards ranging from a few U to a dozen U. Operating multiple accounts earns more, compared to many 'empty promises' testing networks!

1. Why recommend BOOSTER?

· Testing networks often result in 'doing work for nothing', rewards are far away or even disappear;

· BOOSTER is 'immediate profit': For example, completing a transfer, participating in small staking, can be done in a few minutes, rewards of a few U are basically credited the same day, no delays;

· 61 points low threshold: Do some simple tasks (check-in, small transactions, etc.) to maintain, monthly costs are just 1-2U, which can be fully covered.

1. How do beginners play BOOSTER?

· First check the points: Open the Binance wallet BOOSTER page, ensure it's ≥61 points, if not enough, do beginner tasks (bind phone, transfer USDT, etc.), you can meet the standard in a day;

· Focus on efficient tasks: Prioritize types that can be 'completed in 5 minutes', such as 'sharing events' and 'adding new chain addresses', with rewards of 3-5U, which have high cost-effectiveness;

· Limit multiple accounts: Personally suggest a maximum of 2 accounts to avoid being checked. One account can earn 50-80U per month, two accounts 100-160U, which is more stable than grabbing airdrops.

I've been spending 20 minutes every day doing BOOSTER recently, one account has already earned over 40 U, which is much more than the airdrops that can't be grabbed - 'stable earnings' are far more reliable than 'gambling on luck', especially during this period of competition.

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Three, Today's Focus: 4 PM TGE Purchase + MTP Airdrop, high scores can 'eat twice'

Today there are two opportunities, especially don't miss the afternoon TGE:

1. 4 PM TGE Project: Scores need to be high, but don't need 3 BNB, earlier purchases are cheaper

· Core information: Expected point requirements are not low (referencing previous rounds of 224-240), but there's no need to prepare a large amount of BNB, around 0.3-0.5 BNB is enough, still following the 'the earlier you buy, the cheaper it is' purchase model;

· How to grab:

· Prepare in advance: Enter the Binance Alpha interface at 3:50 PM, transfer BNB to the wallet in advance, and don't miss the timing;

· Start grabbing right on time: As soon as it hits 4 PM, immediately apply for purchase! The earlier you buy, the lower the price, for example, starting at 0.12 dollars, it might rise to 0.15 dollars after 10 minutes, and the difference is profit;

· Don't sell too early: Wait until the event ends at 6 PM before trading. Previously, someone sold at 4:30 PM, and as a result, it rose by 15% after 6 PM. A safe approach is to check the market after it ends, sell half if it rises more than 10%, and secure profits.

1. MTP Airdrop: High scores + luck, can participate simultaneously

· This time the MTP airdrop has a higher threshold, relying on a lottery mechanism - to 'eat twice' with TGE, you need to meet:

· Enough points (suggested above 230);

· Good luck in the draw.

· Previously, there was a fan who scored 240 points and simultaneously won two, earning over 120U, but some with high scores didn't win. It's recommended to focus on TGE, treating MTP as an extra bonus.

I will also update the tutorial in real-time when there are new tasks.