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Notcoin started as a **tap-to-earn** mini-game on Telegram, seamlessly integrated within the **TON (The Open Network)** ecosystem. Players earned in-game tokens by simply tapping a virtual coin, leveraging simplicity and viral social engagement to drive massive adoption. The concept exploded, attracting **over 30–40 million participants** globally.
@The Notcoin Official \$NOT #Notcoin
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### **From Game Tokens to Real Value**
What began as a fun gamified experience evolved into a **real digital asset** when the project launched the **NOT token** on **TON** in **May 2024**. With this transition, users could **trade and transfer their earnings** on leading exchanges like **Binance, Bybit, and KuCoin**, bridging the gap between gaming and finance.
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### **New Earning Dynamics**
Following the end of the tap-to-earn era, Notcoin introduced **explore-to-earn**, rewarding users for interacting with **Web3 dApps** and other TON-based projects. This move expanded the ecosystem, shifting from simple tapping to **active Web3 participation**.
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### **Technical Backbone**
Notcoin operates on TON as a **Jetton-based smart contract**—TON’s native token standard—equipped with upgradeable features and admin-controlled mechanisms. To mitigate potential upgrade risks, developers recommend **multisig wallets** for securing administrative keys.
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### **Key Highlights**
| **Feature** | **Details** |
| ------------------ | ------------------------------------------------ |
| **User Base** | 30–40M+ participants in the tap-to-earn game |
| **Token Launch** | NOT went live on TON in **May 2024** |
| **Earning Models** | From **tap-to-earn** → now **explore-to-earn** |
| **Token Standard** | **Jetton on TON**, upgradeable & audit-sensitive |
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**Conclusion**
Notcoin demonstrates how **gamification** can accelerate **Web3 mass adoption**. Starting as a casual Telegram game, it evolved into a **tradable token** and a gateway to **explore-to-earn mechanics**—pioneering a unique onboarding strategy for decentralized ecosystems.