Last year at this time, the Telegram sensation Tap2Earn chain game Catizen was indeed going to launch its own chain.

Why do projects want to launch their own chains?

Because Web3 games operate on a business model where players engage in PVE development and then go into PVP combat. If game publishers don't exploit users and focus on long-term operations, they ultimately rely on transaction fees from player-to-player trading to earn money.

Transactions between players occur on the chain, and over the years, gas fees become a substantial profit, not less than the transaction fees earned by chain game publishers from player trades.

If the fees are too high, players will complain about a lack of vision.

So, by launching their own chain, they can keep all the gas fees for themselves.

Instead of letting other public chains profit from it.

Ton is also quite open, many games launched on Telegram have received support from Ton, including gas fee grant subsidies, promotional online and offline activities to drive traffic for these projects, and Ton has coordinated with Telegram to inject these projects with the massive traffic of TG's 1 billion monthly active users worldwide.

By supporting these phenomenal projects, Ton can also benefit, as more chain game projects will flock to Telegram to launch products, and chain games on TG must use the Ton chain, which will generate massive gas fee revenue for Ton.

As Catizen, one of the popular projects supported by Ton, is now planning to create its own chain, the next step for Ton when supporting any project may involve requesting a 2-5% token allocation share before providing grant subsidies and traffic support, while also requiring the project team not to create their own chain, or else they will have to return a certain amount of funding.

Everyone, go to Telegram/Ton to explore and mine!

#CATİZEN

#Layer2

@Ton Network