Many people know about this project! To be honest, it started off strong.

Notcoin sounds like a joke, right? But you have to admit that as a Tap-to-Earn game on Telegram, it ignited the Web3 space in early 2024.

Launch time: Beta testing started on Telegram in November 2023. Officially launched on January 1, 2024, attracting tens of millions of players in just a few weeks. User explosion: 5 million players attracted in the first week after launch.

One-click start: You just need to tap the 'Notcoin icon' on the screen in Telegram to start 'mining coins', very suitable for lazy people and beginners.

2. How to play? The mechanism is actually quite clever.

Although the gameplay is simple, the underlying mechanism is interesting:

Tap-to-Earn: Each click on the animated coin earns you a bit of Notcoin, with energy limits, so you need to wait a bit to recover. You can also use boosters to enhance click efficiency.

Levels and social interaction: The game has five levels: Bronze, Silver, Gold, Platinum, Diamond, along with leaderboards, squads, and friend invitation rewards, encouraging daily play.

Supported by the TON blockchain: Notcoin runs on the TON blockchain, the parent company of Telegram, ensuring high throughput and security.

Blank-style white paper: The official white paper only has a title and no content, this is quite a unique way to generate buzz, clearly demonstrating their flair for drama.

Token design and distribution: Is it a gem or a trap?

This project has several highlights worth praising:

Total supply is clear: The total amount of NOT is approximately 10.27 billion tokens, all released initially, with no one holding a lock-up layer (no vesting), and transparent distribution.

Coin exchange mechanism: Players earn 'in-game Notcoins' in the game, which can be exchanged for on-chain NOT tokens at a ratio of 1000:1 after the game phase ends.

Wallet airdrop: Players who actively participate can exchange for on-chain NOT, truly turning 'game contributions' into 'token value'.

Listed on mainstream exchanges: NOT will enter the NFT voucher phase for sale in April 2024, and launch on major platforms like Binance Launchpool, Binance, Bybit, OKX, MEXC in May.

Insider anecdote: Why is this mini-game so popular?

Not just because it’s simple and easy to pick up:

Telegram's inherent explosive power: Leveraging Telegram's massive user base, integrating Tap-to-Earn into chats, the threshold changes from 'I download a game' to 'I can play after chatting a bit'.

Strong community interaction: The squad, leaderboard, and invitation virality make users feel that they are not just mining coins but are part of some movement.

Backed by network effects: The game started by attracting a massive user base, and then introduced tokens, essentially a 'FOMO + user base' combination.

Funny white paper: The blank white paper has instead become a meme, attracting attention—eye-catching and anti-formulaic.

Market performance and scale

Look at the numbers, how high is the heat:

Market capitalization and trading volume: As of now, Notcoin has a market cap of about $200 million (CoinMarketCap data), with a 24-hour trading volume reaching tens of millions.

Historical peak: It once reached a high of $0.02836; at its peak, Notcoin ranked among the top three in trading volume, second only to BTC, ETH, and USDT. Resilience and volatility: This token, driven by a gaming origin, often experiences price fluctuations, depending on community heat and secondary market speculation.

The advantages are obvious:

1. Ultra-low entry threshold: Just click in Telegram, anyone can participate, 100 times more convenient than downloading an app.

2. Strong community virality: Squad + leaderboard + invitation logic makes it easy for users to 'infectiously participate'.

3. Transparent distribution: The first full issuance of tokens, exchangeable through the game, with no lock-up; this approach is rare but direct.

4. Worry-free on-chain entry: Tap-to-Play transfers on-chain tokens, allowing users to switch from 'game to asset' almost seamlessly.

5. Marketing strategy and tactics are in place: Rapid outbreak speed with strong media support, driven by interest and social dynamics.

But the risks cannot be ignored:

1. Sustainability?: Tap games have a massive user base; how do you retain users after the 'user tide' recedes?

2. Thin foundation for token value: Initially driven more by sentiment, lacking strong application support.

3. Gameplay feels too deliberate: Although it is easy, it might be considered a 'traffic game'; once the heat fades, what remains?

4. No roadmap: With even the white paper being blank, unclear long-term goals and ecological development are quite concerning.

5. Regulatory risk: Tap-to-Earn + airdrop immediately counts as a token, which could attract regulatory attention.

Summary: What exactly is Notcoin?

It is not only one of the most successful Web3 traffic entry points but also an experimental product that heavily relies on community sentiment and social dissemination mechanisms. What you see is:

An empowering click game that instantly mobilized hundreds of millions of users;

A super low-threshold Web3 entry method combining 'light game + Tap-to-Earn + instant asset conversion';

A questionable but very clever case of marketing and economic design, worthy of user behavior research or marketing strategy reference.