If you say Notcoin is ridiculously popular, it indeed seems a bit magical—a simple 'tap the screen to earn money' mini-game has attracted tens of millions of users. How do you see this? Is it luck? Is it a trick? Or does it reflect fundamental changes in Web3?
I believe Notcoin's explosive popularity is a very interesting Web3 social + user education experiment. It utilizes three powerful tools: 'low threshold', 'social virality', and 'instant feedback', allowing countless traditional individuals who do not understand blockchain to directly participate and open a brand new Web3 entry.
1. Low Threshold: Dotcoin, everyone can participate.
Different from most blockchain projects, Notcoin completely eliminates technical complexity. You don’t need to set up a wallet or understand smart contracts; just a few taps on the screen will let you 'earn coins'.
This not only significantly lowers the psychological threshold for new users but also addresses the long-standing issue of 'difficulty for users to get started' in Web3. The simple and direct gameplay allows those who were previously clueless about cryptocurrency to immediately feel the sense of achievement that 'I can also participate in the on-chain economy'.
2. Social Virality: Bring friends and play together.
Another core secret of Notcoin is its social design. Players not only play by themselves but can also invite friends to join; the more friends invited, the more one earns. This 'referral' gameplay has created a strong interactive chain among users, spreading rapidly.
Compared to traditional blockchain projects where discussions revolve around 'coding and projects' within technical circles, Notcoin is more like a 'social virus' on the chain, using personal connections to push more ordinary people towards Web3.
3. Instant Feedback: Tap and earn coins, very satisfying.
In terms of user experience, Notcoin also captures the psychology of 'instant gratification'. Players tap on the coin, see their earnings immediately, and can exchange them for tokens right away, which greatly stimulates user engagement and retention.
Unlike those complex staking and lending products, Notcoin hides the complex on-chain operations behind the scenes and only presents 'earnings = tap, tap, tap', making it addictive.
4. Ecological Interaction: It's not just a mini-game.
Notcoin is not satisfied with just being a 'coin-tapping game'; they are gradually introducing mechanisms like 'Explore-to-Earn' to encourage users to experience other projects and services within the TON ecosystem.
This has transformed Notcoin from a simple game into an ecological entry point and a user traffic platform. It not only brought in a massive number of users but also injected vitality into the entire TON ecosystem.
5. Challenges and Reflections
Of course, Notcoin also faces some issues:
The price of tokens has experienced significant fluctuations, and many players may just be 'playing for rewards'; the long-term retention rate and user activity still need observation.
The gameplay is simple but may be questioned as 'superficial, making it difficult to truly cultivate users' understanding of Web3.
How to transition from 'coin-tapping users' to 'ecological users' is a difficult problem that Notcoin and TON must solve.
The success of Notcoin tells us that for Web3 to truly proliferate, it must start by lowering thresholds, integrating social elements, and designing for instant feedback. With its simple gameplay of 'tapping the screen to earn coins', it has opened up a new path for user growth in Web3.
This is not only an innovation in Web3 user education but also a microcosm of the blockchain industry transitioning from 'technology-driven' to 'user-driven'. Don’t say blockchain is cold anymore; Notcoin uses the simplest 'coin-tapping game' to tell you that inclusive entry is the real gateway.