
BeraTone is a relaxing multiplayer farming simulation game inspired by classic Nintendo games, with blockchain technology at its core. The game offers players a vibrant world to explore, customize, and share with friends, complete with whimsical visuals, rich character dialogues, and thoughtful design evident everywhere.
On May 22, the BeraToners series will launch exclusively on OpenSea, unlocking in-game virtual avatars, early access, community perks, and supporting VTuber 3D models. The series consists of 6,500 unique collectibles, each a pass into the ever-expanding digital world of BeraTone.
We sat down with G Honey and Pixel Bera from the BeraTone team to talk about inspiration, design philosophy, and how they are creating a game that prioritizes joy and creativity.
Note: This record has been edited for length and clarity.

OpenSea: BeraTone is described as a 'heartwarming multiplayer farming and crafting game.' Did you know from the start that you wanted to create this type of game?
G Honey: Yes, we've always wanted to learn from Nintendo's experiences. We love their product launch models, as well as the overall style and atmosphere from art to music. We knew we wanted a game that could capture that essence. Initially, it was a 2D pixel game with characters that were bit bears, but later, to achieve better versatility and a richer art style, we decided to shift to 3D.

OpenSea: What was the initial inspiration for this game?
Pixel Bera: Good question. I'm also a Nintendo fan, so I’ve always preferred wholesome games over violent or adult ones. I enjoy comfortable experiences and am not very good at competitive games. I think G reached out to me because I have traditional game development experience, and my specialty is aesthetics - creating things that look great and grab attention immediately.
To be honest, when I researched crypto games, it seemed there weren't many real games. A lot of what I saw were DeFi protocols with gamified elements - inefficient game loops that didn't feel like games.
So my thinking is: let’s create a truly great game, one that might genuinely attract those who are not hardcore crypto native players. Because I believe, at the end of the day, most players don’t care about the technology behind the game; they just want their time to feel worthwhile. The game needs to be a pleasant place, not a cumbersome thing. Nintendo does this better than anyone else - Mario, The Legend of Zelda, Animal Crossing - all their games are well-crafted.
I constantly draw inspiration from them, especially in the details, because that experience is really the sum of all those little choices.
OpenSea: Yes, absolutely.
Pixel Bera: Animal Crossing is a great example - there are countless things to collect and craft, and you can create your own space. If I want a steampunk-style island and you want a cozy country farm, we can achieve that. It’s all about the expression of creativity.
Games require persistence and patience, which carries special meaning - visiting shops daily, collecting materials, trading rare items. I think this game loop can fit perfectly with crypto elements because items can be traded peer-to-peer on the chain.
So if I have your skyscraper, and you have my wooden fence, and neither of those items is in our shops, we have the motivation to trade. Animal Crossing doesn't have this system, and players had to find their own way: Nookazon, which is entirely based on trust and cumbersome. We see an opportunity to use blockchain technology to make this experience smoother and more secure.
There’s another side - exploration. Animal Crossing doesn't actually allow you to leave your island, and I’ve always yearned for that. So we combined the best of both: the customization and cozy atmosphere of Animal Crossing, with the vast worlds of games like Final Fantasy 14 or World of Warcraft. We're building a world where you can meet friends, complete quests, explore, and showcase your virtual avatar.
We've also invested a lot of energy into NPCs - witty dialogues, authentic character arcs, and missions that make the world feel alive.

OpenSea: Your team describes BeraTone as a 'digital oasis.' What kind of emotional experience do you want people to have while playing?
Pixel Bera: I hope people find this a beautiful existence. Everything else - activities, quests - is just icing on the cake. It’s about a sense of belonging and comfort.
Early Animal Crossing games made you feel like an outsider, arriving in a town that already existed. I liked that feeling; you had to figure out how things worked, the characters, and your role within it.
The new game focuses more on shaping your own world - building it entirely according to your wishes. I think we're trying to combine both: you have a customizable space and a vast world to explore, and this world doesn't revolve around you.
OpenSea: That makes sense. We've talked a lot about the impact of the game - but have the design influences inside and outside the game shaped your visual style?
Pixel Bera: I mean, I’m a 34-year-old man, and I unabashedly love cute things: Hello Kitty, Keroppi, Sanrio characters - I love them all. That’s my style, and that’s our target audience: those who appreciate cute designs.
I often travel to Japan, and I love how everything there has a mascot - even the police station. When you see these oddly shaped animal characters, you think, somewhere, this must be someone's favorite.
OpenSea: Absolutely right. I remember going to the Sanrio store a lot as a kid. It was such a nostalgic and joyful experience.
Pixel Bera: Indeed.
OpenSea: If players rush through the game instead of slowing down and truly immersing themselves, what might they miss?
Pixel Bera: Many people skip dialogue, which is a pity. In our private testing, I spent quite a bit of time writing some interesting and witty conversations, and then I would watch everyone quickly grasp them. This is common in game development - like an old joke, you spend two days decorating a tree trunk beautifully, and then someone runs past it in two seconds.
But even if people don't consciously notice every detail, the combination of all these elements creates an atmosphere that makes the game feel polished and alive. I might not be too fond of playing games because I would stop to admire the water scenery by the lake, or the footprints I leave behind. If I go back into the water, I want to see those.
So I've always told the team that these details are important. While they're not critical game systems, they elevate the overall experience.

OpenSea: Let's talk about your upcoming minting. How did you determine the supply of 6,500?
G Honey: This is somewhat like angel numbers; 10K feels a bit outdated. Our Genesis series has been live for over a year now, which has helped us build a loyal core community of about 400 holders.
We hope to open up to more people, giving them a chance to join. Choosing the right number of people is always difficult, but as we expand our community, it seems like the natural next step. So far, only holders of Soul Fabric have played the game, so this minting is an important start.
OpenSea: Besides PFPs, holders will also receive virtual avatars and 'play-to-earn' qualifications. What is the broader vision for these NFTs as a citizen layer?
Pixel Bera: One of our dreams is to see people using their virtual avatars as virtual streamers. I've watched some streamers and am very familiar with the equipment and setup processes for virtual streamers - and many people spend thousands of dollars on a set of virtual streamer gear. So what we offer is something truly valuable.
We’ve been using our virtual avatars even in meetings, and I would love to see people embrace their BeraTone identity beyond the game. As G said, we want a player base larger than 11,000 collectors, but these NFT holders will be a special group - a bit like 'super fans' in the community.
Also, the traits in the collection are not earned through gameplay; they are exclusive honor badges you can show off: 'Hey, I got in really early.'

OpenSea: Do you want to reveal any surprising news about the minting? Or is there anything else people should know?
Pixel Bera: We’ve spent a lot of time on this. We had designed a full set of 3D clothing and traits, which was basically complete, but we weren’t satisfied, so we scrapped it and started over. Now, we're very pleased with the final result.
Our products are diverse - with re-colors included, there are about 3,000 features in total, so each product is unique. We also offer two different bear models: a smaller 'Q version' bear model and a larger bear model. We've designed a rich color palette, from soft tones, jewel tones, to earth tones, all meticulously crafted to complement each other.
We want to ensure that whatever combination you mint, it will look good.
OpenSea: This is really cool. Let's talk about the community. Clearly, one of the big advantages of being built on Web3 is the ability to communicate directly with players. How has the BeraTone community influenced game development over time?
Pixel Bera: This actually started back in our game testing in April. Before that, no one outside the team had played the game. We collected various feedback through a form, from perspectives, controls, to our favorite in-game activities.
Feedback has been very helpful, and what's even more surprising are the bugs they found. We feel this version is very stable; we've tested it internally many times. But as soon as a few hundred people join, they discover things you never thought of. There’s an area on the map where they managed to break through an invisible wall. We had to ask them to send a video to figure out how they did it!
OpenSea: Interestingly, a fresh pair of eyes can see things the team will never notice.
Pixel Bera: That's right. I think as a designer, you always believe your approach is the best, especially when your small team reaches a consensus. But sometimes we get stuck in narrow mindsets, drawing inspiration from games and ideas we love, and then piecing them together, hoping it will work, but sometimes it doesn't.
Our community is very satisfied with this. Their feedback is very insightful, and they are gamers - they understand that.
OpenSea: Thank you both, it’s great to meet you.

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