MapleStory N has been open for 5 days today, and an equipment has been sold for the sky-high price of 4000U!

MapleStory can be used to earn gold after all. Dr.'s suggestion is that it can be used to earn gold, but most of its income comes from equipment. Taking the above equipment as an example, if you can't get good equipment, then the income is average. If you have many accounts and the number of copies is high, then there is a high probability that you will explode top-quality god outfits!
Play for a long time. After the account is developed, you only need to brush a copy once a day. After brushing, go offline and do whatever you want. For retail investors, just treat it as a lottery machine. Get 5 characters to about level 170+, and then you can spend some time every day to find someone to team up with!
It's like a meal ticket for an account period. Dr. said that many people should be able to understand it, right? Airdrop hunting is also doing fixed tasks every day. You can treat MapleStory as an airdrop task. If you have many accounts, you can brush a copy every day. If you brush with 5 characters, you will have a stable income every month. If you suddenly explode a god outfit one day, it will be an unexpected gain!
After these days of testing, the profit points of MapleStory are indeed limited a lot. No matter how good or bad your equipment is, the equipment can only be exploded by Boss. Each character can only play the same type of boss once a day, so everyone is fair on this point. As for who can explode powerful equipment, it depends on luck. At present, players who can play well earn about 100U per character per day, but this income must be floating. The project party gives more cash-out points are also biased towards exploding equipment, so in other words, how should this MapleStory game be played and positioned?
1: The studio team has a standard team of 4 people, which can brush all maps. Each account creates 10 characters, and 4 accounts are 40 characters. One person has one account, and the characters of each account are brushed separately for 10 times. Almost a day will pass. The income is unstable, and almost all of them can be brushed to get about 300U income, but the income is floating, and the premise is that the account level is 150+. According to the artificial calculation, an intern is 180 yuan a day, and 4 people are 720 yuan, which is almost a cost of 100U a day. If 40 characters are brushed with a floating income of 300U, excluding large explosions, the output-input ratio is what the studio can do.
It's a very simple reason that you don't want to go to liver. You find an intern with a monthly salary of 5000, an average daily salary of 180, and 4 people a day is 720=100U. After testing the data, the daily income of 40 accounts is greater than 100U, you just do it, and if you feel there is a risk, give up.
2: Personal gameplay, personal gameplay is similar to what I said above, that is, you play 5 characters yourself, and then go to liver copy. In the early stage, if the level is not enough, you need to level up first. When 5 accounts are all at 130+, you can almost eat the bottom line every day. The gameplay is to brush a fixed Boss every day, and then wait for the lottery. If you draw a big one, it will be hundreds of U at once, which is equivalent to your account being a long-term meal ticket. Brush a fixed Boss every day, and directly wait for the next day to draw a lottery and then receive coins to exchange for pork trotter rice. There is no problem with this gameplay. Just treat the Boss as the project party's task for the project. Spend 1 hour a day to do the tasks of 5 characters, and the project party will send you coins the next day, and you can also get thousands of dollars a month.
Advantages: Long-term meal ticket, you can go offline after playing Boss, no need for too much operation, sell the equipment directly if you draw it!
Disadvantages: Slow leveling in the early stage and it is not easy to develop accounts.

After talking about MapleStory, let's continue to talk about Binance's latest Alpha. The TGT project will start issuing airdrops tomorrow. If nothing unexpected happens, you will get 100U, haha!
Binance Alpha traders earn more than 10,000 a month is not a dream. In the current market, the airdrop brought by Alpha in a month is enough to抵得上 the income of ordinary urban white-collar workers!
It looks like the MapleStory game is a castrated version of Alpha. The game sends airdrops to you through high-level accounts by playing Boss every day. The income is unstable but long-lasting, but it is time-consuming!
Homepage has a airdrop tutorial Web.3 airdrop nanny-level tutorial
In this industry, airdrop hunting is a continuous thing. You must persist. Many projects are like this. You will only get benefits if you do it. If you don't do it, you will definitely not get any benefits.
According to statistics, in 2024-2025, web3 market project parties will use up to 8.7 billion US dollars for airdrop distribution. Even if there are 1 million people in the world participating in this matter, each person can still have an average of 8700U. If you encounter a big deal and you just happen to have made a lot of boutique accounts, then there will definitely be results.


