MapleStory/Maple Island has always been one of my favorite games
The death spiral of GameFi is largely attributed to the imbalance of supply and demand
I think the best solution for GameFi is to return to the essence of games being fun
Even if one day the game cannot be mined and sold, as long as it is fun enough, there will still be people who continue to play
There have been players who spent over 100 million; do you think they were playing for profit or for mining and selling?

Web2's MapleStory has always been a game supported by many
The Mesos in the game are familiar to everyone, and it is known that Mesos always has its demand regardless of the circumstances

Today, I will introduce the economic model of the entire game universe, hoping that this nostalgic IP of mine can break the GameFi curse

📌 The game itself revolves around three assets

$NXPC, $NESO, and NFT, details are provided below

I really like @chanseopkim's analogy of $NXPC as the three states of water
https://x.com/chanseopkim/status/1914634951733231893

Reference Content
https://docs.nexpace.io
https://x.com/chanseopkim/status/1914634945940902006

Finally, listen to the familiar BGM one more time, looking forward to the official arrival of the game~

🎈 NXPC - Core Token

❶ Layer 1 gas token
❷ The maximum supply limit is 1 billion
❸ Can be used to exchange for NFT and NESO
❹ The exchange process is explained in NFT & NESO

Additionally, $NXPC will be periodically distributed to contributors
This refers to any activities that contribute to the development of the (MapleStory Universe), such as enhancing NFT interoperability and improving the sustainability of game items
May include game playtime or content creation activities

🎈 NFT - Game Asset

Definition: Items in the game, such as weapons, armor, and accessories
For the sake of understanding and reading, let’s collectively refer to these as items to reduce the burden on Web2 players

❶ The most representative IP of MapleStory
❷ Can be used across different applications (ex: in-game and free trading market)
❸ Obtained or exchanged back to NXPC through $NXPC
❹ Ensure scarcity by controlling item supply

Item Pool
The supply of items in the game is limited, and they will be placed in a pool
The process of using NXPC to exchange for items is conducted in this pool, and there is an exchange ratio
https://docs.nexpace.io/tokenomics/nxpc/nft-nxpc-exchange-rate

The process of players spending $NXPC to exchange for items is roughly as follows
❶ Items in the Item Pool will decrease because they are taken by players
❷ The total supply of NXPC will also decrease, as the exchanged NXPC will be removed from circulation
❸ Conversely~

Items and NXPC decrease proportionally, so the exchange ratio will not change
The only situation in which it will change is when the game is updated and new items appear simultaneously

The item pool here should refer to players trading with the "official system" in the game

🎈 NESO - Game Currency

Definition: The currency in the game and trading market (similar to Mesos)

❶ Earn through in-game activities (such as hunting monsters)
❷ Can be minted through NXPC conversion, and can be exchanged back and forth
❸ The expected exchange rate is 100,000 $NESO : 1 $NXPC
❹ Can buy and sell various NFT items (such as characters and consumables)
❺ Can enhance items

Due to the supply limitation tied to NXPC, theoretically the maximum supply of NESO is 100 trillion (100,000 × 1 billion NXPC)

The buying and selling of various NFTs referred to here should refer to the free trading market, which is not the same as the official system trading mentioned earlier

#Maplestory #NXPC #GameFi