@XAI_GAMES @CZ @Yi He

Dynamic Difficulty: On-chain Data-Driven AI Adjustments

'Riftstorm' introduces an on-chain difficulty curve, with the system reading the global player death rate and equipment strength every ten minutes to adjust monster AI and drop probabilities in real-time. High-skilled players can compete for rare airdrops through challenge mode, while newcomers enjoy a smoother beginner experience. Blockchain makes it possible for 'game difficulty to self-evolve based on the community's real-time status.'

$XAI