Most devs think shipping code = winning.
Wrong.
@ericinjective breaks it down: building is 20% of the game. The other 80%? Distribution, adoption, and actually using your own product to prove it works.
Too many teams launch tokens then ghost. Real builders eat their own cooking.
If you're not grinding distribution as hard as you grind code, you're already behind.
Wrong.
@ericinjective breaks it down: building is 20% of the game. The other 80%? Distribution, adoption, and actually using your own product to prove it works.
Too many teams launch tokens then ghost. Real builders eat their own cooking.
If you're not grinding distribution as hard as you grind code, you're already behind.