I think most people are still looking at @Pixels the wrong way.
At first, $PIXEL feels like a simple reward inside a game. You farm, you earn, you repeat. But the longer you stay, the more it starts to feel like a system designed to shape behavior, not just reward it.
That’s where #pixel becomes interesting.
Because if players keep coming back even when rewards slow down, then the value is not just in the token, but in how the system keeps attention inside the loop.
That’s a very different dynamic compared to $ARB or $OP, where the focus is infrastructure.
So the real question is not price.
It’s whether this system still works when incentives fade… or if everything depends on constant rewards.