L2s can continue to fight over preconf/miniblock latency - after 10ms, we'll see 1ms, then 100us, and so on (I wasn't kidding when I said L2s should sell datacenter space)
@monad_xyz is intended to be a globally-distributed L1 which will always be constrained by the laws of physics
there are some other L1s which actually have worse technical implementations but perform better because the majority of stake is concentrated in a region. Monad isn't intended to compete with that either
many of these demos you see are disingenuous - running one tx, waiting for finality, then running another tx, etc
that's not how computer games are actually implemented - latency is hidden in games by pipelining actions
if properly designed, a game can perform nearly the same for the user with 10ms latency or 100ms latency - the same techniques can and should be applied here as well
at @category_xyz we'll focus on building things like L1 preconfs, MCP, etc that bring the best performance possible for a global decentralized network