In reviewing past airdrops, itâs clear that the claiming rate rarely exceeds 70%, and in many cases, it's even under 50%. Given this trend, it raises the questionâwhy keep the airdrop eligibility threshold so high? If we lowered the threshold, more users could participate and benefit from the distribution. Of course, a lower threshold means more claimants, which could dilute the rewards and lead to some eligible users not receiving an airdrop. My suggestion introduces a new structure that tries to avoid that dilemma while keeping things fair and engaging.
I propose four simple rules:
1. Unified Threshold:
Set a unified point threshold of 165 to qualify for the airdrop. Anyone who reaches 165 points can enter the initial poolâletâs call it the â0-level poolââto try and grab airdrops. How much you get in this round (e.g., 40%, 50%, or even 20% of the total drop) doesnât matterâitâs based on who gets there first and grabs it.
2. Round Discount System:
If someone qualifies but doesnât claim in the first round, they move to the A-level pool for the second round. This pool accounts for at least 40% of the airdrop unless the claiming rate exceeds 80%, in which case the actual proportions apply.
If they still donât claim, they go to the B-level pool (minimum 25%).
Still no claim? Then they move to the C-level pool (minimum 10%).
If they donât claim in that round either, they lose their discount eligibility and must re-enter from the beginning (the 0-level pool).
3. Random Point Deduction:
Each time someone successfully grabs an airdrop, they will randomly lose 10â16 points. The exact deduction depends on the value of the airdrop: higher value = more points consumed. The catch is, youâll only see how many points were consumed after you win.
4. Transparent Daily Announcements:
Every day at 12:00, announce the airdrop detailsâinitial trading price, total drop amount, unit value, distribution percentages for each pool (0-level, A, B, C), and number of eligible participants. Then, between 14:00â18:00, the airdrop goes live. This prevents server overload at a single time point and avoids players having to wait too long.
To break it down further:
Even in the most extreme allocation scenario (C-level = 10%, B-level = 25%, A-level = 40%), the 0-level pool still gets at least 25%. If more than 80% of people are claiming, everything adjusts based on the actual distribution.
Why this works:
More inclusive: Lowering the threshold means more people can join in and try their luck.
Adds strategy: With transparent data, players can analyze trends and develop personal strategies.
Luck with fairness: Thereâs a decent chance one of the four rounds will have a generous payout. If you miss it, it comes down to luck and choiceânot unfairness.
No regrets: If someone doesn't win after all four rounds, itâs still a fair process. Itâs up to the playerâs judgment and decision-making.
This is a preliminary concept for considerationâopen to feedback and refinement.
#ALPHAđ„ #BinanceAlpha