The available methodology for getting rich, apart from reincarnation and survivor bias, is actually difficult to complete with the causal theory of a simple system.

Most of the time, it is necessary to face the screening of complex social systems and enter a certain ecological niche to complete it.

There are a lot of probability theory elements in it, which can be understood as opening blind boxes continuously, and the overall winning rate of the game of the entire system, after exceeding 100%, multiplied by the frequency of effective blind boxes, can achieve sustainable accumulation and wealth growth. ——This requires improving the overall winning rate, betting resources on key blind boxes, and having a certain indestructibility.

And the key is that the units, relationships, logic and collective tendency vectors in the social system will change or even subvert with the spread of knowledge, changes in collective subconsciousness, and periodic laws.

If the rigid representation paradigm cannot involve the first principles, the ability to predict the probability of the system, or have sufficient testing resources for iteration, it will lose the confidence of the strategic winning rate within the medium cycle (generally half of the large cycle, about 8-10 years) (the confidence loss of tactical winning rate is measured in years).

That is, train a high-win edge path that can emerge to replace the rational thinking of the central path, so as to obtain high acuity and confidence.

In this process, the only thing that university education can do is to provide engineering thinking, semantic rigor, and interdisciplinary symmetry and fit in cognition.

This is why it is recommended that you major in physics, mathematics or computer science for undergraduate studies, and consider economics or other applied social sciences for master's degree.

However, it is obviously unable to provide enough sample sets (and their efficient annotations), practical feedback on changes in the environment and elements, and training in real game social interaction.