At 10 o'clock last night, BAC, one of the 47 winners of the Bigbang competition with more than 3,000 projects on Blast and ranked first in the chain game/NFT category, started Beta testing. This test is only for 300 KOLs and community leaders. Then many friends came to me with evil smiles on their faces: That’s it? The items that Guatian has been recommending for the past two months are gone after just two orders?

I was a little embarrassed when I was "clicking two points", so I could only answer: Yes, the project team keeps saying more than game, so it cannot be treated according to game standards... This kind of answer is basically a negative review, and my status as an ambassador will be revoked. Lost.
In fact, my own point of view is that it is worth trying to "point two points" from the beginning. This point of view was briefly stated in a series of 20,000-word articles "The Future Road of Gamefi Chain Game Economic Model" written in 2022, Even if the chain game is launched, it needs to be added. Even if the product is already 95% complete during testing, it is best to start from 60% of the compressed functions. what reason?
Because WEB3 games and WEB2 games are two completely different products, WEB3 games cannot be measured by the standards of WEB2 games. WEB2 games need to be over-the-top at the very beginning, and use the best aspects such as playability, art, celebrity endorsements, etc. to attract attention and users. Because WEB2 game users are purely consuming, how can we not trick them in from the beginning? Can it be 648 per day? Therefore, the WEB2 game production team must show the most beautiful and complete gameplay when the game debuts. It is a game that makes you feel 95 points at the beginning. As you play, it becomes 85 points, and then drops to 60 points. But it doesn’t matter, the project team has already harvested countless 648, and the follow-up step is to add dungeons, adjust the values, and produce more awesome heroes and props to further stimulate the consumption of new and old players.
As for WEB3 games so far, at least 80% of the users are mainly for investment attributes, not for consumption. From the perspective of gold users, it is to find the point where the project value is most easily broken, and attack it in a circular manner until the game value system It was breached in advance, shortening the 365-day cycle originally set by the project team to 36.5 days. Let's think carefully about how many WEB3 products made by excellent WEB2 game teams have been broken through in this way. The product is very comprehensive and impressive to play, but players do not consume materials or tokens when they upgrade to a certain link, and they stay there. At this stage, work hard to make money, "Don't tell me how fun it will be later, the ROI here is the highest"!
For example, the work of many WEB3 game project developers is like building a very strong dam, and then the entire dam is displayed to the user at the beginning of the game, while gold mining users are constantly looking for ant nests that are easy to break through, and when they find it, Dig like crazy, dig out good rocks and take them home, the dam will collapse quickly.
Some people say that we can’t build a perfect embankment from the beginning, the kind with basically no ant nests? sure! And this is the kind of WEB3 game that we have always longed for that has a fun economic model and a complete and healthy game. Currently, several of the top chain games on the market are working hard in this direction. But it requires a lot of technical personnel, a lot of money, and a lot of time to settle. The crypto industry cycle is about four years, and the bull market is about one year. Will time definitely catch up?
Another more practical method is to lower the playability at the beginning, use the simplest start, minimize the potential risks in the economic model and numerical matching, and then iterate upward step by step. Let’s take the construction of a dam as an example (my nature as a migrant worker is clearly revealed). What is displayed at the beginning is not the entire dam, but a big stone. Where can gold mining users find ant nests? Okay, the next day I will continue to smear sand and stones around. I don’t seek speed, but stability. What I pursue is the balance of values and the increase in playability.
What if it’s not fun at first? If it’s not fun, it’s not fun. It’s been said that most users of WEB3 games don’t go there for playability in the first place. Moreover, WEB3 games are based on expectations. The current score is 60, and it may gradually increase to 90. Pretty good. To put it bluntly, the WEB3 embankments built step by step will not be able to prevent floods from the beginning, but who defined the WEB3 embankments to prevent floods from the beginning? If you want to prevent floods, you should really build a WEB2 dam. Just like if you really want to play fun games, you still have to go to WEB2! I recommend "Phantom Beast Pallu" here, it is really good.
Okay, let’s stop talking about it today. It’s either a formal investment research article, or...it was forced by another Chinese ambassador Hoshino! He's so curly! is it necessary? A guide video was released last night during the big weekend! If I don’t write some words to express my performance, I guess I won’t be able to be an ambassador for much longer... But I still need to recommend the video guide made by Hoshino: https://twitter.com/hoshino_sasaki/status/1761780879574348038

In addition, don’t worry that the game is just this level, BAC will continue to add some new features during the five-day internal beta. Everyone has also seen that many functions on the main interface of the game are gray and will be slowly released during the subsequent public beta.

New internal beta players can take a look at the basic gameplay here. It’s simple and easy to get started. It’s just a matter of moving a stone in the beginning:
English version: https://docs.google.com/document/d/16ko0x36GxEgxr7je0TjkB1vXPvP8hBlpVi68VqaVe4I/edit?usp=sharing
Chinese version: https://docs.google.com/document/d/1NLzyxptyowk9-P1WS8LsixQuzGFakBnnWMtppWEKS64/edit
Finally, let me make an advertisement. At 9 o'clock tonight on the 26th, I will be the host in the Space of @wggdao in the Guotian Community. I will be the host together with Miss Moonlight. I will invite AA, the marketing manager of BAC Games, and all my good friends from the WEB3 Chinese circle. , let’s talk about some of the hottest things in BAC: Blast winning + closed beta + NFT mint! Everyone is welcome to support me~ I can’t lose to other ambassadors! Hahaha~