Let's talk about#pixelsa bit for everyone:

💵Is this the same as GMT when Civet game is 21 days (breakeven) ➡️ The mechanism is also P2E like Gmt but in terms of content, Gmt is more fomo when it attracts a large running community so let's cap Achieving 2B like Gmt is less likely

💵Currently the total supply on Binance is about 500m/770m coming mainly from launchpool. There are about 270m left of air wallets, holders, devs, and game players that have not been discharged yet

💵If the fomo force to buy the game is large ➡️ demand increases ➡️ then it will fall into Case 1 as I said yesterday, it will change the 0.5 area so that MM can collect more discharge goods from launchpool

💵 If sw at this time, put on 1 sandal first in the 0.5-0.53 dca area when it returns to 0.4. In case it increases all the time, dca will increase when the cap is about 1B then take profit.

➡️ For now, is there anything else to update?