Finally, all the features of the blockchain game are complete, so I can officially introduce it now. @Dao_Verse_
Starting from around 50K in market value, currently at 300K. I've been playing for a week now, and even among friends who mine and sell, the pool isn't exhausted. The economic model is quite good, so I think I can recommend it. The game is a replica of BNX with slight modifications. There are 5,000 Genesis cards, 1,000 of which were drawn and destroyed by the project party, so there are actually only 4,000 Genesis cards in circulation. The advantage of Genesis cards is that they have better attributes, but there aren't many other advantages currently.
Gameplay: 1. There were no cards available for drawing; breeding was the only option, making it quite difficult for newcomers to join, as nobody wants to take over, and newcomers are also reluctant to buy others' cards. Attributes are fixed, and there's no gambling aspect. However, a new round of card drawing opened today, allowing entry through card draws, costing around 20 USD for one draw.
2. After drawing cards, they are divided into black slave cards and dungeon cards. For black slave cards, go stake to mine child coins. The role of child coins is to upgrade NFTs and for breeding. Currently, the recovery time is about 6-8 days (assuming the coin price remains stable). In fact, child coins are quite deflationary and scarce. There aren't enough for upgrading cards. I checked the card data for the whole server yesterday; there aren't many people upgrading; most are mining, withdrawing, and selling. But with this level of output, it definitely won't collapse. You can observe the mining pool, which has always been in a healthy state.
3. If you draw good cards with combat power of 320 or above, you can start playing dungeons. Currently, dungeons require tickets, costing 100,000 mother coins for one entry, and you can buy a minimum of 5 entries for 500,000, which is equivalent to staking a huge amount of mother coins. Each card can enter a dungeon once a day, with a 24-hour cooldown. Each card requires a separate ticket purchase. I have 10 dungeon cards. I spent 400 USDT on tickets yesterday. Out of 10 entries, 6 were victories and 4 were failures, bringing back 180 USD. If completed in 5 days, I can bring back 900 USD, but then I need to buy tickets again, spending another 400 USD. So, no need to fear the selling pressure; the recovery time for dungeons is currently about 2 days, after all, it's coin-based, so it's not that precise.
4. Adding LP is also a source of income, with earnings being mother coins and fairy water (fairy water is a breeding tool).
Let's do some activities. If you're interested in playing, you can discuss in my TG chat http://t.me/Crimson_Heavens. Active chatting increases points, and I'll hold a lottery to give away mother coins, child coins, black slave cards, dungeon cards, or USDT, drawn tonight.
Child coins mother coins ca
$DAO:0xb5eaac8c67c54d56993114107922de762aa14444 $SPIRIT:0xbe17a9eBe1aF0Bec7c7b4567485BecF3cC9F7090
My Twitter @canhua1023
Welcome to discuss.
Reposted from@东之伊甸丶