Let's talk in plain language about this currency called not (on the TON chain, you can think of it as the kind of "coins" sent in WeChat mini-programs, but this is a serious blockchain):

1. How did it get popular? All thanks to "click, click, click"!

Imagine you played a super simple mini-game in WeChat (actually, the overseas version of WeChat called Telegram), clicking on the screen to mine, spending no money at all, and ended up with $NOT coins worth several hundred RMB! Just this "click, click, click" game attracted 40 million players in a few months, and eventually, 2.8 million people really transferred this coin into their blockchain wallets (like a digital version of Alipay). This method of attracting new users is brilliant! The number of TON public chain users skyrocketed,

2. A truly public currency for the common people!

The most impressive thing about this currency is that 96% was distributed to us ordinary players and the community! The officials didn't secretly stash a bunch, and big whales (referring to super-rich holders) are quite rare (the top 100 holders together hold less than 5%). More than half of the coins (61%) are circulating in the wallets of these 2.8 million ordinary people, with everyone holding just a few or dozens of dollars worth. It truly achieved "the currency is in the hands of the people", not controlled by a few big shots.

3. Not only can it be traded, but it can also be used for real!

• Can make payments: You can watch ads and buy small items in Telegram, many support payments with $NOT , and small payments of a few dimes are particularly convenient (accounting for almost 60% of transactions).

• Can "make money with money": You can store $NOT in the chain's "market" (DEX) to help provide liquidity, and when the market is good, the annualized return can reach a shocking 100% or more! The total trading volume on the chain can exceed 1 billion USD in a month.

• Getting less with more usage?: The officials promise that the coins reserved for developing the ecosystem (accounting for 22%) will be regularly burned (destroyed) if not used! This makes the remaining coins more valuable (1.2 billion have already been burned).

4. What challenges remain now? @The Notcoin Official

Many people who played the mini-game to get airdrops (over 70%) stopped playing much after claiming their rewards for a week. Now we need to find ways to keep these people engaged, such as creating more interesting tasks or showcasing NFT achievements. Additionally, we need to encourage more people to actually use it for purchases (currently, many on-chain transactions are still for earning profits), but the good news is that over 2,000 online stores have already integrated it. #Notcoin