In the past couple of days, I’ve seen many friends complaining about not having enough scores to meet the thresholds for receiving airdrops. The score thresholds have gradually increased recently, and the value of airdrops has also shown some recovery, which is a bit friendlier for high-scoring players.
Next, we will discuss the gameplay of alpha
One: Low-scoring farming players
(2+14, 2+15) per cycle (240-255 points)
Difficulty: 🌟
Advantages: Low cost (12u-24u) and little time required (1-3 minutes)
Daily trading volume: (4096-8192)
Number of airdrops received: 2-4 (depending on the situation)
Profit per cycle is between 80 to 300u (depending on the value of the airdrop received)
Suitable for: Students, stay-at-home parents (those with little time and no effort to invest)
Two: Mid to high-scoring players
(2+16, 2+17, 3+16) per cycle (270-285 points)
Difficulty 🌟🌟-🌟🌟🌟
Daily trading volume: (16384-32768)
Number of airdrops received: 3-5 (depending on the situation)
Investment cost (50-100u)
More suitable for those who can invest little effort and have some free time.
Three: High-scoring competition players
(2+18 to 3+20) per cycle (300 to 300+ points)
Difficulty: 🌟🌟🌟🌟🌟
Daily trading volume: (32768~131072+)
Number of airdrops received: 4-4+ (depending on the situation)
This gameplay is hard to define, so I don't recommend beginners to enter this field. This gameplay requires a significant amount of time, energy, patience, and risk, and importantly, one must understand how to secure profits.
If played well, one cycle might earn you a few tens of dollars.
If played poorly, one cycle may result in losing dozens or even hundreds of dollars.
Currently, the competitions are quite challenging, with many focusing on competition scores, and fewer being able to earn profits.
This is what I casually shared this morning to pass the time 😅. If you find it helpful, please follow and give a little like. I'll stop rambling here, hhh.