Overview

In July 2025, Seraph Season 3 (S3) officially launched and simultaneously landed on Binance Alpha, achieving the first linkage between “in-game economy” and “on-chain financial incentives,” building a sustainable ecological closed loop.

🎮 In-Game Performance

  • Total active players: 29,998 (Web3: 13,342 + Steam: 16,656)

  • Token issuance: 7.86 million $SERAPH

  • Token consumption: 5.482 million $SERAPH (fully locked for one year)

  • Total recharge amount (accumulated over three seasons): over 650,000 USDT

  • Crystal ecosystem: output 600 million, consumption 582 million

  • NFT auction: 5,000 BMEC, transaction of 100,000 USDT + 500,000 $SERAPH

  • On-chain data: over 1.1 million active users in 30 days, on-chain transaction volume reached 5.87 million (BNB + opBNB)

🔗 Alpha On-Chain Performance (DeFi)

  • Price peak: $0.204 (6.16)

  • Single-day trading volume peak: $68.8M (6.16)

  • Peak transaction fees: daily average $20K (6.23–6.30)

  • TVL peak: $2.46M (6.29), currently stable around $1M

  • Buyback response: 7.7 million $SERAPH, price rebounded +56% (7.16)

  • LP staking event: Activity period 6.9–7.9, a total of 500,000 tokens $SERAPH will be distributed later

  • Trading subsidy mechanism: 54,239 tokens issued $SERAPH + 812 USDT; the new round will be upgraded to a trading + ranking + lottery + invitation mechanism

Risks and Optimization

  • Alpha scoring behavior is significant → Adjust incentive structure to distinguish between genuine and arbitrage users

  • Complex gameplay, high threshold for new users → Simplify interface, optimize guidance, and improve conversion efficiency

🔍 Conclusion

Seraph S3 demonstrates the initial ecological closed loop potential of 'Play-to-Own + on-chain trading', achieving significant results in user activity, on-chain metrics, and economic models. We will continue to deepen asset consumption paths and user incentive models to build a sustainable blockchain gaming financial ecosystem.