Just when I lamented the hellish difficulty of blockchain games, another heavily promoted blockchain game project has announced its cessation of operations.

Tokyo Beast officially launched on June 9, with token $TGT listed on Binance Alpha on May 21. In May, a batch of NFTs was released, and the first batch of 500 NFTs was not sold for money directly; instead, users were allowed to stake token $TGT , and the top 500 stakers received free NFT airdrops. Many players later bought these free airdropped NFTs from the secondary market, so the project team did not sell NFTs directly to profit from the players. It seems that now, with the cessation of operations, they might buy back this batch of NFTs.

This game was also launched on the Apple Store on June 12.

The NFT sales and token operations in Web3 have been implemented, and many prominent Web3 KOLs participated in the Twitter promotion; the Web2 App Store launch has been done as well, and everyone knows the difficulty of launching on the Apple Store is much greater than on Android or Google Play.

The costs on both sides are not low, what a pity.

I did not participate in this game because the few Japanese blockchain games I played before had overly conservative economic system designs, with asset prices showing no fluctuations, making transactions with other players unnecessary. In the end, playing blockchain games felt just like playing traditional games.

I checked other Japanese blockchain games, and they all have a similar tone, too stable and too conservative, so I stay away from blockchain games developed by Japanese developers.

Blockchain games are products where the trading attribute far outweighs the entertainment attribute; without trading, there are no blockchain games.

#tokyobeast