From NPCs to Protocol Agents: How AIVille Brings Active AI to Life

In traditional games or virtual worlds, NPCs (non-playable characters) only follow scripts. They’re static, repetitive, and limited.

Old example:

> Player clicks Logan → Logan says, "Welcome to our town."

With MCP, interactions become intelligent and contextual. A new example:

Player performs a relevant action (e.g., touches the voting board)

MCP triggers a task: vote_deliberation

Agent Logan gathers context: town rules, active proposals, and history

A decision-making model generates arguments and a vote

The output is published and can trigger further actions

The result: dynamic narratives, actively engaged agents, and a world that feels truly alive.

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