From NPCs to Protocol Agents: How AIVille Brings Active AI to Life
In traditional games or virtual worlds, NPCs (non-playable characters) only follow scripts. They’re static, repetitive, and limited.
Old example:
> Player clicks Logan → Logan says, "Welcome to our town."
With MCP, interactions become intelligent and contextual. A new example:
Player performs a relevant action (e.g., touches the voting board)
MCP triggers a task: vote_deliberation
Agent Logan gathers context: town rules, active proposals, and history
A decision-making model generates arguments and a vote
The output is published and can trigger further actions
The result: dynamic narratives, actively engaged agents, and a world that feels truly alive.