Scores continue to rise, while profits continue to shrink.

Recently, the wind has also been getting higher, from 233 yesterday to 236 today, then 239, each time increasing by three points, while profits have become even slimmer. Previously, 100u was the norm, now 80u is considered a big gain; almost every time it’s just a matter of luck. If the luck is good, the quick payout might reach 90 to 100u, and if slow, it could only be 50 to 70u. Let me do some calculations for you. If the score continues to stay at the current level, adding 2+15 points each day, in 15 days that’s 255 points. Assuming no penalties at all, wear and tear would be around 60u, and if you receive two airdrops, let’s assume they are still valuable airdrops, calculating at 80u, the profit for one cycle would be 100u. Moreover, this is still the most ideal situation; if you get penalized once or twice, or receive a worthless airdrop (these are not particularly low-probability events), it’s very likely to yield nothing or even a loss. Therefore, it can be seen that now grinding scores and collecting airdrops no longer guarantees a steady profit; even if there are profits, they are minimal. Earning a few dozen u over half a month is not worth the effort; with the time spent grinding scores, you could be doing something else. However, studios are different. They have multiple accounts, and even if the profit from one account is just a few tens of u, the efficiency from 100 accounts is quite considerable. So I sincerely advise everyone to act according to the situation. I expect that the final score will hover between 250 and 260 points, because at higher scores, even studios won't make any profit. Once it exceeds 250 points, everyone should consider leaving; if you want to hold on, you can first observe. Don’t let a bit of sunk cost lead you down a path of no return, as it may end up being a lot of effort and expense with no reward.