Observing the previous several airdrops, the claiming rate has almost never exceeded 70%, and many are even below 50%. Since this is the case, why set the points threshold for claiming airdrops so high? If the threshold can be lowered, more people can participate and benefit. Of course, lowering the threshold means more participants and fewer resources, which may result in situations where even if you qualify to claim, you may not receive the airdrop. This suggestion attempts to avoid such a dilemma through some new settings.
There are four rules:
First, unified threshold. The unified threshold for grabbing signatures is 165. That is to say, as long as you reach 165, you can go to the 0-level pool to grab the airdrop. As for whether the proportion that can be grabbed from the 0-level pool at this time is 40%, 50%, or 20%, you do not need to worry about it. In the first round, whoever grabs it gets it.
Second, round discount. All those who did not grab in the first round, that is, those who met the criteria but did not claim. They will enter the A-level pool in the second round. The A-level pool accounts for at least 40% of the total airdrop amount if the winning rate does not reach 80%. If the winning rate reaches 80%, it will be calculated based on the actual proportion. If you still do not grab or claim in this round, you will enter the third round B-level pool, where the winning rate is less than 80% and accounts for at least 25%. If you still do not claim in this round, then in the fourth round, you will enter the C-level pool, where the winning rate is less than 80% and accounts for at least 10%. If you have not claimed in this round, your discount eligibility will be lost, and you will return to the starting point, starting from the 0-level pool in the first round.
Third, random points. The number of points randomly consumed in each round is between 10 and 16 points. The basic principle is that the higher the unit value of the airdrop, the larger the amount of points consumed. Conversely, the smaller the amount. Players only know the consumed points after winning.
Fourth, transparent announcements. Airdrop announcements are made every day at 12:00, including the initial trading price of the airdrop token, total airdrop amount, and unit quantity of the airdrop. Specific airdrop amounts for 0-level, A-level, B-level, and C-level player pools, and the number of eligible participants, etc. The airdrop time is set between 14:00 and 18:00 daily, synchronized with the initial airdrop time for trading. This avoids concentration at a fixed time point, causing downtime. It also prevents players from waiting for long periods, wasting a lot of time and energy.
The most extreme proportions are: C-level 10%, B-level 25%, A-level 40%. Therefore, the 0-level still has 25%. When the winning rate reaches 80%, it will be calculated based on the actual proportion. Therefore, the proportion of the 0-level will be at least 25% or more.
In this way, among the four rounds of airdrops, as long as one round has a larger unit quantity arranged randomly, it does not matter if the other three rounds are smaller.
Benefits of the new rules: First, the threshold has been lowered, allowing more people to have the opportunity to grab and play. Moreover, the element of luck has increased. Second, with transparent announcement data, there are more strategies to study and discuss; everyone can formulate their own gameplay based on their judgment. Third, there is indeed one round with a considerable unit quantity among the four rounds; not grabbing it is a matter of judgment and strategy. Lastly, even if none of the four rounds are grabbed, that is also one's own choice and belongs to the element of luck; one cannot blame others.
A preliminary suggestion for reference only.